Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

MSFS2020 Engine?

Featured Replies

5 hours ago, Mengy said:

We can argue about how much of the new MFS engine is old tech and so on, but the proof is in the pics and vids, and MFS clearly is a much more modern simulator than anything else out today.  It's utilizing multiple modern technologies to render the best in sim graphics we've ever seen, no contest, and it's still in early alpha no less.

I agree that everything outside the cockpit looks great. However... 

1) We don't know yet if what they're showing in the scenery is generic and what we can expect in most places, of if these are carefully selected and hand-crafted views that show the sim at its absolute best. I wouldn't blame them for that, but we won't know what the world looks like outside these promotional scenes until someone outside MS gets their hands on the sim, and flies to other locations. 

2) We know absolutely nothing about the quality of the flight model, and the quality of modeling for engines and avionics. We'll find out eventually, but right now all we know about is the scenery system.

I'm still cautiously optimistic, but for me, it's way too early to say if this is a "much more modern simulator than anything else out today" except for the views outside the cockpit. Everything else that makes a modern flight sim is a blank slate until we know more.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

  • Replies 107
  • Views 26.2k
  • Created
  • Last Reply

People here have gotten used to the snails pace sims have been stuck in for a decade. Other types of 3D software have made massive improvements.

MS has the resources to make a brand new engine. It wouldn’t make any sense to incrementally improve on FSX.

 

  • 3 weeks later...
On 8/30/2019 at 7:59 PM, Paraffin said:

I agree that everything outside the cockpit looks great. However... 

1) We don't know yet if what they're showing in the scenery is generic and what we can expect in most places, of if these are carefully selected and hand-crafted views that show the sim at its absolute best. I wouldn't blame them for that, but we won't know what the world looks like outside these promotional scenes until someone outside MS gets their hands on the sim, and flies to other locations. 

2) We know absolutely nothing about the quality of the flight model, and the quality of modeling for engines and avionics. We'll find out eventually, but right now all we know about is the scenery system.

I'm still cautiously optimistic, but for me, it's way too early to say if this is a "much more modern simulator than anything else out today" except for the views outside the cockpit. Everything else that makes a modern flight sim is a blank slate until we know more.

Common sense

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Look - even the grass looks the same 😉

45601964615_d43cae086f_o.png

44886211545_6de56c9873_o.png

Seasons won’t be a problem either:

44398489375_3029ca0d2d_o.png

 

2 hours ago, Superdelphinus said:

I reckon it’s some expanded version of forzatech

You know what, when I first saw screenshots of MSFS that was my thought also.

Would make a lot of sense:

  • They already own the IP
  • It's a simulation engine that supports vehicle physics. Moving a car along a road or a plane along a flight path isn't too dissimilar at a high level.
  • Forzatech developer is Redmond based. (They may even be the ones developing MSFS)
  • The clouds and environmental effects look similar to Forza
  • The countryside landscapes have the same feel as the Forza engine

Even using the Forza engine as a base would no doubt save a few 100k lines of code.

 

 

Might be coincidental, but those clouds and that sun bloom in the Forzatech engine does look similar to what we're seeing from MSFS.

 

44004983984_17e0236020_o.png

Nice to see we still have resident know it alls that are condescending to others left. 

I’ve been simming since the early 1980’s. I’ve been on AVSIM since the start under a few different user names over the couple decades. 

 

Nobody on this forum knows more than MS. Nobody on this forum will know more unless they work, contracted or testing MSFS. In that case they will be under extreme NDA’s. 

I really don’t care what engine, what code or anything else is being speculated. I care about an extremely fluid sim. I care about a ton of freeware and payware growth like we had in the past. I’d like to see some backwards compatibility if possible. The main thing is having FS9 fluid operation with current day graphics and technology. The sim should be able to run at max settings and max performance on existing hardware. 

 

 

 

 

Just now, nickhod said:

 

  • It's a simulation engine that supports vehicle physics. Moving a car along a road or a plane along a flight path isn't too dissimilar at a high level.   

 

 

What do you mean ? Moving a car  on the ground and moving a plane in the air are different physics. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

28 minutes ago, domkle said:

What do you mean ? Moving a car  on the ground and moving a plane in the air are different physics. 

Obviously yes, and all physics would have to be redone, however, putting physics aside, both are "moving a vehicle through a landscape" from a game engine point of view.

There will be a lot of code that could be reused: 

  • Weather systems and environment
  • Day / night lighting, street lighting, building lighting
  • Loading "real world" terrain meshes
  • Simulating bodies of water
  • Autogen of buildings and trees

I'm not trying to say they could have just taken the Forza engine and used it out of the box, just that I wouldn't be surprised if parts were used as a starting point.

They could be trying to go the same way with forzatech as ea are with frostbite - I.e. make it modular and use it for everything, from football to pew pew games. If it does, we don’t need to worry about seasons. Also there is a lot of destructible scenery going on in FH games too that might be interesting.  

If they take nothing else, I would love it if they use the real-time gfx settings tech on the flight sim. It’s amazingly well done in FH4

look at 0.32      who knows...

 

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.