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New MS Flight Sim shown at E3 - Updated Information

Featured Replies

15 minutes ago, speedyTC said:

I don't think that this will bother LM in the least. X-Plane is a different story altogether although my guess is that it would push them to develop their product even further. Competition is never a bad thing.

I'm not so sure.  There has a been a steady flow of people coming to XP11 from P3D - I'm one of them.  But, there is still much missing in XP such as seasons, a good weather engine, decent ATC, traffic) and the add ons for those missing items are far from plug and play in many cases. 

So, unless LR listens to its customers better (which has not been their strong point in my opinion), there may be quite a few who move to (or back to) MSFS if the new sim makes good on what we think may happen.

I hope that you are right, that it may push LR to develop the product further.  But, Austin seems to often go in the direction of his interests rather than those of the customer.

 

Edited by ricka47

Rick Abshier

5900X | RTX 5070 Ti  OC| 64 GB@3600 | India Pale Ale

 

 

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2 minutes ago, 188AHC said:

To the question of using current add ons, I hope not. I'm all for a completely new, optimised simulator core. It's time to move on and experience a new era. 

Yes!  I'm willing to start over rather than have to make old stuff work with a new sim.  Let's leave 2006 behind.

Rick Abshier

5900X | RTX 5070 Ti  OC| 64 GB@3600 | India Pale Ale

 

 

18 minutes ago, Daedalus said:

The updated information is indeed the best news and I like that they refer to "previous missteps". I hope this means that 3rd party developers will not face the FSW type of problems that will prohibit them to join and flourish in the new platform. 

However, the million dollar question for me is what happens with addons compatibility. What happens with all these add-on aircraft/sceneries/utilities for which we have paid big money in Prepar3D, and I'm refering mainly to aircraft and airports, as regional scenery seems it won't be needed in MSFS.

The aircraft/airport sceneries that we have in P3D have their roots in FSX code, but I guess these developers if they join will release new versions for the new MSFS. So we will have to re-pay all these again? That's a big loss for me which I don't know if I can afford, I guess many will also not afford. 

For the same reason I'm planning to freeze all my Prepar3D/X-Plane purchases until I know more about what the future of 3rd party and Microsoft is and as time moves on, we will have to start asking this question to the developers and get an honest reply. That's the biggest question and the biggest problem for me. A transition cost will be too expensive.

If Microsoft is an absolute success and a welcome environment for 3rd party, like it was FSX, then the next big questions is how LM and X-Plane will follow. Will they have a separate defined role to play or MSFS will shallow these platforms in the end?

I really dont under why people are so concerned with backwards compatibility for addons from and out dated tired sim? This is a new sim, lets leave all that old code/addons and start fresh. Eventually the addons will come and hopefully they'll be better because of updated new codebase.

2 minutes ago, ricka47 said:

I'm not so sure.  There have been a steady flow of people coming to XP11 from P3D - I'm one of them.  But, there is still much missing in XP such as seasons, a good weather engine, decent ATC, traffic) and the add ons for those missing items are far from plug and play in many cases. 

So, unless LR listens to its customers better (which has not been their strong point in my opinion), there may be quite a few who move to (or back to) MSFS if the new sim makes good on what we think may happen.

I hope that you are right, that it may push LR to develop the product further.  But, Austin seems to often go in the direction of his interests rather than those of the customer.

I don't think this will make any difference to what Austin plans for X-Plane. Meanwhile we have a ton of planes to fly that won't show up in the new MSFS for a long time. Same thing with FSX/P3D.

If the suits at MS decide at some point in the future to pull the plug on this new MSFS, then XP will still be there. Probably P3D too, because they have their own agenda, and like Laminar they don't have to care about sales numbers for the home PC sim platform. 

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

11 minutes ago, 188AHC said:

To the question of using current add ons, I hope not. I'm all for a completely new, optimised simulator core. It's time to move on and experience a new era. 

Yes to this. MS might supply devs with some tools to convert and recompile their addons for the new sim, but let's not carry along run-time backward compatibility cruft that is decades old.

Barry Friedman

26 minutes ago, 188AHC said:

To the question of using current add ons, I hope not. I'm all for a completely new, optimised simulator core. It's time to move on and experience a new era. 

This ..... Amen and Amen😀

If this is truly NEW, like it appears to be,  then backwards compatibility is out the door, deal with it folks.  Backwards compatibility sounds great, but it's the ball and chain that kept us tied to old code and the ancient engine for way too many years.  After all this time,  it it necessary to cut the strings and start fresh.  A whole new world of creativity awaits.

16 minutes ago, 188AHC said:

To the question of using current add ons, I hope not. I'm all for a completely new, optimised simulator core. It's time to move on and experience a new era. 

