August 20, 20196 yr Flight was an evolved version of FSX. Regrettably FSW was also a modified version of FSX rather than FSW because the Dovetail staff were already familiar with the FSX code from creating FSX-SE. I would suspect that MSFS2020 is an evolved version of Flight but we'll all have to wait to discover the truth. Give people power to really test their personality.
August 20, 20196 yr I thoroughly enjoyed Flight and would not worry if parts of it were used in MSFS. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
August 20, 20196 yr Author Im still holding my finger on either Unity or Unigine. My personal opinion though.
August 20, 20196 yr 19 hours ago, Baber20 said: Their in house custom built engine I guess. Microsoft don't have the team of coders to build an entirely new next gen flight sim engine with all the bells and whistles, hdr, Ray tracing etc, so they partner with (or buy) 3rd party companies who already have that. http://youtube.com/c/Greazer
August 20, 20196 yr 8 hours ago, rjfry said: FSW was 64bit but I think Microsoft have a new code for MSFS to take advantage of more modern hardware, the GPU has advanced faster than the CPU in the past 5years, and the present sims do not make full use of todays GPU. Late September "Feature Discovery Series-Preview" 1 World 2 Weather 3 Aerodynamics 4 Cockpits, this may tell us all we need to know. I simply don't think Microsoft would have had enough time to implement the features they've got in the FSW engine. My guess is that they've been researching MSFS concepts for a while now, well before the plug on FSW was pulled and would done this in a different engine almost certainly based in some form on the FSXI/Flight codebase (yes I did say FSXI - ACES was known to be well into development for that sim before it got pulled). I think FSW has provided more inspiration than anything else, if you actually look at what MSFS has, it's all very different asset wise, even the clouds - the Simul clouds lack the definition of the Microsoft clouds yet the absorbing of light seems bettter on the Simul clouds so to me the cloud bases are more consistent so to be that suggests different technologies at play.
August 20, 20196 yr 56 minutes ago, Greazer said: Microsoft don't have the team of coders to build an entirely new next gen flight sim engine with all the bells and whistles, hdr, Ray tracing etc, so they partner with (or buy) 3rd party companies who already have that. You say this as a fact, so where did you get that information?
August 20, 20196 yr 22 minutes ago, Noooch said: You say this as a fact, so where did you get that information? This is a common knowledge from news sites, contacts, blogs etc. They earn Billions each quarter, it makes sense and saves a lot of time to work with 3rd parties. They don't need to reinvent the wheel. In fact if I was the program manager I would do exactly the same thing. http://youtube.com/c/Greazer
August 20, 20196 yr 1 hour ago, Greazer said: Microsoft don't have the team of coders to build an entirely new next gen flight sim engine with all the bells and whistles, hdr, Ray tracing etc, so they partner with (or buy) 3rd party companies who already have that. Says who? You? Based on what? They might have some of the companies working for them to do it. It's not like this is the first game released by microsoft recently with a new engine, uh. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
August 20, 20196 yr 8 hours ago, domkle said: Then again, it is reasonable to surmise that a product developed with Unity for MR would find its way to FS20 Why? Actual games (rather than MR) released recently by Microsoft have used a number of different game engines, including bespoke ones. It may well use Unity, but it might just as easily use one of the others. Whilst it's fun to jump to conclusions, that's all you're doing. Edited August 20, 20196 yr by vortex681 i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
August 20, 20196 yr 1 hour ago, Greazer said: This is a common knowledge from news sites, contacts, blogs etc. They earn Billions each quarter, it makes sense and saves a lot of time to work with 3rd parties. They don't need to reinvent the wheel. In fact if I was the program manager I would do exactly the same thing. That's most probably why you are not the program manager. "Common knowledge", too easy.
August 20, 20196 yr Looks like FSX (and FSW) to me. If it was a new engine we could expect quite different looking runways. https://ibb.co/6nMpSMg It makes sense that MS are reusing old code and not reinventing the wheel. They're not fools and are bowing to their bean counters. I suspect the only reason they got the go-ahead on the project in the first place was because they decided to reuse and enhance old code. Edited August 20, 20196 yr by MatthewS Matthew S
August 20, 20196 yr 18 minutes ago, MatthewS said: Looks like FSX (and FSW) to me. If it was a new engine we could expect quite different looking runways. https://ibb.co/6nMpSMg It makes sense that MS are reusing old code and not reinventing the wheel. They're not fools and are bowing to their bean counters. I suspect the only reason they got the go-ahead on the project in the first place was because they decided to reuse and enhance old code. You came to that conclusion based on the runways? Fascinating. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
August 20, 20196 yr 6 minutes ago, Krakin said: You came to that conclusion based on the runways? Fascinating. Yes OFC. My conclusions are based on the available evidence. If you have evidence that challenges my conclusion then what is it? I'm happy to be proven wrong. At the moment I'm not seeing anything that makes me want to change my mind. Matthew S
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