November 6, 20187 yr As mentioned previously in this thread there is a post on the official ORBX forum that explains how to improve the shoreline waves. The first step is to rename the default fx file, so if you stop at that you won't have any shoreline waves.
November 7, 20187 yr https://blogs.msdn.microsoft.com/sebby1234/2007/11/08/flight-simulator-x-accelerationsp2-water-dx10-vs-dx9/ ACES managed to add whitecaps to water shader when they worked on FSX DX10, so I think we will see enhanced water shader in future P3D.
November 7, 20187 yr 7 hours ago, jabloomf1230 said: As mentioned previously in this thread there is a post on the official ORBX forum that explains how to improve the shoreline waves. The first step is to rename the default fx file, so if you stop at that you won't have any shoreline waves. Thanks. Did you mean this: https://orbxsystems.com/forum/topic/151969-orbx-wave-effects-an-unofficial-beta-test/ - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
November 7, 20187 yr 22 minutes ago, Nemo said: Thanks. Did you mean this: https://orbxsystems.com/forum/topic/151969-orbx-wave-effects-an-unofficial-beta-test/ Strangely no before/after pics or vid... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 7, 20187 yr Those shoreline waves are rubbish, so they have been removed from my PC in P3D v3.4. As for the open water at altitude, the problem with it is that it looks too static. In fact, the default water at altitude looks a lot like coastal mud with lines in it when the tide has gone out. Not realistic at all. Whether waves can be discerned at altitude or not in the real world is a moot point. Your eye can detect extremely subtle movement even when the detail is not easily detectable.....and that is what needs to be accounted for in the simulator. FSX had a kind of shimmering effect (which may have been purely accidental), but some developers (I am thinking REX here) found a way to enhance this effect to create a much more realistic interpretation of water movement at altitude. Sadly, those same texture improvements when used in P3D are absolutely useless Edited November 7, 20187 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
November 7, 20187 yr The ocean appearance in P3d4 relies on a number of factors. At low elevation, the Triton SDK is used to generate wave physics. The rendering of the ocean water though, is done directly by P3d. At higher elevation, the ocean becomes more or less a flat surface and the appearance depends on the textures that are being used. I have found that either of the EnvTex photorealistic textures look pretty good. The whole complaint about whitecaps is somewhat overblown in my opinion, because in the real world whitecaps are not visible at high elevation.
November 7, 20187 yr 3 hours ago, jabloomf1230 said: The ocean appearance in P3d4 relies on a number of factors. At low elevation, the Triton SDK is used to generate wave physics. The rendering of the ocean water though, is done directly by P3d. At higher elevation, the ocean becomes more or less a flat surface and the appearance depends on the textures that are being used. I have found that either of the EnvTex photorealistic textures look pretty good. The whole complaint about whitecaps is somewhat overblown in my opinion, because in the real world whitecaps are not visible at high elevation. +1 This is flightsimulator, not boat simulator ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 7, 20187 yr 29 minutes ago, GSalden said: +1 This is flightsimulator, not boat simulator ... I wonder if P3D will have submarine races someday?
November 7, 20187 yr On 11/4/2018 at 8:24 AM, kiki said: Absolutely! Or even next 3-5 years! This is where I started my simming 🙂 https://fshistory.simflight.com/fsvault/msfs4.htm Sadly it does not work under 64 bit Windows, too bad, I loved FS4 and Flight Assignment ATP both. It was the sim that inspired me to finally buy a Packard Bell PC and drop my Atari ST, although I kept the Atari Running until I sold it. John
November 7, 20187 yr Moderator Set water to ultra and get some very high winds - then fly a few hundred feet over the water - you'll see some very big waves with white caps and all sorts of good stuff. A little heavy on the system but fun to do every now and then. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
November 8, 20187 yr 2 hours ago, vgbaron said: Set water to ultra and get some very high winds - then fly a few hundred feet over the water - you'll see some very big waves with white caps and all sorts of good stuff. A little heavy on the system but fun to do every now and then. Vic True. Vic, you'd think that after all the P3d screenshots that have been posted here of the sea surface during ASP4 hurricanes that people would have realized that the simulated ocean looks quite realistic in high winds. I think some people are expecting to see white caps on the ocean when flying at 20,000 feet in the air.
November 8, 20187 yr We are talking about subtle water movement at altitude, not staring hurricane driven waves in the face at 50 feet. The fact remains that FSX (possibly totally by accident) simulated the shimmering effect of light on water a lot better than P3D does, and REX Essential Plus enhanced that effect quite considerably on my PC. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
November 8, 20187 yr Chris, you added the shimmering issue to the original complaints about the appearance of P3d water. I won't argue that FSX looked more realistic in that regard but I also agree that it was probably not by design. The issues of foam lines and whitecaps are those to be discussed with a grain of sea salt. It think that it's more important for LM to spend it's "water" coding resources on how seaplanes take off and land rather than on the visual condition of the seven seas. If I was a software pirate I might think differently.😉
November 8, 20187 yr I completely agree with you regarding the floatplane physics. The Flight Unlimited series did a better job of simulating that twenty years ago! Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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