Jump to content

Sign in to follow this  
JB3DG

What developers want

Recommended Posts

27 minutes ago, Michael Cependa said:

+1 for this request.  The community created an FSX model exporter for Blender and it would be nice to have this from the beginning with the new sim.  I made the Aerosoft DC-8 largely with Blender -- it's a great tool and free.  3Dsmax is just too expensive and does not offer any obvious advantage over Blender for model creation and texturing. 

I'll repeat what I said before, just make MSFS use standardized export formats. Like any other modern game engine. Examples: FBX, GLTF, Alembic, OBJ, USD. The great thing about standards is there are so many to choose from, LOL.  No special exporters necessary. Use any 3D software you like.

But I fully agree 3dsMax is a non-starter for hobbyists, and the new Blender 2.8 looks awesome, but there are other nice options besides that also have good Indie or hobbyist licensing options.

  • Like 2
  • Upvote 4

Barry Friedman

Share this post


Link to post
Share on other sites
6 hours ago, fs4fun said:

But I fully agree 3dsMax is a non-starter for hobbyists

MAXON recently drastically dropped the versions (all-in-one now) and price of their C4D (another surface modeling and animation tool) ... $60/mo vs. 3DSMax at $120/mo.

6 hours ago, fs4fun said:

The great thing about standards is there are so many to choose from, LOL.

The same can be said about programming languages ... lots of "standards" ... haha ... the Achilles heal of software engineering, someone always has a better way to do almost the same thing with a slight twist ... no one ever seems to want to "evolve" software, just start new with the software-de-jour and label it better because it's "new". XML was supposed to be the "standard" and self describing, but now everyone hates it just because it's "old" ... and the cycle continues.

Cheers, Rob.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Rob_Ainscough said:

MAXON recently drastically dropped the versions (all-in-one now) and price of their C4D (another surface modeling and animation tool) ... $60/mo vs. 3DSMax at $120/mo.

9 hours ago, fs4fun said:

Nice, I'll have to take a look. Prices have been falling as this stuff gets more commodity, and with Blender that's more downward pressure.


Barry Friedman

Share this post


Link to post
Share on other sites

Guys, what has any of this got to do with "What developers want".. Can we get back on topic. If Microsoft are reading this then I'm sure they don't want to pile through non-related topics

  • Like 2
  • Upvote 2

Share this post


Link to post
Share on other sites

I hid our posts that discussed programming languages and computers because they were clearly off topic.  I will admit I too got caught up in something that is dear to my heart and didn't use my Moderator head. However, I was wrong.

I hated to do it but that is a subject for another thread in the hardware and programming sections.

 

  • Like 1

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Share this post


Link to post
Share on other sites

Oops, I did get a little carried away ... but in regards to software languages, there is some relevance to what is desirable.

For example, I've been working UWP apps lately with C# in VS 2019 and I must admit the deployment aspect was very good ... at least from the aspect of sideloading and/or developer mode of a Windows Store deployment package (OS handling installs and no more bootstrapping). 

Native support for XBOX also and asset creation (app icon/logo) was simple ... load one's logo and hit the Generate button.  I must admit UWP wasn't on my radar as it wasn't being used much in the real world, but if it's the future for MS development and built in support for XBOX, I'm "guessing" it's a fit for Microsoft's new Flight Simulator.

Cheers, Rob.

  • Upvote 2

Share this post


Link to post
Share on other sites

oh yeah UWP support would be great to get external tools maybe even running on the XBOX. Maybe even a "own" markepplace inside the game for this freeware/payware Apps?

  • Upvote 1

AIGtechBanner_Kai_AVSIM.png

Share this post


Link to post
Share on other sites
6 hours ago, 188AHC said:

I hated to do it but that is a subject for another thread in the hardware and programming sections.

I thought it was an interesting sub-thread, so I created a new thread in the Addon Developer's forum and split off the hidden posts there:

 

  • Like 1
  • Upvote 1

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

Share this post


Link to post
Share on other sites

Thanks, Bill. I had thought of splitting but wasn't real sure where to put it.

 


Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Share this post


Link to post
Share on other sites

Water flow - the ability to tell the sim what direction the water flows.  Critically important for rivers and streams.

  • Like 2
  • Upvote 5

Ed Wilson

Mindstar Aviation
My Playland - I69

Share this post


Link to post
Share on other sites

Almost forgot...Radios and navigation aids.

Native TACAN support would be great. Air-to-Air TACAN would also be great.

For COM radios, 8.33Khz spacing, and UHF frequencies would be great.

Support for more than 2 COM/NAV/ADF/TACAN radios please :)

  • Like 2
  • Upvote 3

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

Share this post


Link to post
Share on other sites

Since MS is doing something with FSX again, how about fixing the FSX Gmax gamepack so it doesn't freeze on Windows 10? I don't really have much hope for this but it can't hurt to ask, LOL.


Barry Friedman

Share this post


Link to post
Share on other sites
32 minutes ago, Wobbie said:

MS is doing nothing with FSX..

 The new sim will have a new sim engine, so in all probability, nothing of the FSX stuff will work.. 

It will be a new sim, not an update or an upgrade of FSX. 

The announcement today suggests MS has some plans for FSX, in support of those who continue to put efforts into that platform. It's not clear to me whether they mean users, developers, or both.


Barry Friedman

Share this post


Link to post
Share on other sites
10 minutes ago, Wobbie said:

That comment was from Dovetail, saying that they will continue to release new addons for FSX. 

I'm referring to this statement:

Quote

The return of Microsoft Flight Simulator X is an important step in embracing our accountability and responsibility to those that have come before us. And to those that continue to value and invest in the Microsoft Flight Simulator X experience.

...

More on our FSX plans coming soon…

Sincerely,

The Microsoft Flight Simulator Team
 

 


Barry Friedman

Share this post


Link to post
Share on other sites
3 hours ago, Superdelphinus said:

Genuine question - why is it important that the direction of water flow is correct? Landing/ take-off on water?

So you don't see "waves" on a river due to wind direction.  Rivers don't show waves like the ocean will... they're usually moving at around 5kts on their own and the wind direction may rough the surface up, but it won't really change the visual flow of the water's direction like it does in the sim.

  • Like 4
  • Upvote 2

Ed Wilson

Mindstar Aviation
My Playland - I69

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    30%
    $7,720.00 of $25,000.00 Donate Now
×
×
  • Create New...