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PBR means more than a cheap beer brand now (or the Professional Bull Riders). 🤣  For flightsimmers running P3dV4.4, it means metal and reflections like you've never seen before!

Screaming outta' KSFO....the metal is....😲.  Working on this re-do of my original AA textures with the new PBR model, soon to be released by Leonardo. The new updated model is slated for this weekend, this paint shortly after that.

nDFEaS.jpg

 

 

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Hi Steve,

Glorious - simply glorious - almost a religious experience... I’m a sucker for the dawg... Now if we could only get you to wear proper colored shoes...

😂

Regards,

Scott

Edited by scottb613

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What a phenomenal asset (and sim experience) this is for P3DV4.4 Simmers...!

This plane, and also these marvelous PBR-enabled textures thanks to accomplished artists like Steve!!

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I've been looking forward to this update, excellent shot, thank you! 

I've seen a lot of other PBR work from vendors and it's nothing short of stunning!  

Cheers, Rob.

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Wow Steve. Amazing. Rough the paint up a little round the nose cone and front widows then BOOM.... it will leap outta the monitor and suck you through it's engines, that thing is so bloomin' real!

Edited by Jetset408

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4 minutes ago, ryanbatcund said:

Is that at SAN?

Hi Ryan,

The photo I posted - yep...

It's a fun approach there - I've flown in numerous times...

Regards,
Scott

Edited by scottb613

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I miss the old American livery, and having worked for American after they retired it I feel I have a right to say that.  I helped American convert US Airways crew scheduling software to theirs in 2014 on a short term project.  Their old livery would be contemporary, even today.  Felt the same about US Airways old livery, and United's.  Livery changes do not attract customers, guest service does, like the guest service I had on British Airways last year.  I started my career as a retail and hotel customer/guest service worker and manager before moving to hospitality IT.  I saw many mergers and rebranding along the way.  Sadly, Montgomery Ward, my first real job, then owned by Mobile, went out of business as did Mervyns and other retailers known for their customer service.  Mergers and acquisitions are so tough, the movie "Wall Street" is a good example of how they can affect an airline or another company.  My last salaried job at JDA software was with a company well known for mergers, then layoffs of the company workers they bought.  They were hit with a merger, bought out and my former team members, save for one, were laid off.  But they were well qualified and found work almost immediately for other companies.  The business world, especially incorporated businesses, is a tough place.  Shareholders in a business are a form of socialism and are rarely qualified to run the business they own stock in.  They do not vote, I never did for my Mobile stock, their votes are done by proxy.  But that is life as we know it.  I always favored working for a private business but I only knew of one or two private airlines, such as STOL Air Commuter in Napa, but it did not stay in flight, our ground transport to SFO, Evans, was more competitive and less expensive.  I knew the family that owned STOL, nice people, their father was a captain on a TWA flight home from a tour we took in Europe together.  TWA, another airline with a great livery.  So was AirCal, and PSA with their smileliners, and Hughes Airwest with their Banana colored Fokkers and DC-9's.

John

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Thanks for all the great comments guys!  Trying a few different methods to bring out the metal, and I tell ya its a process.

So...in the past we had the base layer, and the Alpha layer that basically controlled the shine, both on the same texture map.  Neither really had an interaction effect on the other except to control the shine on the surface.

Now we have an entirely new texture map that controls the metallic and shadows...and we have to edit 2 out of the 3 color channels on that texture map to get the effect right.  This issue is that ALL 4 layers on the 2 separate maps interact with each other and when you adjust one, it effects all 4!  The level of complexity has gone up exponentially to do a paint with the right shine and reflections, and doing a bare metal "texture" is even more complex still.

All the current 3d model viewers (that I know of) don't handle the new PBR effects that you can easily pop the textures into and do a quick look, then adjust...oh nooooo....you have to load it in the sim....look, and usually exit the sim entirely after because the new tweaks won't reload...so...a process.🙄

Anyway....with the holidays not sure if I can get this one done with the scheduled release of the update this Sunday....but know when I do, you won't believe your eyes. 🙂

Scott,  Wonder how many know the reference means that you think I wear the wrong colored shoes? Hehe.

John, great story and interesting history.   I love the old liveries too...in fact my friend Brian Neuman, who is also the Avsim Library manager, did some great old time paints on the MD...includingsendfile.php?Location=AVSIM&Proto=file&I

Check out all his paints here: https://library.avsim.net/esearch.php?DLID=&Name=&FileName=&Author=brian+neuman&CatID=p3dacrp

He's also working on PSA, and I'm doing AirCal. 😉

 

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Here are the results of my nightly tweaking session:

I moved all my AA textures over to the new paintkit designed to assist in creating PBR paints.  Phew that was a JOB!

Next, I reduced the blue-metal effect (washed it out basically) and adjusted the alpha since it seems it does impact the shine effect a bit.  I think the metal looks better at some angles and times of day..and too gray and plastic in others.  I'm tellin ya guys...unless I'm missing something...metal is not gonna look good in 100% of every angle and time of day....but when it does..its jaw-dropping!

