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Night lighting not so spectacular?

Featured Replies

26 minutes ago, Pitbull2504 said:

2019-08-19-21-03-18-1-Microsoft-Flight-S

By the way, the left runway in front look like an undulating runway. If you zoom a little bit, you can see that the lights are not straight!
In addition, I can recognize street lights modeled.

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As you can see, the airport tarmac is completely dark, not realistic. Furthermore, ground lighting too faint? Does this look any different from default FSX? I cannot really remember, to be honest, how it looked in FSX but this looks very familiar to me. 

 

Edited by Jim Young
Removed quote.

14 minutes ago, Pitbull2504 said:

By the way, the left runway in front look like an undulating runway. If you zoom a little bit, you can see that the lights are not straight!
In addition, I can recognize street lights modeled.

How? what software are you using? the pic turns into a pixelated mess when I try to zoom in

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

5 minutes ago, 767lover said:

As you can see, the airport tarmac is completely dark, not realistic. Furthermore, ground lighting too faint? Does this look any different from default FSX? I cannot really remember, to be honest, how it looked in FSX but this looks very familiar to me. 

 

At Night every tarmac is dark, thats natural. Here is a real landing at night to compare https://www.youtube.com/watch?v=hdDHVqT226I

16 minutes ago, Krakin said:

That's actually not correct. That former ACES guy did the video analysis and showed that there are in fact little struts under the lights when you zoom in.

I did not see that analysis, but centerline lights should be embedded into the pavement not mounted on struts that one needs to zoom in to see. At 42 seconds into the trailer, all of the lights just appear to be floating round orbs of light, not well defined lights like they are in X-Plane. Having said that, this is early on, and I think these discussions are good to have, since the developers seem to be reading the forums. 

Martin 

Sims: MSFS 2020, MSFS 2024 and X-plane 11

Home Airport: CYCW - Chilliwack, BC Canada

i5 13600KF 32GB DDR4 3600 RAM, RTX3080TI  Meta Quest 3

9 minutes ago, Krakin said:

How? what software are you using? the pic turns into a pixelated mess when I try to zoom in

You can download the pic from that page when you klick on it.

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51 minutes ago, Pitbull2504 said:

At Night every tarmac is dark, thats natural. Here is a real landing at night to compare https://www.youtube.com/watch?v=hdDHVqT226I

Thanks for posting. Indeed, quite dark, but perhaps not 'as' dark. Anyway, I am sure it can be improved, either by MS, or by third party. 

1 hour ago, turnandbank said:

I did not see that analysis, but centerline lights should be embedded into the pavement not mounted on struts that one needs to zoom in to see. At 42 seconds into the trailer, all of the lights just appear to be floating round orbs of light, not well defined lights like they are in X-Plane. Having said that, this is early on, and I think these discussions are good to have, since the developers seem to be reading the forums. 

@Krakin was correct though I've definately seen that analysis showing lights mounted on struts, who said anything about centerline LOL! It's probably way too early for this discussion, lets wait and see when some more detailed analysis is given but by the looks of it, we're definately going to get some asset updates for lighting at airports.

59 minutes ago, 767lover said:

Thanks for posting. Indeed, quite dark, but perhaps not 'as' dark. Anyway, I am sure it can be improved, either by MS, or by third party. 

At night a runway is pitch black. If the video depicts it as not 'as dark' then that's just the camera auto-adjusting to the low light and falsely raising the brightness.

Runway lighting is directional, and does not illuminate the surface of the runway in any way. Even if it is lit 'ambiently,' then given your eyes are adjusted to the approach lighting, the runway surface still appears pitch black. In certain parts of the world (India seems to be a particular culprit) the runway lighting is often ineffective or not working - in which case we'd describe it as a black hole - and it can be difficult to judge the flare. 

Your first sight of the runway surface will be when the landing lights start to illuminate the surface as you start the roundout and flare. If it's a 'black hole' as described above you'll often see guys sticking on all lights (taxi/turnoff etc) to try and illuminate the ground in the absence of good runway lighting.

Spoken having hundreds of landings at night in narrow and wide body aircraft.

