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X-Plane or P3D ?

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Tough choice as of now with X-Plane10, but I think X-Plane 11 will definitely look better visually than P3D. 

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Tough choice as of now with X-Plane10, but I think X-Plane 11 will definitely look better visually than P3D. 

 

I agree. Some people have expressed disappointment at LRs focus on visuals for 11 (at least 11.0) but I think it's a smart move if they aim to become the main FS platform in the coming years. People like eye candy.

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That's assuming X-Plane will develop while Prepar3d will stagnate. Which assumption I don't share. 

 

Kind regards, Michael

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As this is an X-Plane forum and I use X-Plane I would say X-Plane.

If this was a P3D forum and I used P3D I would say P3D.

If this was a neutral general flight-sim forum I would say X-Plane :)

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As always, the X-Plane demo is downloadable for testing and evaluation.

Coming from a P3D and X-plane user, the cost of X-Plane is cheaper and a lot of addon airports are either lower priced than their P3D counterparts, or free!

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Both? or is that not allowed Shame%20On%20You.gif

 

P3D looked oddly washed out in that video, but from a visual point of view they both have their strengths and weaknesses.

 

I'm playing with the 10.50 demo again, and will likely get XP11 when it comes out. Running 10.50 with RTH gets me some lovely looking visuals, but it is some way off my P3Dv3.4 at this point. Clouds, water and trees all look quite poor in the 10.50 demo, but obviously some of these things can be improved with the right add-ons. I'm very interested to see what the new lighting technique (PBR) will bring to v11.

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I'm playing with the 10.50 demo again, and will likely get XP11 when it comes out. Running 10.50 with RTH gets me some lovely looking visuals, but it is some way off my P3Dv3.4 at this point. Clouds, water and trees all look quite poor in the 10.50 demo, but obviously some of these things can be improved with the right add-ons. I'm very interested to see what the new lighting technique (PBR) will bring to v11.

 

Hi Novation! I like a lot your atmospheric screenshots of P3D.

 

Don't want to derail the thread, but if you want, you can try my tweaks for X-Plane 10 that should improve both atmosphere and cloud rendering. Still work in progress though (especially the clouds).

 

Here's the file: http://s000.tinyupload.com/index.php?file_id=13688961621026576590

 

You just have to extract the archive inside your main X-Plane folder (if it's done correctly, it should ask you to overwrite/merge several default files and folders). It requires FlyWithLua to work, but I assume you've already installed it since you're using RTH. You also have to disable RTH to avoid conflicts between the two scripts. Of course, running the X-Plane installer will allow you to restore back all default files.

 

Here are a couple of screenshots, left is default, right is tweaked with my script:

 

TtbRl0j.jpg

 

gBxGc8A.jpg

 

WbFGkx6.jpg

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Tough choice as of now with X-Plane10, but I think X-Plane 11 will definitely look better visually than P3D.

 

Irrelevant to me if P3D continues to simulate the commerical airline environment better than xplane does or can in future.

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Fortunately, the world and community of flight simulation is much, much more than just the IFR tubeliners ops.

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One thing to point out in that video is that X-Plane is using free addons (MisterX San Francisco) for the scenery, whereas P3D is using Payware (ORBX). That being said, to also be fair, the video should have been clearer that once you fly out of the area of San Francisco it changes to the default scenery, which the payware ORBX beats hands down.


 

 


That's assuming X-Plane will develop while Prepar3d will stagnate. Which assumption I don't share. 

 

I don't think either sim can stay as the "replacement for FSX" for much longer. Unfortunately LR could have chosen to go for the FSX crowd when Microsoft cancelled, but they didn't (and also didn't try when Flight was also a failure). DTG's Flight Sim will supposedly be a direct replacement for FSX and not for the professional market (i.e. professional prices for addons) and will likely have ORBX behind them. I guess P3D will gradually fade out into a small niche unless DTG get it horribly wrong and alienate third-party devs or users. As for X-Plane, this one will forever remain a mystery, but I think it will continue as is with a slowly increasing share of users and increasingly better payware products.

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Don't want to derail the thread, but if you want, you can try my tweaks for X-Plane 10 that should improve both atmosphere and cloud rendering. Still work in progress though (especially the clouds).

 

I will certainly give your tweaks a try, thank you. From the comparison shots what you've done looks stunning.

