June 14, 20196 yr @sjt Me too! I've never had as much fun in simming as I did with Helo's in VR. That was exhilarating. I spent, no joke, like 4 hours one night just landing on building tops..
June 14, 20196 yr 1 minute ago, irrics said: ike 4 hours one night just landing on building tops ..with the new sim, you'd be able to rescue virtual climbers stuck on Hillary Step on Everest. 😀 ….. but your engine might struggle a bit. They're working hard on the realism engine, I understand.....
June 14, 20196 yr 1 hour ago, sjt said: Don't you think perhaps this could be done instead by using similar techniques to the satellite mapping, but just using video from drones instead? Seems a better use of technology than hand crafting files using a scenery SDK. If not right now - I'd be very surprised if that (or something similar) is not the way it will be done ere long Maybe that's what they were doing when Gatwick was closed because of drones flying around the airport.😜 AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
June 14, 20196 yr 12 minutes ago, sjt said: Me too... I ditched it for a 55inch 4k TV, which I find brilliant (literally as well as metaphorically), along with Track IR. It's not as "good" as VR will be, but for me right now it's better than my VR experience. Me too, too! I also have a 55 inch (curved) 4K TV with Track IR, which really is quite brilliant. I also imagine that VR will by necessity find itself naturally at home in the new sim. Times, they are a-changing! Kind regards, Spirit Flyer Stephen
June 14, 20196 yr I'm glad people are mentioning TrackIR because I couldn't sim without it. All I know for sure is, keeping up with the new flight sim news is seriously taking away from my flight time in the sim. 🙂 Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
June 14, 20196 yr Nvidia have posted it on there FB page they may speed up the release of the 3080ti 😂 Raymond Fry.
June 14, 20196 yr 3 minutes ago, rjfry said: Nvidia have posted it on there FB page they may speed up the release of the 3080ti 😂 $1799 MSRP no doubt
June 14, 20196 yr 42 minutes ago, LHookins said: I'm glad people are mentioning TrackIR because I couldn't sim without it. All I know for sure is, keeping up with the new flight sim news is seriously taking away from my flight time in the sim. 🙂 Hook Haven't flown since the news broke. And definitely want Track IR...I'd probably crash now if I didn't have it. It's an integrated part of my Flows; Active Sky.........................................Connected Track IR............................................Deployed Fags and booze at arms length.......Established ___________________________________________ BEFORE FLIGHT CHECKLIST COMPLETE Edited June 14, 20196 yr by Guest
June 14, 20196 yr 35 minutes ago, rjfry said: Nvidia have posted it on there FB page they may speed up the release of the 3080ti 😂 Yayyyy! Let's start new speculation thread...………..
June 15, 20196 yr 4 hours ago, raymond66 said: I always thought Dovetail's cancellation of FSW was "bizarre". t wasn't bizarre they simply realized that they were unable to sell their product on Steam for the necessary amount of money. They had really good developers. But for their development they needed time. And before they were able to release a really suitable program Laminar released X-Plane 11. Laminar has one really good advantage. An extremely low cost structure. They don't have any office buildings, because they all work from home. DTG on the other hand was quite expensive . They lost more and more of their first class developers and they tried to cope their problems with lower and lower prices. But in the end even sales with 8$ for flight sim world didn't sell significant numbers of their program. For DTG it was a huge loss but they were in no position to compete with P3D and X-Plane. But if I start to connect my informations I get the impression that Microsoft simply released a marketing video. If they simply release it as a simple part of their low cost games, which I suspect, it will be really interesting. The problem is: that they have to show how it will look like in a year. Their marketing department is sometimes very optimistic. If they will release really such a quality it could be interesting. But I don't think that Laminar and LM will be afraid due to such a trailer. They know exactly which problems Microsoft will face. They have to show that they can really achieve the quality in their trailers for bigger areas of the earth. Before they don't demonstrate this capabilities Neither P3D nor X-Plane will stop their development. They will try to show for the normal public and especially for 3rd party developers what their advantages are. But trailers marketing texts and images will not be sufficient Microsoft will have to show what they can do and how they finance this, but they will have to compete with X-Plane and P3D as they are in a year. And I don't think that any third party developers will really make any huge jumps before everyone can test the performance. They prefer the sparrow in their hand compared to the dove on the roof. M$ don't really care about P3D and X-Plane their real competitors are Google , Sony and Apple. Edited June 15, 20196 yr by Longranger Karsten Schubert
