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what do you think may be the minimum req for the new sim ?

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Streaming requirements will all depend on the speed of your aircraft. A Cessna flying at 100kts might only require 10Mbps but switch to a fast jet and fly at 300kts at 1,000ft and the requirement will soar. Only those with the fastest connections may enjoy a smooth ride.

Stutter-free simming? Hmmm. 🙄

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

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Lol, We get stuttering with P3D & FSX anyway..

It's actually quite amazing that so much has been said regarding computer requirements, based on a very short teaser, that in all probability, not be related to the actual released game. 

It should be obvious, that as we do not know if that clip was based on the PC or the Xbox version (if there are going to be any differences between the two), nor what is included in the released game, nor if all the aircraft and scenery within the clip will be released initially. 

We do know that, as the Xbox market is in excess of 63 million users, that will be possibly the main target market.

Edited by Wobbie

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

Quote

Streaming requirements will all depend on the speed of your aircraft. A Cessna flying at 100kts might only require 10Mbps but switch to a fast jet and fly at 300kts at 1,000ft and the requirement will soar. Only those with the fastest connections may enjoy a smooth ride.

Stutter-free simming? Hmmm. 🙄

Let's just hope that they resolve the most important problem of all, Ray.......the zero longitude stutter when departing runway 27 at EGLC London City :wink:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

There is also no evidence that there won't be. 

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

14 hours ago, L0uisc said:

@vortex681 the point you seem to be missing, is that Google Stadia is streaming the whole game, as opposed to people speculating that the new sim will stream the terrain data during loading (so it can buffer for a minute or two to get a head start). Comparing streaming the whole game, from inputs to the server and then completely computed video data for output, to streaming scenery data from the cloud, buffering it locally in RAM, and then using the local machine to compute the actual pixels, is massively different. Then it is indeed more like streaming Google Earth than streaming the game.

I don't think I am missing anything. The point is that we don't know how MS will deliver the new flight sim. It may (somehow) all be on our local system, fully streamed from the cloud or partially streamed from the cloud. Even if it only streams scenery, the data required for high resolution, 4k scenery that actually looks good at low level is still going to be a big download unless the tiles are very small. My internet connection is around 30Mbps but I still occasionally get buffering with Neflix because I'm not the only one in my house using the connection. So even moderately fast connections are not be infallible for relatively small data streams. Until MS announces how they're going to do it and publicises the requirements, anything here is just an uninformed guess.

i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3

6 hours ago, Wobbie said:

It's actually quite amazing that so much has been said regarding computer requirements, based on a very short teaser, that in all probability, not be related to the actual released game. 

It should be obvious, that as we do not know if that clip was based on the PC or the Xbox version (if there are going to be any differences between the two), nor what is included in the released game, nor if all the aircraft and scenery within the clip will be released initially. 

We do know that, as the Xbox market is in excess of 63 million users, that will be possibly the main target market.

I think it's reasonable to assume that we do have a rough idea of the computer requirements, based on what's been released so far about the new "Scarlett" Xbox. Here's what MS says about it, with some details missing like amount of RAM, size of the SSD, etc.:

Custom AMD Zen 2 CPU, four times faster than current Xbox One
GGDR6 memory
Solid-state drive
Custom GPU based on AMD Navi, 8K resolution, 120 fps (not sure if that's at 8K though)
Real-time ray tracing

It's unknown whether they would include graphics settings that require more than what the new Xbox can do, for more powerful PCs. That's not uncommon with console games. But that spec above isn't exactly what we think of as a "console." My own mid-range gaming/flight sim PC isn't anywhere close to those specs. Many of us will probably have to upgrade our rigs just to match what this new "Scarlett" thing can do.

At least we can probably assume that the PC version will have settings to downgrade the eye candy and performance for lesser hardware than the new console. They'd be crazy not to include that.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

This is all the more reason I’m hoping the Xbox offering is very complete and Peripheral support good.

I would love to just “get a new Xbox ” and be done with my flight sim hardware concerns and get out there and fly. 

11 minutes ago, irrics said:

This is all the more reason I’m hoping the Xbox offering is very complete and Peripheral support good.

I would love to just “get a new Xbox ” and be done with my flight sim hardware concerns and get out there and fly. 

