Colonel X

Industry leading AI traffic package about to hit X-Plane!

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This will be a hot fall for X-Plane... along with native VR support and new X-Enviro versions, it looks like World Traffic 3.0 will finally see the light of day. There's little doubt that it will be the best AI traffic package for any sim, with features users of other simulators sim may only dream about. It's been a long time coming!

https://forums.x-plane.org/index.php?/forums/topic/128621-world-traffic-30-features/

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What's really interesting is the Pilot2ATC integration (interface) as of version 3.1.

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28 minutes ago, airlinejets said:

What's really interesting is the Pilot2ATC integration (interface) as of version 3.1.

I agree, a traffic program is "useless" without proper atc integration. And I say "useless" with all due respect to the developer, but that's the word I think best describes it. It makes no sense to have a sky full of aircraft aimlessly flying around. Sure, they go from point "A" to "B", but someone, something, has to be controlling all that, and especially how you the user, the only human in the mix, fits in. I removed WT from all my Xplane installs soon after purchase a long time ago, for this very reason, and won't put it back until there is full atc integration, from somewhere. The included atc with WT was not usable for my liking. The control of the ai, or traffic from any source, has always been a big downfall of Xplane. Until that's sorted out, everything else traffic wise is moot. Suppose it's fine if you only fly ga and want some traffic around your local airport, but it's "useless" for flying out of major hubs. Again, no disrespect to Greg, what's he's done is great, it just needs to go that step further to be complete. Nice to see progress, but I'll wait for the Pilot2Atc integration, however long it takes.

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Fantastic news, kudos to the developer for such improvements from the previous version and more so for not charging extra for it.

Cant wait!

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8 minutes ago, CarlosF said:

Fantastic news, kudos to the developer for such improvements from the previous version and more so for not charging extra for it.

Cant wait!

I will contact Greg and offer a donation, once atc integration is implemented. As it stands he deserves something for all his work, I just need that final implementation of proper atc to make it a viable program in the Xplane world. If the atc were not a concern, as I'm sure it's not to all users, he should still be offered something, but like I said, I'll wait until it's finished.

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9 minutes ago, Muskoka said:

I will contact Greg and offer a donation, once atc integration is implemented.

I think that is a great idea and well deserved.

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I personally believe 124th ATC would be the perfect match for WT 3.0 - although I haven't tried Pilot2ATC yet.

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Excellent News !  And by that time we should also already have 11.10 !

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8 minutes ago, N1G said:

Will this have it's own supplied aircraft?

Bob

I believe it will. 

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50 minutes ago, N1G said:

Will this have it's own supplied aircraft?

Bob

Yes, also the most detailed of any traffic addon.

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17 hours ago, Colonel X said:

I personally believe 124th ATC would be the perfect match for WT 3.0 - although I haven't tried Pilot2ATC yet.

Fully agree, especially because Pilot2ATC appears to be windows only.

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Pilot2ATC is better. Besides, it works with XP11 and P3d. I gave up on 124th as its dialog box is too small to read at 4K. It was a good attempt at ATC, especially since it's freeware.

 

 

 

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On 9/1/2017 at 7:26 PM, Colonel X said:

Yes, also the most detailed of any traffic addon.

Thanks!

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124th ATC ? Never heard of it, but just visited the site.... Looks nice ?

 

 

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32 minutes ago, jcomm said:

124th ATC ? Never heard of it, but just visited the site.... Looks nice ?

 

 

Give it a try, works flawlessly. Especially voice-only (no "text box") - as in real life.

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I have been following WT 3's progress for the past year. I bough WT2 a couple of months ago as I couldn't wait any longer and was safe in the knowledge that WT3 will be 'free' for WT2 owners. It seems that WT3 has been 'imminent' for quite some time. I hope it comes soon. In the meantime, WT2 is not bad if anyone is in a hurry like I was to have some traffic populate their airports in a semi realistic way. It has a lot of warts and is time consuming to set up. I have just populated airports where I fly the most but apparantly WT3 will be far more automated and populate everywhere at once (from my understanding) without the need to manually set up. Although what remains bizarre for me is that it will not fully work with some airports that do not have ground routes built into them. I'm not sure what determines that but I was surprised when someone asked about KIAD on the org forums and was told by the developer that this won't work fully (taxing etc) as KIAD has no ground routes built in by default (unless someone adds them) whereas other airports do. I guess we will see soon enough how automated it is compared to WT2. I just hope it doesn't require me to have start downloading loads of ground routes as WT2 does if you want to have realistically taxiing aircraft. Fingers crossed. 

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I talked months ago with the developer of 124th about an integration with WT3 but the impression I got was that he preferred to deal with native XP AI. But maybe he may reconsider if WT3 gets a wider audience. Pilot2ATC looks a step above, not surprising since it's in the high range payware utility.

 

Being a tester of WT3 I think that what it really needs is an automatic downloadable repository of ground routes and airport operation files. I hope that some net skilled programmer can help Greg developing such a tool.

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16 minutes ago, Desaix said:

Being a tester of WT3 I think that what it really needs is an automatic downloadable repository of ground routes and airport operation files. I hope that some net skilled programmer can help Greg developing such a tool.

So I guess then that not all airports have working ground routes by default in WT3? How does this work in practice? Does it mean that still some planes will spawn on the runway at certain airports? Also what proportion of airports have ground routes built in with full out of the box functionality as we see with FSX/Prepar3d traffic addons?

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59 minutes ago, steve310002 said:

Also what proportion of airports have ground routes built in with full out of the box functionality as we see with FSX/Prepar3d traffic addons?

At the moment, the gateway lists 2.506 default airports with Taxi Routes (Featuring "Has Taxi Route"):

https://gateway.x-plane.com/airports/page

 

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34 minutes ago, Murmur said:

At the moment, the gateway lists 2.506 default airports with Taxi Routes (Featuring "Has Taxi Route"):

https://gateway.x-plane.com/airports/page

 

Well spotted. Hmmm...2,506 default airports is not bad at all then :) I was worried it would be a lot less. Looking forward even more now to WT3!

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On 04/09/2017 at 11:12 AM, Desaix said:

Being a tester of WT3 I think that what it really needs is an automatic downloadable repository of ground routes and airport operation files. I hope that some net skilled programmer can help Greg developing such a tool.

I was under the impression it did that already. How about for all the addon scenery, payware and from the ORG, will it generate ground routes for them also automatically? 

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On 5. 9. 2017 at 9:43 PM, Davidrebolton said:

I was under the impression it did that already. How about for all the addon scenery, payware and from the ORG, will it generate ground routes for them also automatically? 

If they have these added and payware scenery taxilines so yes.

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