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Irrelevant to me if P3D continues to simulate the commerical airline environment better than xplane does or can in future.

 

You're saying that like LR has any choice on what developers bring to XP.

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Being a huge XP 10 user but regardless of the tweaking of the sky and terrain fly in North America or Europe in the winter. Poor. This has to be some kind of priority for XP. Seasonal terrain textures.

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Not sure what to make of this thread.  Each sim has its own strength and weakness.  I found XP is still trying to find its place.  Some loyal fans love it, lot of free stuffs and the community free contribution is rich.  However, it still lacks some key features: seasons, ATC, etc.  I personally found no times to maintain two sims, too much work.  Not sure if P3D is the answer either, as 3rd party developers loads it down with gunks.  For the purpose of real pilot "practicing" skill both fit the bills.  For the casual "just for the heck" of enjoying the occasional flight, P3D wins hand down with its more complete support of weather, ATC, sophisticate 3rd party plane models and scenery.

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I use all 3 flight sims as they all provide something different. I just got into the oculus rift and this is a must for any flight sim user to try out. Each sim with a lot of work and 3rd party addons will do. I found when I would get sick of P3d I would just fly x-plane or vice versa. There is no need for just 1 sim. 

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After some years installing and uninstalling them all, I finally found my best option ever.

 

There simply is no airliner simulation to the level of sophistication of Aerowinx PSX's B744, so I use that one for my short tubeliner hops...

 

For GA, I use ELITE when it's IFR, and Aerofly FS 2 for the feel and looks, although IFR can also be played in it, and for the best ever flight dynamics IL2 Battle of Stalingrad, which I would rather prefer not being a Combat simulation, but ends up being the sim I load more often to play for a while when I just have some minutes at the Games PC.

 

There have been times when I think if I should try FSX:SE, P3D or even XP10 again, or consider XP11, even if just for the sake of serving as visual generators for PSX, or to use a recently released promising add-on, but I end up abandoning the idea because I remind myself of the good reasons I shouldn't even bother trying, and massacring my internet connection and small SSD disk with yet another useless install.

 

But I do look fwd for the progress ( even if slow - which is understandable given the small team ) of Aerofly FS 2 which for me beats hands down FSX/ P3D and XP in terms of "feel of flight"... and has much more "believable" flight dynamics. The upcoming Q-400 and helicopter will be excellent proofs of concept for this platform too.

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I enjoy X-Plane these days, 64 bits is so nice, on my rig I get 30 fps stable with the IXEG 737, skymaxx pro 3 during bad weather landing at a big airport.

With either P3D of FSX SE, I get micro stutters as soon as the weather is bad.

Granted this may not apply to someone with a powerful rig. Mine is 3 years old.

 

Also the P3D prices are quite steep especially for a software that is not to be used for entertainment...

 

I might consider P3D again if they make it 64 bit, the 10 years old graphic engine doesn't cut it anymore for me at this time, especially with the micro stutters.

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Not sure if really just ANOTHER thread is needed on this topic. I skimmed through the posts, and the arguments are the same as have been in the other threads in the last weeks. Might have been better to post the video in one of these:

 

http://www.avsim.com/topic/494883-has-anyone-moved-from-fsx-to-xplane/

 

http://www.avsim.com/topic/496014-considering-buying-x-plane-x/

 

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Not sure if really just ANOTHER thread is needed on this topic

 

It's a popular topic for sure, and so far the discussion has remained civil (but you know quickly these threads tend to derail). 

 

I'm thinking or writing up a large Q/A post or guide for FSX/P3Ders about X-Plane. There are often several running topics on the same questions, so it might be useful for us to get everything in one place, as good information often gets lost when these threads inevitably turn into a bickering match.

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From my own point of view, I believe any sim platform is great as long as it fulfills your own personal needs. There is no one "winner" here!!!

 

I chose to remain an XP enthusiast not because is better then P3D, but because it fulfills my own personal needs.  

 

Bashing or saying that this sim is better than that one is just nonsense. 

 

Stating that one sim has better flight dynamics than the other one is totally subjective. If you ask 10 aerospace engineers which platform simulates better flight dynamics, you will get different answers.

 

Comparisons are pointless unless you are comparing apples to apples and in the case of flight sims there is no such case.

 

Stick with what you like and support it.

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