KAdH33.jpg


zKu7lX.jpg


m4otlS.jpg

Hang with me guys....this is going to be a journey...can't just slap textures on anymore and expect decent results...you gotta put the time in. 🙂

 

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Looking lovelier by the minute, Steve!

Even I can tell that Metal PBR repaint is not for the faint-hearted for sure...🙂...Thanks for your efforts!

Edited by P_7878

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Thanks P_7878!

In the never-ending quest to dial in the metal to my satisfaction, here is another adjustment to the red channel on the metallic map and alpha on the main map.  You can see the line between the nose and mid texture maps as I'm only adjusting the nose, and then going into the sim to see the outcome.    Mid section has my previous adjustments, the nose the newest.

If it is possible to wear out an SSD for concurrent loads of the same app over, and over, and over, and over...a painter trying to get the new PBR effects just right will certainly do it! :blink:

P6Wjr5.jpg

 

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Hi @Steve Dra,

did you know, that changing the texture resolution within P3D (Options>Graphics>Display>Texture Resolution) reloads all the textures of the addon aircraft? This is true for all "normal" textures I came across. I know nothing about pbr but in the end they are still textures, no?

Maybe it helps you save some time and nerves.

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On 12/22/2018 at 3:41 PM, NovemberUniform said:

Hi @Steve Dra,

did you know, that changing the texture resolution within P3D (Options>Graphics>Display>Texture Resolution) reloads all the textures of the addon aircraft? This is true for all "normal" textures I came across. I know nothing about pbr but in the end they are still textures, no?

Maybe it helps you save some time and nerves.

Wow Nels....didn't know that but I'll surely try it out!

I got the One World and Wifi onboard stickers on....hope to have it done soon.

1ciaT1.jpg

 

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Thanks for the tip Nels....it works! 🙂

Still tweaking and have so many iterations of the variations I'm playing with it's mind numbing.  Looks like I'll put a beta version under the tree to give you guys something to fly tomorrow (if that is your Christmas plans) 🙂

There are slight differences between the 3 main maps that are giving the overall plane a slightly different look between them...so may not even notice unless the sun is just right and you hit just the right angle as you're panning around it.  

In this pic, the reflection you see on the bottom of the plane is the actual ground below, and as you see it in motion the effect of shiny metal is as close as we've every seen in FSX/P3d!

lYl5ny.jpg

This pic shows the nose door latch I added, plus the optional Super 80 glue stain you'll see on some older AA Maddogs (sadly you better look quick because they are soon to be only seen in boneyards or in pictures) 😞

3XKPWr.jpg

 

 

The new PBR effects and additional details will make this hands down the hardest plane I've painted in 15 years!

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5 hours ago, Steve Dra said:

Thanks for the tip Nels....it works! 🙂

Great! Happy to help one of my all time favorite painters. 

Is this the MD-82 model or the newly released MD-83 / MD-88? Do the models even differ? 

Edited by NovemberUniform

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Steve - what is there left to say about your mad skills!!! In fact, you owe me over $3,000 for the new rig I just got because I wanted to use your many repaints in P3D4 🙂

I can’t wait to fly this one, although I may just end up loading it into the sim starring at it 😉

Thanks for another of your many Christmas gifts you’ve given this community.

Cheers,

Pete

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Merry Christmas everyone!

Dmosdk.jpg

Thanks to our awesome Library Manager Brian Neuman, this gift is just a click away from being under your virtual Christmas Tree!

Simply click the link in my sig and she's yours! 🙂

Enjoy flying her and let me see some pics of her at some great angles with the sun glinting off her shiny surface...and its a REAL shine now...not just painted on. 🙂 

 

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Steve, this looks stunning!! Can’t wait to get home from the holidays end get P3D 4.4 installed and get the MD80 up and running to see these new PBR effects. Is this paint for the MD-82 or -83? 

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3 hours ago, uhntissbaby111 said:

Steve, this looks stunning!! Can’t wait to get home from the holidays end get P3D 4.4 installed and get the MD80 up and running to see these new PBR effects. Is this paint for the MD-82 or -83? 

I was told its an 83, although I may have labeled it as an 82....the textures resemble the 83, so you may have to edit your aircraft config accordingly....still learning the subtle nuances between all the models.

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2 hours ago, Steve Dra said:

I was told its an 83, although I may have labeled it as an 82....the textures resemble the 83, so you may have to edit your aircraft config accordingly....still learning the subtle nuances between all the models.

I looked up the reg and you are correct, it’s an -83. Haha tell me about it, I’ve been reading countless things trying to wrap my head around the various MD-80 variants. The -83 is pretty much an extended range version of the -82 and the -88 came with with an updated cockpit, however -82s received the same cockpit upgrades eventually so the difference between them became even murkier. 

The cockpit layout we have with the MaddogX lends itself better to AA -83s because when I look at the pictures they have the electronic engine instruments as well as dual FMCs on some of them. All the pictures of -82s I’ve seen have the analog engine dials and a different kind of FMC than what we have in the sim 

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