December 14, 20169 yr Commercial Member My two cents: Nothing on the sim market is really new, is it? X-plane, P3D, and DCS are all running on code that is at best, 20 years old (Su-27 Flanker). And each of them is still bewitched by Microsoft's illogical "As real as it gets." Over several decades, that's bottomed out at "my real is more real than your real" and that foggy challenge has been a kind of virus that in different ways has almost overwhelmed those platforms with varying forms of arcane complexity. "Niche hobby" indeed--the so-called golden era created three pied pipers who led each other into a wilderness of self-importance. Happily in my view, DTG seems to be the only player who understands that a flightsim is first and foremost a computer game and scaled everything, except the graphics, back accordingly. And in doing so, perhaps stolen the march on the rest of the pack: am I the only one who's noticed that the teasers for X-plane 11, focusing as they do on the textures of their aircraft, looked like Laminar believes their competition is now DTG? I think that that DTG is the only firm offering any real hope of rejuvenating this hobby, no matter how long we have to wait. Tim Not sure you have flew xp11 i leave that up to you By the way how old do you think esp code is?? Im sure you know Dtg use esp code also exaclty as P3D
December 14, 20169 yr Having been in Flight Sim since the very start (even Lunar Lander on a line printer on a Main Frame in the 70's) I disagree with your pessimistic view of the Flight Sim world. I am stunned sometimes running P3D with ORBX scenery and Rex textures and AS16 and also can see that XP11 shows great promise. We have come so far and I can only see this getting better.... Kind regards p.s Flight Simming is not a game Paul Watts - St Helens, Tasmania, Australia (i7 6700K, 16Gb, GTX 1080, 50" 4K Monitor, 21" Acer touch screen, Windows 10, Prepar3d, X-Plane, ORBX, Rex (All), ActiveSky)
December 16, 20169 yr It's going to be DX11, they stated that. Becouse DX12 works on Windows 10 only, and they want to support Windows 7 and above. I can understand having a larger target market, but its going to be hard to advance forward if someone doesnt step up and make a dramatic improvement from the rest. We have up and coming new sims from XP11 and future p3dV4 among other candidates, so how you going to stand apart. The way I see it, if DX12 really improves visuals as ive read, and provides less CPU overhead, thats exactly what we are needing. And if you can showcase a great product with great visuals, and removing that CPU bottleneck, simmers will come. If you dont have windows 10 then get with the times and upgrade if you want to enjoy those features. If not then stay with windows 7 but without upgrading your hardware and software, you cant expect to advance very much . Yes its costly to upgrade, but its a hobby. What hobby is not expensive. If not , then we remain in a forever loop of bottlenecks that have plagued our hobby for years. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
December 16, 20169 yr p.s Flight Simming is not a game No? a flight sim is being marketed by the largest gaming distributor?, Microsoft used Aces Gaming Studio to develop their products, the boxed sims were sold in gaming stores, the FSX box has 'Games for Windows' in big letters on it. So, let's just call it a game that simulates a simulator! Having said that, Flight Simming is everything we want it to be! Call it what you will. Just saying! Robin "Onward & Upward" ... To the Stars, & Beyond...
December 16, 20169 yr No? a flight sim is being marketed by the largest gaming distributor?, Microsoft used Aces Gaming Studio to develop their products, the boxed sims were sold in gaming stores, the FSX box has 'Games for Windows' in big letters on it. So, let's just call it a game that simulates a simulator! Having said that, Flight Simming is everything we want it to be! Call it what you will. Just saying! I fly Prepar3d from Lockheed Martin. Definitely not marketed as a game. Just saying! Paul Watts - St Helens, Tasmania, Australia (i7 6700K, 16Gb, GTX 1080, 50" 4K Monitor, 21" Acer touch screen, Windows 10, Prepar3d, X-Plane, ORBX, Rex (All), ActiveSky)
December 16, 20169 yr I fly Prepar3d from Lockheed Martin. Definitely not marketed as a game. Just saying! Sorry to wake you up, but game it is, it's just upgraded game. Just saying. -eelis-
December 16, 20169 yr It's a game, we're all kinda' childish, but get over it! A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. Simmerhead - Making the virtual skies unsafe since 1987!
