October 25, 20196 yr 10 hours ago, irrics said: Without question this is one of the coolest parts of the scenery being on their servers and upgradable on their end all the time. The better their techniques get and their source material gets over time - the better our simulator world will get, all without us doing anything much True, now we will have to look at the landscape and see if it is the same as the last time we flew over it. Some things might have changed, others not, exactly like the real life
October 25, 20196 yr 6 hours ago, loubar said: I quite like the icing on the plane; it'll be interesting to see how it will impact not only the performance of the aircraft, but also the sim itself. What do you mean ? Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
October 25, 20196 yr 13 hours ago, SamYeager said: Apart from the typo that is. 😉 And hope they can make it optional to switch between mbar and inches hg.
October 25, 20196 yr 1 hour ago, Noooch said: True, now we will have to look at the landscape and see if it is the same as the last time we flew over it. Some things might have changed, others not, exactly like the real life Depending on the update frequency of data we might see constructions sights and a few months later the result of it. Amadeo Araujo
October 25, 20196 yr 15 hours ago, irrics said: We gotta' tell Asobo that the Viaduct is gone though.. haha Nice find! I only realized it after having spent 20 minutes on combing through central France. At least it was working time that I wasted. Edit: Oh, now I've just realized that you were referring to the Seattle viaduct. I was thinking of the Millau viaduct (1:39). So my search wasn't in vain after all. Edited October 25, 20196 yr by Shack95 writing nonsense i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
October 25, 20196 yr They never did mention ANYTHING about snow in the latest video That has me kind of worried. All I see is rain and clouds. What about snow? Might it be something they're leaving for later? J.C. "Not all those who wander are lost." - J.R.R. TolkienMicrosoft Flight Simulator - i7 7700k 5.0 gHz - EVGA 1080ti FTW3 - G.Skill RipJaws 3200 MHz 32GB
October 25, 20196 yr Moderator 1 minute ago, jacf182 said: They never did mention ANYTHING about snow in the latest video That has me kind of worried. All I see is rain and clouds. What about snow? Might it be something they're leaving for later? In the words of the famous Alfred E. Neuman, "What? Me worry?" What will come will come in its own good time. There is absolutely no need to worry about things not under your own control! Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
October 25, 20196 yr 2 hours ago, jacf182 said: They never did mention ANYTHING about snow in the latest video That has me kind of worried. All I see is rain and clouds. What about snow? Might it be something they're leaving for later? They said seasons might not make it in for launch. Which would probably include winter weather.
October 26, 20196 yr 16 hours ago, domkle said: What do you mean ? Given how the icing weather effect will impact the aerodynamics of the aircraft and if engine/fuselage stress will be present as part of the sim. As for the 2nd parte, as to how said effects will effect the performance of the sim; will it work smoothly or will there be some noticeable performance drop (loss of frames, stutter, visual bugs, etc.)
October 26, 20196 yr While the weather visuals may look impressive (except some clouds - am I the only one who thinks they look a little blurry?) and real-time online weather will also be available, I don't think that weather add-ons like Active Sky will become obsolete. In larger cities with multiple weather stations it might be easy to get precise data, but when it comes to flying in remote places with sparse data, I bet that AS will still offer superior weather data with more precise interpolation. (And let's not forget wind data, as well as historic weather). I am in favor of MS sharpening up the visuals and improving the weather physics/impact on airplanes, but I would leave the actual weather injection to 3rd party developers. I remember when FS2004's real-world weather was touted as the holy grail before release, only to find out that wind interpolation sucked, to give you one example. Edited October 26, 20196 yr by Afterburner
October 26, 20196 yr 11 hours ago, Afterburner said: but I would leave the actual weather injection to 3rd party developers. I see no reason why Asobo wouldn't be able to create a top notch weather injection. We have seen all kinds of revolutionary features so far. The weather engine in what is simulated and calculated realistically is beyond even current 3rd party weather engines. Even AS still uses METARs to translate and inject weather while MS/Asobo can even display clouds at exactly the position they are at in the real world at the same time. I can't see the typical 3rd party developer matching this.
October 26, 20196 yr 11 hours ago, Afterburner said: While the weather visuals may look impressive (except some clouds - am I the only one who thinks they look a little blurry?) . No you are not the only one. I also pointed this out in the other thread. Although the weather engine looks amazing and the overall effect is very convincing but when you look closely at the clouds, they look blurry. They always seem out of focus and dont seem to have any clear outlines at all. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
October 26, 20196 yr 12 minutes ago, threegreen said: I see no reason why Asobo wouldn't be able to create a top notch weather injection. We have seen all kinds of revolutionary features so far. The weather engine in what is simulated and calculated realistically is beyond even current 3rd party weather engines. Even AS still uses METARs to translate and inject weather while MS/Asobo can even display clouds at exactly the position they are at in the real world at the same time. I can't see the typical 3rd party developer matching this. As long as real world weather and the weather and environment engine don't conflict each other at update intervals, because the real world weather engine has far more parameters and variables. No supercomputer on earth could ever simulate earths atmosphere 1 to 1, as even we don't know all of what's going on. So if you'd run them (the sim engine and the real world "engine") side by side and let them do their thing, the more time passes by the more they will diverge. With this in mind... if real world data dictates what the Sim engine should do... the longer the updates intervals the more catching up the Sim has to do, which might result in some unwanted side effects.... maybe not disappearing or popping clouds, but any kind of "intervention" might feel a bit unnatural nonetheless (in whatever way that might be). As opposed to letting the Sim do it's own thing. All that is how I imagine things... hopefully I am wrong. Obviously we will need some universal weather for online flying as everyone needs to be in the same conditions, but I don't really care if it's 100% true to the current real world weather or not.... I just hope they can come up with a way for it to stay 100% to it's own engine, that's how you get rid of sudden weather changes and popping/disappearing clouds. Amadeo Araujo
October 26, 20196 yr What I understood is the in-game weather engine recreates the real weather based on real atmospheric conditions. For example it won't display a visibility of 4mi because the metar said so, but because the real atmospheric conditions made the weather engine display a visibility of 4mi. And this is the main difference between this and the traditonnal 3rd party weather engines like Active Sky. If you consider this, you can't have unwanted effects of clouds popping even if a new metar is updated but the entire atmosphere will change and clouds will form or dissappear smoothly. Of course this is what I understood and I may be wrong.
Archived
This topic is now archived and is closed to further replies.