August 30, 20196 yr 5 hours ago, Mengy said: We can argue about how much of the new MFS engine is old tech and so on, but the proof is in the pics and vids, and MFS clearly is a much more modern simulator than anything else out today. It's utilizing multiple modern technologies to render the best in sim graphics we've ever seen, no contest, and it's still in early alpha no less. I agree that everything outside the cockpit looks great. However... 1) We don't know yet if what they're showing in the scenery is generic and what we can expect in most places, of if these are carefully selected and hand-crafted views that show the sim at its absolute best. I wouldn't blame them for that, but we won't know what the world looks like outside these promotional scenes until someone outside MS gets their hands on the sim, and flies to other locations. 2) We know absolutely nothing about the quality of the flight model, and the quality of modeling for engines and avionics. We'll find out eventually, but right now all we know about is the scenery system. I'm still cautiously optimistic, but for me, it's way too early to say if this is a "much more modern simulator than anything else out today" except for the views outside the cockpit. Everything else that makes a modern flight sim is a blank slate until we know more. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
August 31, 20196 yr People here have gotten used to the snails pace sims have been stuck in for a decade. Other types of 3D software have made massive improvements. MS has the resources to make a brand new engine. It wouldn’t make any sense to incrementally improve on FSX.
September 20, 20196 yr Unity 2019? .Net Conf 2019 has a session called "Awesome games with .NET, Visual Studio 2019 and Unity 2019" on Sept 24. https://www.dotnetconf.net/Agenda Matthew S
September 20, 20196 yr On 8/30/2019 at 7:59 PM, Paraffin said: I agree that everything outside the cockpit looks great. However... 1) We don't know yet if what they're showing in the scenery is generic and what we can expect in most places, of if these are carefully selected and hand-crafted views that show the sim at its absolute best. I wouldn't blame them for that, but we won't know what the world looks like outside these promotional scenes until someone outside MS gets their hands on the sim, and flies to other locations. 2) We know absolutely nothing about the quality of the flight model, and the quality of modeling for engines and avionics. We'll find out eventually, but right now all we know about is the scenery system. I'm still cautiously optimistic, but for me, it's way too early to say if this is a "much more modern simulator than anything else out today" except for the views outside the cockpit. Everything else that makes a modern flight sim is a blank slate until we know more. Common sense Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
September 20, 20196 yr 2 hours ago, Superdelphinus said: I reckon it’s some expanded version of forzatech You know what, when I first saw screenshots of MSFS that was my thought also. Would make a lot of sense: They already own the IP It's a simulation engine that supports vehicle physics. Moving a car along a road or a plane along a flight path isn't too dissimilar at a high level. Forzatech developer is Redmond based. (They may even be the ones developing MSFS) The clouds and environmental effects look similar to Forza The countryside landscapes have the same feel as the Forza engine Even using the Forza engine as a base would no doubt save a few 100k lines of code.
September 20, 20196 yr Might be coincidental, but those clouds and that sun bloom in the Forzatech engine does look similar to what we're seeing from MSFS.
September 20, 20196 yr Nice to see we still have resident know it alls that are condescending to others left. I’ve been simming since the early 1980’s. I’ve been on AVSIM since the start under a few different user names over the couple decades. Nobody on this forum knows more than MS. Nobody on this forum will know more unless they work, contracted or testing MSFS. In that case they will be under extreme NDA’s. I really don’t care what engine, what code or anything else is being speculated. I care about an extremely fluid sim. I care about a ton of freeware and payware growth like we had in the past. I’d like to see some backwards compatibility if possible. The main thing is having FS9 fluid operation with current day graphics and technology. The sim should be able to run at max settings and max performance on existing hardware.
September 20, 20196 yr Just now, nickhod said: It's a simulation engine that supports vehicle physics. Moving a car along a road or a plane along a flight path isn't too dissimilar at a high level. What do you mean ? Moving a car on the ground and moving a plane in the air are different physics. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
September 20, 20196 yr 28 minutes ago, domkle said: What do you mean ? Moving a car on the ground and moving a plane in the air are different physics. Obviously yes, and all physics would have to be redone, however, putting physics aside, both are "moving a vehicle through a landscape" from a game engine point of view. There will be a lot of code that could be reused: Weather systems and environment Day / night lighting, street lighting, building lighting Loading "real world" terrain meshes Simulating bodies of water Autogen of buildings and trees I'm not trying to say they could have just taken the Forza engine and used it out of the box, just that I wouldn't be surprised if parts were used as a starting point.
September 22, 20196 yr They could be trying to go the same way with forzatech as ea are with frostbite - I.e. make it modular and use it for everything, from football to pew pew games. If it does, we don’t need to worry about seasons. Also there is a lot of destructible scenery going on in FH games too that might be interesting. If they take nothing else, I would love it if they use the real-time gfx settings tech on the flight sim. It’s amazingly well done in FH4
September 22, 20196 yr And if there is a link, was this a very early hint that playground games were starting work on it? https://ar12gaming.com/articles/playground-expanding-studio unfortunately I don’t thing there are any other clues that point to them having anything to do with this!
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