May 3, 20188 yr If you follow the 'On Approach' YT channel, Edson last night referenced a clip from one of Matt Davies' streams where he mentioned he was looking at bringing the TrueSKY tech into P3D. Matt also mentioned that he had approached LM about it, to which they seemingly said, 'just wait for a bit longer until we finish something else' (something to that effect) . Anyway, there were different views on the issue. What's yours? I haven't used FSW but the sky/cloud does look pretty cool.
May 3, 20188 yr It really added something, and I mean, volumetric clouds are lovely.. One of the reasons for me to maybe try xplane. and why I'll miss FSW. Can an outside dev bring the tech into P3D? Or is that really only LM's possibility. It really depends on whether E.G. Hifi will be on board with the process so weather is still depicted correctly. We as simmers probably don't want the eye candy if it isn't the REAL weather thing.. we are way to scarred to move back :). I guess there are no hints yet what LM has to finish first? Victor Roos
May 3, 20188 yr Author 1 minute ago, Victoroos said: t really depends on whether E.G. Hifi will be on board with the process so weather is still depicted correctly. We as simmers probably don't want the eye candy if it isn't the REAL weather thing.. we are way to scarred to move back :). That's exactly it for me. I'm sure if the tech is there HiFi would jump on it. It would sell like hotcakes. 3 minutes ago, Victoroos said: I guess there are no hints yet what LM has to finish first? I'm sure that's what I heard Matt say. He said LM didn't say 'yes' - and they also didn't say 'no', and then I think i heard him say they told him to wait a bit longer so they could complete something else first.
May 3, 20188 yr 1 hour ago, ErichB said: If you follow the 'On Approach' YT channel, Edson last night referenced a clip from one of Matt Davies' streams where he mentioned he was looking at bringing the TrueSKY tech into P3D. Matt also mentioned that he had approached LM about it, to which they seemingly said, 'just wait for a bit longer until we finish something else' (something to that effect) . Anyway, there were different views on the issue. What's yours? I haven't used FSW but the sky/cloud does look pretty cool. I used FSW myself a bit, just to judge it, and my impression of their TrueSky implementation was mixed. Sure, volumetric clouds were nice. However, clouds were boiling and wafting rather quickly and unnaturally, and the terrain seen through clouds was snow covered, even deserts in Summer, up to the most recent versions. The open question I can't answer is, how many of these flaws have been caused by TrueSky itself or Dovetail's incarnation. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
May 3, 20188 yr The only way I would support this is: they have to manage that those TrueSKY clouds are excluded from the antialiasing settings. Otherwise you get a slideshow or jaggies all over the place when using or not using 4xSSAA. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 3, 20188 yr 21 minutes ago, pmb said: However, clouds were boiling and wafting rather quickly and unnaturally, and the terrain seen through clouds was snow covered, even deserts in Summer, up to the most recent versions. When trueSKY was introduced to FSW they said that it was a basic implementation and that a lot of optimisation needed to be done. The fast-moving cloud structures had already been fixed before the cancellation of FSW. 16 minutes ago, AnkH said: they have to manage that those TrueSKY clouds are excluded from the antialiasing settings. Otherwise you get a slideshow or jaggies all over the place when using or not using 4xSSAA. Is that a problem you think would be specific to P3D? I ask because it certainly didn't seem to cause any performance issues in FSW - I used antialiasing with trueSKY and didn't see a significant hit. i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
May 3, 20188 yr The other problem was mentioned that it could break your present weather addons HIFI and REX, this may put of some that have invested in such software. Edited May 3, 20188 yr by rjfry Raymond Fry.
May 3, 20188 yr Author 1 minute ago, rjfry said: he other problem was mentioned that it could break you present weather addons HIFI and REX, this may put of some that have invested in such software. True, but one would think that if TrueSky were to be implemented, the HiFi and REX teams would be all over it.
May 3, 20188 yr 2 minutes ago, rjfry said: The other problem was mentioned that it could break your present weather addons HIFI and REX, this may put of some that have invested in such software. Can't say it for REX, but I am pretty sure Hi-Fi will be quick to adopt and update. Ahmet Can
May 3, 20188 yr Yes but saying it is one thing donging it is another, if it where that easy HIFI and REX would have jumped on it by now. And possibly LM themselves. Edited May 3, 20188 yr by rjfry Raymond Fry.
May 3, 20188 yr I think DTG owns the rights to use TrueSky on Flight Simulators, don't think LM can port it to P3D. What LM could be looking into is the technology developed by Sundog, SilverLining Sky & 3D Clouds. LM already uses their technology for the water, Triton. http://sundog-soft.com/features/real-time-3d-clouds/ Edited May 3, 20188 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
May 3, 20188 yr Moderator My thoughts are that if it was easy or Matt Davies could do it himself then someone else would have done this long ago. Surely this would need internal access to P3D and its source code?, so I imagine the only people who could realistically do this is Lockheed Martin and Truesky together. I really hope they do so, but also in a way that would allow it to work with existing weather engines out there (obviously not texture replacements) Still, if it happens it will be a big a change as going to 64-bit and another game changer
May 3, 20188 yr Author 4 minutes ago, ca_metal said: I think DTG owns the rights to use TrueSky on Flight Simulators, I think Matt has spoken to the company that develops TrueSky. This didn't seem to come up as an issue.
May 3, 20188 yr 1 minute ago, ErichB said: I think Matt has spoken to the company that develops TrueSky. This didn't seem to come up as an issue. Yeah, it shouldn't be a problem. The makers of TrueSky live off selling the SDK to be implemented in various games. Doubt they have any interest in using exclusive contracts, especially when games go belly up. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
May 3, 20188 yr 5 minutes ago, ErichB said: I think Matt has spoken to the company that develops TrueSky. This didn't seem to come up as an issue. In that case, I'm interested to see what Matt could do with it and how much it would cost. TrueSky is one of the things I would really miss from FSW. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
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