I’m not sure how long are you people willing to wait until completely new aircraft at the level of A2A/FSL/PMDG/Majestic/Leonardo and others will be developed in the new platform. Maybe 10 years? And who you think will develop the new MSFS 2020 study level planes? some other companies? I guess and I would want the same developers with their long experience to bring these in the new platform. And if they do, do you think they will start from zero and throw out a decade of work? It will probably be a transfer to a new SDK and the product will be the same. If the Airbus we see in the trailer is the Aerosoft one, and its pretty obvious it is from the FCU fonts, this is in line with this tranfer from Prepar3D.

Simulators: Prepar3D v5.4  | X-Plane 12 | DCS  World  MSFS 2024 | 
PC Hardware: Dell U3417W AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB Corsair RM1000i Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal |
Flight Controls: Fulcrum One Yoke Virpil VPC WarBRD Base Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever Monsterteck Desk Mounts WINWING EfisL+FCU+MCDU |
My fleet catalog: Link                                                                                                                                                       

4 minutes ago, Daedalus said:

I’m not sure how long are you people willing to wait until completely new aircraft at the level of A2A/FSL/PMDG/Majestic/Leonardo and others will be developed in the new platform. Maybe 10 years? And who you think will develop the new MSFS 2020 study level planes? some other companies? I guess and I would want the same developers with their long experience to bring these in the new platform. And if they do, do you think they will start from zero and throw out a decade of work? It will probably be a transfer to a new SDK and the product will be the same. If the Airbus we see in the trailer is the Aerosoft one, and its pretty obvious it is from the FCU fonts, this is in line with this tranfer from Prepar3D.

Its best if you stick with p3d since you cant wait lol

39 minutes ago, 188AHC said:

To the question of using current add ons, I hope not. I'm all for a completely new, optimised simulator core. It's time to move on and experience a new era. 

I'm for an all new sim as well and will even pay extra for an SDK. And by the looks of it, I don't think we will be addon hungry as far as scenery and hopefully features. As far as aircraft it's yet to be seen how good the defaults will be. Maybe Microsoft is working with 3rd party developers already and we will see some good default or payware aircraft on release.

Edited by reignman40

ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case 

Scenery would be easy to transfer as it could be done P3D to XP11.

Aircraft, especially high-end airliner might start a clean sheet, take years to catch up.

But what about some long-loved function add-ons

It's great relief we finally got FSUIPC for 64bit, will it be that smooth again for MSFS20?

And I still missing some thing in P3Dv4, from FS9 days, like FSP, Walk&Follow, AISmooth....

49 minutes ago, bonchie said:

Silly in hindsight, but at the time I had opened the link and didn't know if it was multiple pages long.

All good, everybody is super excited about the new MSFS! And hungry for the details!  

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

22 minutes ago, Daedalus said:

I’m not sure how long are you people willing to wait until completely new aircraft at the level of A2A/FSL/PMDG/Majestic/Leonardo and others will be developed in the new platform.

While I'll miss some of my favorite aircraft, I expect to find a few new favorites.  You may be surprised at how good some of the new ones are.

If there is anything I can't live without, I still have the older sim.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

1 hour ago, devgrp said:

Its best if you stick with p3d since you cant wait lol

In my opinion, a new sim can’t succeed without the big players in aircraft add ons that we have now in Prepar3D. If you don’t believe me do this thought experiment:

The new MSFS is released today, none of the big name P3D developers can convert their products to the new simulator so they are forced to stay out or start new projects from zero. Time to release a project from zero can take at least 3-5 years for each aircraft for a developer based on past experience. In the meantime to keep profits and stay alive these companies should keep selling. So lets say the first years of MSFS release, FSL releases the A321 next year an A330, PMDG the 737 NG3 and Max or another long haul, A2A the aerostar, military trainers, Majestic the Q300 etc etc. Will people buy these? Certainly yes. This means Prepar3D can’t be replaced. The study level simulation aspect of flight simulation will not stop because a new simulator has new generation terrain and weather. People who love flight simulation because of the available aircraft systems accuracy and real world procedures possibilities will continue using in my example Prepar3D. So, if Microsoft wants to take a significant or even the biggest bite of the flight sim pie, the big name aircraft developers have to have a way to transfer their products. This is not backwards compatibility but more “convertability”. Also, remember that the reason backwards compatibility for Prepar3D has a bad reputation is because Prepar3D did not make a fresh start from FSX but developed from FSX, carrying along old limitations.

To sum up, good aircraft is what keeps you in a simulator, visuals are good but is not a part of flight simulation but scenery simulation and default MSFS aircraft wont be good enough for the hardcore flight simmer. 

Edited by Daedalus

Simulators: Prepar3D v5.4  | X-Plane 12 | DCS  World  MSFS 2024 | 
PC Hardware: Dell U3417W AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB Corsair RM1000i Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal |
Flight Controls: Fulcrum One Yoke Virpil VPC WarBRD Base Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever Monsterteck Desk Mounts WINWING EfisL+FCU+MCDU |
My fleet catalog: Link                                                                                                                                                       

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