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Probably a rather simplistic wish from a freeware developer but I would be delighted if FS9 scenery could be easily integrated for use. Or some degree of that, perhaps FS9 scenery objects..... Well, I did warn you it was simplistic!

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I would prefer they stop supporting old and outdated methods of scenery design.  FS9 is way too far back in the past to be realistic.

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Ed Wilson

Mindstar Aviation
My Playland - I69

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8 hours ago, rogwen said:

Probably a rather simplistic wish from a freeware developer but I would be delighted if FS9 scenery could be easily integrated for use. Or some degree of that, perhaps FS9 scenery objects..... Well, I did warn you it was simplistic!

Perhaps giving developers a tool to transform FSX and FS9 MDLs to any new standard would be a nice touch. ModelConverterX already can do this to a certain extent, and I'm sure Arno will consider it's use for Dos Equis. Visibility conditions, as well as animation, could be recreated with the new SDK.

Placement XMLs can be decompiled and that data transfered to any new placement format (if it changes).

Raster-based scenery ( photoreal, landclass, seasons, etc...) can be made from the original source files, I'm sure.

I just hope the team delivers useful tools that use a somewhat standard format. As far as objects, perhaps the 3dsMax->.x file->MDL process has seen better days, as they always require an intermediate program to convert an object and animation to something FS? can use. Something Blender 2.8 could export directly to an addon folder would work.

 

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We cannot move forward while still thinking in the past and old methods folks.

If anyone here wishes to convert their own products for XPlane, they would have to simply do as the Laminar Research SDK instructs and get going with developing time, same goes for AF2, DC World, etc.

So I don't see why it should be different with MS2020, I rather would work hard to port over any product in order to obtain stunning results with the new simulator instead of wasting time with backward compatibility procedures that would only achieve very basic looks and functionality inside the new sim.

I think no users using this simulator would like and tolerate products that would look and feel like they are in FS9 or FSX, then what is the point in upgrading..

Regards,

Simbol 

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Injection of aircraft parameters post processing. 
IE After the aircraft.cfg / .air file values are processed real time allow injection of user created values that will overwrite and not fight with sim processed values.
For instance, some values are already available and work via XMLTools but some get overwritten.  

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Scripting of materials parameters to set material temperature dynamically (for IR cameras), as well as dynamic UV coordinate control, including offset U/V/W axis, rotations, and scale U/V/W axis.


Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

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3 hours ago, spokes2112 said:

After the aircraft.cfg / .air file values are processed real time allow injection of user created values that will overwrite and not fight with sim processed values.

You can accomplish this in P3D via the PDK but requires using C++.  I'm assuming Microsoft are in communication with Lochheed Martin Prepar3D development team as the PDK is exclusive to that platform.

I'll add another request, ability to render MSFS PBR materials in 3DSMax that will look the same as in the flight simulator. 

Cheers, Rob.

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Hi,

I am a freeware developer an this is what I want to see on the new Sim:

1. AI air traffic:

I like to make a flight plan for dedicated AI aircraft like any other selected FS aircraft in the Sim. This flight plan entries should be inserted in the FLT file also, same as the flight plan for the normal aircraft, so they are activated as soon as the flight is started by the sim. 

2. AI boats traffic:

Same function for dedicated ships like a carrier for example.

3. Droppable objects like external tanks or weapons should never be part of the FLT file !! To get them activated  a normal gauge button should be used.    

 

Edited by Dietmar
nee to add more
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4. For images not only bmp formats should be supported. Formats being developed with vector graphics tools should be supported also.

Dietmar

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Here some more items on my wish list :

5. It should be possible to add NAV aids ( ILS,ADF,DME VOR )  for moving AI boats traffic  ( Keyword: Carrier OPS ) by the developer. Along with the route plan  for the AI object. Should be possible for addon ships also. 

6. The current AI boat traffic is in conflict with the airport ground AI traffic. On my boats radar gauge I see boats and airport AI ground traffic. Needs just to be fixed I think.

7. To add a virtual cockpit ( VC ) to any standard model or addon model independently of the aircraft model. A entry in the aircraft.cfg should remove the current VC and allow to insert a different VC without affecting the aircraft model.

8. A Sim recorder function as a SDK tool would be very nice. It should be possible by the developer to add the recorded situation into the current flight in order to generate a formation flight of a number of aircraft ( military flight show for example ) .

9. Keep XML as a developer program language and also the ACE tool please !

10. Keep GMAX supported or provide an equivalent tool as part of a new SDK.

That's it from my end.       

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1 hour ago, Dietmar said:

7. To add a virtual cockpit ( VC ) to any standard model or addon model independently of the aircraft model. A entry in the aircraft.cfg should remove the current VC and allow to insert a different VC without affecting the aircraft model.

You have had that ability since FSX was first released.

Look in the ../model folder and edit the model.cfg file to comment out the current VC and then add a new line to use your substitute VC name instead.

It will probably require some fiddling with the aircraft.cfg file's [eyepoint] coordinates in order to position the substitute VC properly with respect to the exterior model.

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Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

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OK, you are correct Bill !  I had something different in my mind and mixed it up. So skip item 7.

Dietmar 

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As a freeware dev,

I would like (like in X-Plane) to have two major possibilities to make plugins

  • A simple one, with Python for example, to make lightweight and quick plugins, usually for personal use or for friends
  • A more complex one, with more possbilities, maybe in C, that we allow us to get a deeper access to simulator's core.

We are still not sure if the sim will be over Azure, but if yes, I would suggest 2 things:

  • Possibility to run plugins on local machine, while dev for example or personal use, also if internet connection is not stable.
  • Create a "marketplace" where each player can install plugins that they want on their instance, and that would be done automatically with a prepared "recipe" so the player don't have to access remote folders to install it. (Something like : PluginAsAService). And so freeware and payware developpers can distribute their work in a single place and can decide if they want to make it free or not. Also i think that will decrease the "cracks" versions of addons if something is located in a single place and managed by Microsoft.

Laptop ASUS K501UW i7-6500U (3.16 GHz), GTX960M and 8GB of RAM.
Flying FSX since 2013

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Network functions that allow transmission over multiplayer of custom data of any kind for use in shared cockpit, as well as data links between aircraft.


Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

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Provide SDK in advance of FS2020 release so that we can get a headstart with 3rd party design and development. And if Microsoft reading this thread, include small devs like us to participate in Tech Alphas and betas, pls.

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Edited for speeling

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