This is an accurate depiction of your view on short final at night;

main-qimg-b4b76226b87ff58d94f767abfe1f23

Edited by 2reds2whites

40 minutes ago, dtrjones said:

who said anything about centerline

I did. I was pointing out the difference between the runway and, for that matter, the taxiway lights at 42 seconds into the initial trailer and what is currently available in X-Plane. Centerline lights are depicted in the trailer and unless I am missing something they are part of the runway lighting.

 

46 minutes ago, dtrjones said:

It's probably way too early for this discussion

I think it is better to provide constructive criticism and suggestions earlier in the development process rather than later; especially concerns based on what they have currently shown us in the trailer and or screenshots.

Martin 

Sims: MSFS 2020, MSFS 2024 and X-plane 11

Home Airport: CYCW - Chilliwack, BC Canada

i5 13600KF 32GB DDR4 3600 RAM, RTX3080TI  Meta Quest 3

2 hours ago, Pitbull2504 said:

2019-08-19-21-03-18-1-Microsoft-Flight-S

 

This picture is from the official trailer. What should be different here?

For me, it is ok. Sure, maybe it could be better, but it is ok.

 

 

Looks like the lights do reflect the clouds. Look at right side of the screenshot.

Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

Yep, the FS2020 night lighting is very disappointing when compared to XP11. 

Seems to be another MS failure to actually make progress over FSX/P3D... I suspect the FS2020 engine is just FSX with improvements.

Why? No sloped runways, poor night lighting....

Matthew S

There are several reasons why the night scenes are spectacular in x-plane.. 

1. OSM road network with real 3d street lights objects that cast light on the road 

2. Every car has functional headlights and taillights which look great especially when you are flying over a busy LAX highway.

3. The engine can render a huge number of light sources, HDR, DL.. Only limit I see is on the draw distance.. And there are some tweaks to increase that too.. 

4. Landing lights can illuminate clouds.. 

5. Plus a myriad of customizations you can do like change from white lights to yellow lights etc if you want to simulate European style street lights.. 

 

Vinod Kumar

i9 10900K 5.3 Ghz, RTX 3090, 32GB RAM, Win 11.

Alpha-Yoke, Bravo-Throttles, TM Joystick, TM-Rudder,  48" 4K TV.

 

13 hours ago, turnandbank said:

I did not see that analysis, but centerline lights should be embedded into the pavement not mounted on struts that one needs to zoom in to see. At 42 seconds into the trailer, all of the lights just appear to be floating round orbs of light, not well defined lights like they are in X-Plane. Having said that, this is early on, and I think these discussions are good to have, since the developers seem to be reading the forums. 

Yeah I wasn't talking about the centerline lights that time. The centerline lights in fs20 do look like they're still floating orbs, hence the reason why I said "probably not all tho"

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

14 hours ago, MatthewS said:

Yep, the FS2020 night lighting is very disappointing when compared to XP11. 

Seems to be another MS failure to actually make progress over FSX/P3D... I suspect the FS2020 engine is just FSX with improvements.

Why? No sloped runways, poor night lighting....

Well you can actually see the progress they've made over FSX by looking at the lights in the screenshots on this page. Every light on the ground is able to realistically light up the ground and the buildings around it. The ability to do that is what sets it apart from FSX and what opens up the possibility to get a night scene like XP11 or better. Remember that the game is still in development, so they might not have filled in all the blanks yet. We can already see that the technology necessary for an XP11 quality night scene is there, so lets see what they do with that technology.

Personally I already really like what I see, you can see roads with lights on them, differences in light brightness and color and the lights seem to draw at a large distance. You can cleary see the amount of detail in the scenes. I can't imagine they will not put lights on vehicles to make it feel more alive at night. 

I also think that the new Flight Simulator might be updated continuously as a service just like they do with Windows. That might be the reason why they do not call it Microsoft Flight Simulator XI/2020, they planned to do the same with Windows. If that's the case all sorts of things can be improved after release just like with Windows. They might bring more photogrammetry scenes, add more advanced rendering options and effects and maybe improve upon the scenery and night representation (if necessary at all). 

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