June 2, 20188 yr Right now it works pretty well on arrival. On departure it takes a bit for the textures to fill in as I climb and the FFTF rises but I can fix that with a higher FFTF. An issue I'm having is that as I descend over mountains the mountains stay pretty blurry even with a FFTF at .4 when that wouldn't happen normally with locked frames and default FFTF. As I descend further into the city the textures are pretty sharp even as the FFTF value drops. Any idea how to solve this? 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
June 3, 20188 yr Also another question. When using the program, if I use unlimited vs limited in the sim, is there a difference in anything if I use the same FFTF values for both? 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
June 3, 20188 yr 2 hours ago, sfgiants13 said: Also another question. When using the program, if I use unlimited vs limited in the sim, is there a difference in anything if I use the same FFTF values for both? As far as I'm aware, it'll only work when running the internal FPS lock. Running unlimited locks the FFTF to its lowest value. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 3, 20188 yr Author 47 minutes ago, Sethos1988 said: As far as I'm aware, it'll only work when running the internal FPS lock. Running unlimited locks the FFTF to its lowest value. It also works with Unlimited. See the manual. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 3, 20188 yr 12 hours ago, sfgiants13 said: Right now it works pretty well on arrival. On departure it takes a bit for the textures to fill in as I climb and the FFTF rises but I can fix that with a higher FFTF. An issue I'm having is that as I descend over mountains the mountains stay pretty blurry even with a FFTF at .4 when that wouldn't happen normally with locked frames and default FFTF. As I descend further into the city the textures are pretty sharp even as the FFTF value drops. Any idea how to solve this? I find I get best results overall running with frames locked. Choose a value to suit your circumstances. 30fps (without VSync or TB) seems to work best for me (for you it may be different), but I find it necessary to drop to 24 or even 20fps in very demanding areas. Fortunately it takes but a moment to change this value without the sim requiring to reload anything so it’s not really a big deal. To date I have not needed to raise the upper limit of FFTF above 0.33 which seems to deliver sharp textures at altitude (5000ft and above) just as it did prior to the FFTF Dynamic utility appearing on the scene. Tip: Configuring a key to refresh the textures can sometimes prove helpful if the sim fails to clear the blurries at some point. I use the <TAB> key. Mike
June 3, 20188 yr I've been playing with it more and I'm able to get decent performance even when I lock it which helps with my texture loading (although it's still better with unlimited using the tool vs unlimited and no tool). But when in clouds it gets stuttery until I breakout and the FFTF value drops. My system struggles in heavy clouds anyway so that's nothing new. As long as my final approach is smooth, which is normally is now, I'm happy. 5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram
June 3, 20188 yr Author Reduce your cloud resolution ... I use 512 and 256 for OC. Looks more real than HD clouds because of the softer overall look ( no need for HD soft clouds in this way ... ) 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 4, 20188 yr 5 hours ago, GSalden said: Reduce your cloud resolution ... I use 512 and 256 for OC. How does one do that? Bert
June 4, 20188 yr Author 3 hours ago, Bert Pieke said: How does one do that? You need to have an addon cloud program that has the possibility to choose cloud resolution . Myself , I use ASCA. Edited June 4, 20188 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
June 4, 20188 yr 14 hours ago, sfgiants13 said: I've been playing with it more and I'm able to get decent performance even when I lock it which helps with my texture loading (although it's still better with unlimited using the tool vs unlimited and no tool). But when in clouds it gets stuttery until I breakout and the FFTF value drops. My system struggles in heavy clouds anyway so that's nothing new. As long as my final approach is smooth, which is normally is now, I'm happy. Clouds stutter is mostly a GPU problem which would not be affected by FFTF, try lowering the number of cascades value in shadow entries of p3d cfg. The higher the cascade num value the many times the objects are rendered giving multiple fold gpu load increase for some better depth appearance of shadows. Edited June 4, 20188 yr by him225
June 4, 20188 yr 10 hours ago, GSalden said: You need to have an addon cloud program that has the possibility to choose cloud resolution . Myself , I use ASCA. AHA.. got it! Bert
June 9, 20187 yr I find that I achieve best performance by setting unlimited FPS + TB/ vsync on and by limiting the FPS to 30.5 in the Nvidia inspector. Can I benefit from this tool in this case? My main complaint about performance is not FPS but blurries and autogen loading in patches. Thanks! (specs in my sig) Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
June 9, 20187 yr 12 minutes ago, Shomron said: My main complaint about performance is not FPS but blurries and autogen loading in patches. According to my experience, there is no cure for autogen loading in patches right now except setting the autogen draw distance to medium. And I tried a host of settings and tweaks which all didn't help. FFTF may help with blurries but certainly not with autogen. I have an (actually very weak) hope this issue will be solved in 4.3. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
June 9, 20187 yr I RUN P3D4 locked at 30 I found it gave me the best visuals with auto gen no popping, I do not use NI only NV panel for my 4k monitor and half sink and the only Config tweak Lod 8.5, and I found with FFTF running at a high detailed airport like UK2000 EGLL on the ground with gates full AI with FFTF on FPS improved by 2-3 frames and it runs at about 23-27 FPS. Road traffic on 40% Raymond Fry.
June 9, 20187 yr 7 minutes ago, rjfry said: I RUN P3D4 locked at 30 I found it gave me the best visuals with auto gen no popping, I do not use NI only NV panel for my 4k monitor and half sink and the only Config tweak Lod 8.5, and I found with FFTF running at a high detailed airport like UK2000 EGLL on the ground with gates full AI with FFTF on FPS improved by 2-3 frames and it runs at about 23-27 FPS. Road traffic on 40% Thanks for the info, so you lock the frames by the inspector like I do? Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
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