June 10, 20187 yr lol...he was mentioning Voice Support "Make it rain". Yay!!! Time to uninstall 4.2 I wanna tell my computer "Make it rain" especially when flying over Vegas (there is pun in here, if you get it....cheers) How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
June 10, 20187 yr If true, I wanna see the airport data base get updated. I've been hoping for this for a long time. And I don't expect payware level, but updated TWYS, RWYS, buildings, freqs for NAV equipment. Things like that. A. Ortega AMD Ryzen 7 9800X3D Processor, MSI MAG B850 Tomahawk MAX WiFi Motherboard, Samsung 980 Pro 2TB SSD, Samsung 870 4TB SATA, Nvidia GeForce RTX 5090 Founders Edition Video Card, Rosewill VMG 1000W 80+ Gold Power Supply, Phanteks XT Pro Ultra Mid-Tower Gaming Chassis, Windows 11 x64 Home, 2.5gb fiber ISP.
June 10, 20187 yr 4 minutes ago, Dreamflight767 said: If true, I wanna see the airport data base get updated. I've been hoping for this for a long time. And I don't expect payware level, but updated TWYS, RWYS, buildings, freqs for NAV equipment. Things like that. And put all those data in an updateable database. This would be one of the questions I would ask them first, if allowed. Unfortunately, I am not allowed. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
June 10, 20187 yr Moderator 1 hour ago, B777ER said: I'm daft, what is PBR? Physics Based Rendering? What does it do/allow? You're nor daft at all. I do find it frustrating when people post these kind of things without the full name. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 10, 20187 yr Commercial Member Hi guys, I am here in the expo as an Exhibitor, I meet the LM team who came to meet me at my booth These guys are awesome, they listened to my features request, they loved my product, they tried it and were extremely friendly. I can tell you these guys will continue expanding the platform without limits.. Stay tuned. All the best, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
June 10, 20187 yr 6 minutes ago, Ray Proudfoot said: You're nor daft at all. I do find it frustrating when people post these kind of things without the full name. +1 Hans Kind regards, Hans van WIjhe Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD, NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)
June 10, 20187 yr 18 minutes ago, simbol said: Hi guys, I am here in the expo as an Exhibitor, I meet the LM team who came to meet me at my booth These guys are awesome, they listened to my features request, they loved my product, they tried it and were extremely friendly. I can tell you these guys will continue expanding the platform without limits.. Stay tuned. All the best, Simbol Hi Simbol: If able, would you please ask them about updating the airports...and making it updateable. Thank you A. Ortega AMD Ryzen 7 9800X3D Processor, MSI MAG B850 Tomahawk MAX WiFi Motherboard, Samsung 980 Pro 2TB SSD, Samsung 870 4TB SATA, Nvidia GeForce RTX 5090 Founders Edition Video Card, Rosewill VMG 1000W 80+ Gold Power Supply, Phanteks XT Pro Ultra Mid-Tower Gaming Chassis, Windows 11 x64 Home, 2.5gb fiber ISP.
June 10, 20187 yr 2 hours ago, B777ER said: I'm daft, what is PBR? Physics Based Rendering? What does it do/allow? Basically it will allow materials to look a bit more realistic. PBR adds additional information to an image so it can be rendered more realistically in a simulation or game when used as a texture for your model. Boring longer explanation... You probably know that a texture in a computer game can have several channels which act upon how it appears: Really basic textures in a game/sim would only have three channels, these being Red, Green and Blue (RGB); various combinations of those R, G and B colours (usually in a numerical value range from 0 to 255 for each colour) will mix together to form all the different colours of your image by making each pixel (picture element) a specific colour. For example, set the RGB values for a pixel at R-255, G-0, B-0 and you'll have a full on bright red pixel, set them at R-255, G-0 and B-100 and some of the blue will mix with the red and give you a purple coloured pixel, and so on. Add an additional 'alpha' channel to a texture and you can have that channel depict differing levels of transparency; completely transparent where that alpha channel pixel is black, completely opaque where a pixel is is white, or anywhere in between those levels of transparency/opacity by varying the number. That's how the windows in your flight sim plane are depicted as being see-through. Many sims and games go further than this however, linking additional images to a texture image to have those do stuff to how the object looks too, the most well known example of this would be a 'bump map' image, where you might have the rivets on a bare metal Douglas DC-3 be depicted as actually sticking out a bit by using a bump map texture to do that instead of actually having to actually model 3D rivets sticking out of the model a little bit, this functions a little bit like how an alpha channels works, but depicts the roughness of a surface as opposed to how transparent it is as is the case with an alpha channel. Then you might also use an image file to depict how reflective the material is, and so on. It works, but it's time consuming and requires a bit of an artistic touch to do it well. More recently