June 15, 20196 yr 43 minutes ago, Longranger said: But I don't think that Laminar and LM will be afraid due to such a trailer. I'm sure Austin just thinks it's "a cool tech demo" 😂😉
June 15, 20196 yr 1 hour ago, Longranger said: t wasn't bizarre they simply realized that they were unable to sell their product on Steam for the necessary amount of money. They had really good developers. But for their development they needed time. And before they were able to release a really suitable program Laminar released X-Plane 11. Laminar has one really good advantage. An extremely low cost structure. They don't have any office buildings, because they all work from home. DTG on the other hand was quite expensive . They lost more and more of their first class developers and they tried to cope their problems with lower and lower prices. But in the end even sales with 8$ for flight sim world didn't sell significant numbers of their program. For DTG it was a huge loss but they were in no position to compete with P3D and X-Plane. But if I start to connect my informations I get the impression that Microsoft simply released a marketing video. If they simply release it as a simple part of their low cost games, which I suspect, it will be really interesting. The problem is: that they have to show how it will look like in a year. Their marketing department is sometimes very optimistic. If they will release really such a quality it could be interesting. But I don't think that Laminar and LM will be afraid due to such a trailer. They know exactly which problems Microsoft will face. They have to show that they can really achieve the quality in their trailers for bigger areas of the earth. Before they don't demonstrate this capabilities Neither P3D nor X-Plane will stop their development. They will try to show for the normal public and especially for 3rd party developers what their advantages are. But trailers marketing texts and images will not be sufficient Microsoft will have to show what they can do and how they finance this, but they will have to compete with X-Plane and P3D as they are in a year. And I don't think that any third party developers will really make any huge jumps before everyone can test the performance. They prefer the sparrow in their hand compared to the dove on the roof. M$ don't really care about P3D and X-Plane their real competitors are Google , Sony and Apple. If LM is serious about their own development they will have to migrate to a new game engine themselves. That will break backwards compatibility. I for one will not invest in a new P3D V5 based on the current engine, it’s old and outdated years ago. It’s more frustration rather than “flight simming”.
June 15, 20196 yr deleted Edited June 15, 20196 yr by LHookins Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
June 15, 20196 yr 51 minutes ago, jabloomf1230 said: Montie, you know nothing about the code behind P3d. I have always been curious about what they can do to improve the scenery loading. That seems to be the only thing that makes everyone feel like it's outdated. I can't imagine simulating cockpits and simulating flight needs to be improved in terms of "simulator engine" performance. @Sjt made a great post about how the CPU is just being bombarded with .bgl files. Weather add ons outside of cloud size seems to have little effect on things. The whole scenery thing just looks 2004 but I think that's mostly due to the autogen. Flying over London hasn't changed since 2004 unless I get Orbx TE and that's 57gig for .028% of the worlds land mass (42k/148.94m) at a cost of $37 USD. With that math, it would take 202,133 GB to cover the worlds land mass and for good measure cost $131,209. Economically no one is going above 4-8 TB of SSD storage and even the 1% who get absurd with their storage can't be touching more than 3% of the world. The economics of scale make no sense for current scenery in global simulators. It's a barrier that would take decades maybe a lifetime or two to get past. It seems that streaming global data from one of the big players is the only option for simulating the world. The engine could be the Royals Royce of cutting edge technology and updated by the hour with the worlds top programmers but there is no feasible way to account for local storage unless of course you slap repeating generic textures on top of a mesh and vector data, but you don't have a "realistic world", you have an artist best guess. Also, I just have to say no slopping runways is embarrassing. There is not a single flat runway on the planet as far as I know. How can we pretend that's not taking away from an authentic simulation of landing and flying an aircraft? I am a huge P3D user, but this is just blah. I say it with a loving frustration. Edited June 15, 20196 yr by TravelRunner404
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