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How many "real" simmers are out there?

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On 12/5/2019 at 9:01 AM, Ron Attwood said:

Slew? Aaaaaaaagh! Go wash your mouth out. Disgusting man. :dry:

spew I corrected  it  for  you Ron:)

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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Don't worry once aerosoft release the 330 next week you'll see plenty of 11 year olds doing circuits in it at Gib, Szg and Inn next week. 

I'm really excited about getting it but the poor controllers at Egkk and the 3 above airports are going to get hammered next week with 'real simmers' under the age of 12

 
 
 
 
 
  913456
16 hours ago, fluffyflops said:

.... but the poor controllers at Egkk and the 3 above airports are going to get hammered next week with 'real simmers' under the age of 12

With or without quadrotor incursions?? :biggrin:

Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

When I first got the PMDG 737 in FSX it would take me an hour to set everything up. I started pushback and was hit by a fuel truck which reset the sim and lost all my hard work. Then it happened again.

That's when I set crash detection to OFF and make sure it stays OFF with each and every update of the sim. So no, I'm not a "real" simmer in any sense of the word. I'm not 11 either.

-J

13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe

The crash detection in FSX/P3D is so bad that switching it off could arguably be considered as increasing the realism.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

On 12/6/2019 at 10:12 PM, andyjohnston.net said:

I know I'm late to the party to anser this, but no matter how many times you have landed a 747 is FSX/P3D, that doesn't qualify you to land one IRL.  The best you might be able to do is to steer is so that it isn't going to hit anyone on the ground, ie by crashing into the water.

However, this question often comes up, could it be done by a person.  It has never happened, never been required.  And whatever happened to the captain and FO would take you out as well.

If the best you could do is a guaranteed 100% crash landing, you need to spend more time with the QOTS2. It’s not that hard to set up an autoland. 

Edited by OzWhitey

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Even if the aircraft doesn't have autoland it would be a much better idea to simply let it fly down the ILS and touchdown unflared. 

Btw, (at least) the MD80 had an undocumented flare feature in case the AP remained engaged.

1 hour ago, FDEdev said:

Even if the aircraft doesn't have autoland it would be a much better idea to simply let it fly down the ILS and touchdown unflared. 

Btw, (at least) the MD80 had an undocumented flare feature in case the AP remained engaged.

These conversations  come up from time to time.

theres a subset if people who are adamant that you’d have no hope of landing.

My thoughts: If your odds are 0%, you’re not a serious simmer. Simulation, at its heart, is a training technique.

PMDG verisimilitude is extremely good. In short, it’s a useful training tool. If you’ve got hundreds if hours of QOTSII time, you know a LOT about the aircraft,

Stay calm, think about what you know - what to do with MCP and CDU, for example - and land the darn plane.

Just be very, very careful if you decide to touch the yoke!

Edited by OzWhitey

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Disconnecting the AP wouldn't be a good idea in any case. One of the companies I worked for thought that it would be a good idea to save money and do the complete 767 type rating on the sim, without a single pattern on the real aircraft.

When I hand flew the first ILS on the 767 the touchdown would have been basically unflared if the IP wouldn't have intervened with a rapid and large flare movement within the second because the airplane handled a lot different than the sim. The nose down moment due to the thrust reduction was noticable higher and the required pull force on the yoke was way higher. This happened with almost 10000 hours of airline and jet experience.

I'd guess than 99% of the desktop sim users would be very surprised about the high forces required to move the yoke and the flightsim users with Level D experience would be surprised that the real aircraft is much more stable and handles noticeable different than the Level D sim.  

The short final is a real bad moment to be surprised 😉

Edited by FDEdev

6 hours ago, FDEdev said:

Disconnecting the AP wouldn't be a good idea in any case. One of the companies I worked for thought that it would be a good idea to save money and do the complete 767 type rating on the sim, without a single pattern on the real aircraft.

When I hand flew the first ILS on the 767 the touchdown would have been basically unflared if the IP wouldn't have intervened with a rapid and large flare movement within the second because the airplane handled a lot different than the sim. The nose down moment due to the thrust reduction was noticable higher and the required pull force on the yoke was way higher. This happened with almost 10000 hours of airline and jet experience.

I'd guess than 99% of the desktop sim users would be very surprised about the high forces required to move the yoke and the flightsim users with Level D experience would be surprised that the real aircraft is much more stable and handles noticeable different than the Level D sim.  

The short final is a real bad moment to be surprised 😉

That pitching down / up moment due to thrust adjustments is one of the ( many ) detailed characeristics of the 744 modeled in PSX. It's astonishingly different from what I have ever experienced in other platforms ...  PSX is one of a kind in simulating good-old 744 ...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, jcomm said:

That pitching down / up moment due to thrust adjustments is one of the ( many ) detailed characeristics of the 744 modeled in PSX. It's astonishingly different from what I have ever experienced in other platforms ... 

Then you missed my jet FDEs in FSX/P3D, since they all feature the correct pitch up/down due to thrust changes 😉 

Edited by FDEdev

1 hour ago, FDEdev said:

Then you missed my jet FDEs in FSX/P3D, since they all feature the correct pitch up/down due to thrust changes 😉 

Oh, then I surely did ... Hmmm Jet FDEs ... well, I think I begin to know who you are 🙂

Eheheh ... Shhhhhh

Well, actually the very first great experience with tuned jet fdes was the one I had with Ron's modified 737 for fs2004/ fs9 and also a T-37 he worked on.

Since you can't be him, there's not much of an alternative, being the base - good / excellent FDEs 😉

Look fwd to see you creating again, this turn around for the new MFS FDM !

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

It's not exactly a secret who I am 😉

best regards

Bernt

You've Stollen me a secret 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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