It will be compatible with a lot of peripherals, I'm sure. Current gen already is. 

Having this in mind, I wouldn't expect being able to plug multiple screens for avionics or anything like that. If you want the basics (Good H.O.T.A.S/Yoke + pedals) I'm sure you will have.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

35 minutes ago, Paraffin said:

Custom AMD Zen 2 CPU, four times faster than current Xbox One
GGDR6 memory
Solid-state drive
Custom GPU based on AMD Navi, 8K resolution, 120 fps (not sure if that's at 8K though)
Real-time ray tracing

It definitely won’t do 8K at 120 FPS. Like the current Xbox, devs will tailor the FPS and resolution to what’s needed. E.g. FPS gamers want at least 1080P and 120 FPS, whereas flight simmers might be okay with 4K at 30 FPS. 

The real power of any console is that the developers have an exact set of specs that they can optimize for, instead of a million different configurations. 

38 minutes ago, ca_metal said:

It will be compatible with a lot of peripherals, I'm sure. Current gen already is. 

Having this in mind, I wouldn't expect being able to plug multiple screens for avionics or anything like that. If you want the basics (Good H.O.T.A.S/Yoke + pedals) I'm sure you will have.

Oh god no - no thanks on multiple screens, or maybe normal screens at all!

I'm honestly probably going full VR this time around (if it's an option).  I was IN LOVE with that in XP VR on Samsung O headset, but I just wanted more resolution.  I've never fully made it back into Simming since then as VR just "ruined" so much of old way of doing it for me.

It was exhilarating how realistic it felt to take off in VR.  I'm ready to jump back into that.

Edited by irrics

31 minutes ago, ca_metal said:

It will be compatible with a lot of peripherals, I'm sure. Current gen already is. 

Right, there are steering wheels and pedals for racing games, and you can get at least one Thrustmaster HOTAS joystick and throttle. Those might be using a proprietary connection on the current Xbox One though, I'm not sure about that. At least we should be able to use our current hardware on the PC version.
 

Quote

 

Having this in mind, I wouldn't expect being able to plug multiple screens for avionics or anything like that. .

 

Using another screen for avionics, moving map etc. might work if they include a protocol for driving sub-displays on a tablet or laptop across a home network connection. I think X-Plane does that, although I haven't used it.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

25 minutes ago, Paraffin said:

Right, there are steering wheels and pedals for racing games, and you can get at least one Thrustmaster HOTAS joystick and throttle. Those might be using a proprietary connection on the current Xbox One though, I'm not sure about that. At least we should be able to use our current hardware on the PC version.
 

Using another screen for avionics, moving map etc. might work if they include a protocol for driving sub-displays on a tablet or laptop across a home network connection. I think X-Plane does that, although I haven't used it.

Maybe, I just see no point in doing it, as a gaming console is supposed to be a semi-mobile device. People wanting to build a home cockpit would be better setting up a desktop PC. Even notebooks don't fit well in a home cockpit setup (desktops will be cheaper and more powerful and have more features available).

Of course you can do whatever you want, but I don't know if they would update drivers so a couple of people can plug their multi-screen setups on a videogame console. Well, we will see.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

17 minutes ago, ca_metal said:

Maybe, I just see no point in doing it, as a gaming console is supposed to be a semi-mobile device. People wanting to build a home cockpit would be better setting up a desktop PC. Even notebooks don't fit well in a home cockpit setup (desktops will be cheaper and more powerful and have more features available).

Yeah, I was just throwing that out there as a possibility since it's just network code. The console already has built-in Wi-Fi, so they wouldn't have to add any physical connections to support it.

One reason it might show up on console, is if they're keeping the Scarlett console version and the PC version of the sim as closely matched as possible. That would make sense for tech support, multiplayer support, etc. PC users will want this kind of thing. So if it's essentially the same code base running underneath both versions, then console users may get it too.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

7 hours ago, Chapstick said:

whereas flight simmers might be okay with 4K at 30 FPS.

That seems to be a peculiarity of the current FSX/ESP-based flight sims. Most modern games look like slideshows at 30FPS and I'd be surprised if MSFS was any different.

i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3

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