December 16, 20169 yr Life is too short to debate semantics. I'll enjoy my simulator. You enjoy your game. Paul Watts - St Helens, Tasmania, Australia (i7 6700K, 16Gb, GTX 1080, 50" 4K Monitor, 21" Acer touch screen, Windows 10, Prepar3d, X-Plane, ORBX, Rex (All), ActiveSky)
December 16, 20169 yr Gimme something new any day! Please don't make this into yet another pig with lipstic on! They took a pig with lipstick on it and made it run a hell of a lot better, what did anyone else do to FSX to improve it's VAS and fluidity? I know I enjoy what they HAVE done, too early to throw rocks! LM is a huge company and it seems it's taking more than a few days to come up with 64 bits. Good luck! BaldyB Having been in Flight Sim since the very start (even Lunar Lander on a line printer on a Main Frame in the 70's) I disagree with your pessimistic view of the Flight Sim world. I am stunned sometimes running P3D with ORBX scenery and Rex textures and AS16 and also can see that XP11 shows great promise. We have come so far and I can only see this getting better.... Kind regards p.s Flight Simming is not a game Just gave you a thumbs up. I agree with you! Good luck BaldyB If Dovetail are smart, they will release something that looks, feels and sounds completely fresh. Like laundry detergent! Just kidding Good luck BaldyB
December 16, 20169 yr Life is too short to debate semantics. I'll enjoy my simulator. You enjoy your game. You started it ! . No harm meant. Just having some fun. Now, back to my Airbus flight in Aerofly FS 2... Simmerhead - Making the virtual skies unsafe since 1987!
December 16, 20169 yr I don't care. Game or simulator. As long as you enjoy it. :smile: Kavinda J.D ^_^
December 16, 20169 yr You started it ! . No harm meant. Just having some fun. Now, back to my Airbus flight in Aerofly FS 2... No problems. Live long and prosper :-) Paul Watts - St Helens, Tasmania, Australia (i7 6700K, 16Gb, GTX 1080, 50" 4K Monitor, 21" Acer touch screen, Windows 10, Prepar3d, X-Plane, ORBX, Rex (All), ActiveSky)
December 17, 20169 yr I can understand having a larger target market, but its going to be hard to advance forward if someone doesnt step up and make a dramatic improvement from the rest. We have up and coming new sims from XP11 and future p3dV4 among other candidates, so how you going to stand apart. The way I see it, if DX12 really improves visuals as ive read, and provides less CPU overhead, thats exactly what we are needing. And if you can showcase a great product with great visuals, and removing that CPU bottleneck, simmers will come. I think you're putting too much weight on DX12 as a major, must-have factor in a new flight sim. The move to 64 bits is far more important, and should free up the ability to run much higher resolution terrain, remove blurries and pop-in, increase LOD and so on. If you want proof of how unnecessary DX12 is for a great-looking sim, take a look at the new X-Plane 11 beta. It runs on OpenGL, with a future path to Vulkan as a graphics API. Nary a hint of DX-anything in that sim, mainly due to the multi-OS support. It certainly doesn't lack for eye candy and high frame rate performance in the new version. I've also seen amazing graphics in current AAA games for the PC that still use DX11 (uh oh, used the "game" word there), So I think DTG should be able to do something impressive with DX11 in their new flight sim. The door would still be open for a later update to DX12 support in a later update. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
December 17, 20169 yr I think you're putting too much weight on DX12 as a major, must-have factor in a new flight sim. The move to 64 bits is far more important, and should free up the ability to run much higher resolution terrain, remove blurries and pop-in, increase LOD and so on. The move to 64 bit will not necessarily improve how the sim performs. On the contrary, if there isn't a major overhaul of the scenery/terrain engine in FSX/ESP, 64 bit will introduce even more blurries and autogen popping if the LOD radius is increased. The only real benefit of 64 bit is removing the VAS limitations of the 32 bit platform. But, as of now we really don't know what DTG is cooking. If they rely more on FLIGHT than on FSX, I am optimistic. Simmerhead - Making the virtual skies unsafe since 1987!
December 17, 20169 yr The move to 64 bit will not necessarily improve how the sim performs. On the contrary, if there isn't a major overhaul of the scenery/terrain engine in FSX/ESP, 64 bit will introduce even more blurries and autogen popping if the LOD radius is increased. Well, the point I was making assumed DTG would overhaul the scenery engine to take advantage of the huge address space in 64 bits. Otherwise I don't see how they'll eliminate blurries and extend LOD. They have at least one sim to compete with that doesn't have those issues, and a potential second one in P3D if and when it goes to 64-bits. They'd be crazy not to rebuild the scenery engine to take advantage of this. The only real benefit of 64 bit is removing the VAS limitations of the 32 bit platform. That's not enough to sell a new flight sim, which should be apparent from the reception DTG Flight School received. Aside from scenery enhancements, 64 bits also allows deeper systems modeling in complex aircraft. The circuit breaker panel in the X-Plane version of PMDG's DC-6 is fully modeled, and the version in development for FSX/P3D won't have that, due to memory limits. Higher res textures for cockpit details can also use more memory, and that will become more important as more people move into 4k res monitors. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
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