however, games and sims have started using PBR values to give textures much more realism, by assigning values to the albedo (level of light a surface reflects) and diffusion (how much what is reflected scatters off in different directions). This is not only quicker to do, but looks better as well and is based on physics rather than artistry. This means you can assign the Albedo and Diffusion values for aluminium to a fuselage texture and it will look like aluminium and assign the Albedo and Diffusion values for rubber to a tire on your aeroplane and its tires will look like rubber. There are other values you can add for PBR, but that's the gist of it. It'll make your planes look more realistic, i.e. you plane could look wet when it is raining in the sim and dry when it is sunny etc. Edited June 10, 20187 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
June 10, 20187 yr 1 hour ago, Chock said: Basically it will allow materials to look a bit more realistic. PBR adds additional information to an image so it can be rendered more realistically in a simulation or game when used as a texture for your model. Boring longer explanation... You probably know that a texture in a computer game can have several channels which act upon how it appears: Really basic textures in a game/sim would only have three channels, these being Red, Green and Blue (RGB); various combinations of those R, G and B colours (usually in a numerical value range from 0 to 255 for each colour) will mix together to form all the different colours of your image by making each pixel (picture element) a specific colour. For example, set the RGB values for a pixel at R-255, G-0, B-0 and you'll have a full on bright red pixel, set them at R-255, G-0 and B-100 and some of the blue will mix with the red and give you a purple coloured pixel, and so on. Add an additional 'alpha' channel to a texture and you can have that channel depict differing levels of transparency; completely transparent where that alpha channel pixel is black, completely opaque where a pixel is is white, or anywhere in between those levels of transparency/opacity by varying the number. That's how the windows in your flight sim plane are depicted as being see-through. Many sims and games go further than this however, linking additional images to a texture image to have those do stuff to how the object looks too, the most well known example of this would be a 'bump map' image, where you might have the rivets on a bare metal Douglas DC-3 be depicted as actually sticking out a bit by using a bump map texture to do that instead of actually having to actually model 3D rivets sticking out of the model a little bit, this functions a little bit like how an alpha channels works, but depicts the roughness of a surface as opposed to how transparent it is as is the case with an alpha channel. Then you might also use an image file to depict how reflective the material is, and so on. It works, but it's time consuming and requires a bit of an artistic touch to do it well. More recently however, games and sims have started using PBR values to give textures much more realism, by assigning values to the albedo (level of light a surface reflects) and diffusion (how much what is reflected scatters off in different directions). This is not only quicker to do, but looks better as well and is based on physics rather than artistry. This means you can assign the Albedo and Diffusion values for aluminium to a fuselage texture and it will look like aluminium and assign the Albedo and Diffusion values for rubber to a tire on your aeroplane and its tires will look like rubber. There are other values you can add for PBR, but that's the gist of it. It'll make your planes look more realistic, i.e. you plane could look wet when it is raining in the sim and dry when it is sunny etc. Best post I have ever read😀 Can't wait for PBR in Prepar3D V5
June 10, 20187 yr Commercial Member You guys will love GSX Level 2, Umberto just gave me a private demo, it is just unbelievable! Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
June 10, 20187 yr Author Just now, simbol said: You guys will love GSX Level 2, Umberto just gave me a private demo, it is just unbelievable! Regards, Simbol Is it a paid upgrade, or free for existing GSX users? AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
June 10, 20187 yr Simbol , you are man inside now ... Can you ask about improvements regarding multi monitor views and performance ? Or improvement of rendering photo real scenery ? Have fun 😀 regards, Gerard 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 10, 20187 yr Moderator 5 minutes ago, simbol said: You guys will love GSX Level 2, Umberto just gave me a private demo, it is just unbelievable! Regards, Simbol 64-bit only or can we 32-bit pilots hope for an upgrade? Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 10, 20187 yr Commercial Member 16 minutes ago, eaim said: Is it a paid upgrade, or free for existing GSX users? My understanding is that it will be an upgrade but totally worth it! S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
June 10, 20187 yr Commercial Member 13 minutes ago, Ray Proudfoot said: 64-bit only or can we 32-bit pilots hope for an upgrade? This works with 64bit only. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
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