January 22, 20206 yr Was just watching Frooglesim news on YT. First news was about DCS aircraft carrier addon. I am shocked how good people animation they have done, and i have compared that to ground service addons we have. Difference is beyond comparison. Wondering if P3D has some limitations, or is it just a matter of skills to create realistic looking people ? Edited January 22, 20206 yr by Beardyman Artur
January 22, 20206 yr I'd hazard a guess that the quality of the people animations in P3D is limited by the application rather than the skills of the developers.
January 22, 20206 yr 1 hour ago, Avidean said: I'd hazard a guess that the quality of the people animations in P3D is limited by the application rather than the skills of the developers. DCS is based on ESP, right? Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
January 22, 20206 yr 1 minute ago, Mace said: DCS is based on ESP, right? That's the first time I have ever heard that and to be honest I doubt it. Maybe someone in the know can comment on that.
January 22, 20206 yr 1 minute ago, Avidean said: That's the first time I have ever heard that and to be honest I doubt it. Maybe someone in the know can comment on that. Well, I heard that here, so... I'd definitely like to know, too. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
January 22, 20206 yr 2 hours ago, Mace said: DCS is based on ESP, right? No. Simmerhead - Making the virtual skies unsafe since 1987!
January 22, 20206 yr Commercial Member 4 hours ago, Mace said: DCS is based on ESP, right? No sir. Dave Hodges System Specs: I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.
January 22, 20206 yr Airports in DCS 10,000 or 20,000 world scenery detail I don't have it ???? Raymond Fry.
January 22, 20206 yr Commercial Member 4 hours ago, Mace said: Well, I heard that here, so... If I had a nickel for every time... it's just the way it is. Dave Hodges System Specs: I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.
January 23, 20206 yr Commercial Member If with "ground services we have", are you referring to GSX ? If yes, have you checked the new animations, which only appear in P3D 4.4+ ?https://www.youtube.com/watch?v=HVOw0SR5Bf0&t=4m28s At 4:28 it's an example of an animation made with the P3D 4 SDK, which allows more realistic animation, because a skeleton it's not limited to just 22 bones like in FSX. We are progressively replacing all our animations in every update, the Catering guy, all the drivers, the Fuel crew and the Marshaller have all been remade now, The ones still left to upgrade are the guy that loads bags manually, and the Pushback operator but, of course, since we are going to remake the whole Pushback sooner or later and want to be sure we'll be compatible AND exploiting new capabilities for the upcoming new flight Simulator(s), we decided to take more time to do it right. In general, the FSX/P3D engine doesn't help much because, even if in P3D4 we have better skeletons, the simulator engine wasn't really made for human animations, it was more optimized for airplanes ( linking airplane variables to animations ), and one of the things it's missing it's a way to automatically transition and blend through animations, something that other graphic engines more character-oriented like Unreal/Unity have. To overcome this, we had to write a custom animation player which does transitions, partial clip playing, and this has some performance cost, because we must be careful not to play too many things at the same time, otherwise the sim would be spammed by getting to many commands at once, so blending between clips is not supported, which makes it more difficult to create animations that don't "skip" from a state to another, but we managed to keep them to a minimum, but this result in animations that are more difficult to update or transfer between characters. FSX/P3D doesn't also have any IK (Inverse Kinematics) system, except for Jetways (which was bugged to the point it was replaced by SODE), and this also makes almost impossible to do realistic behaviors, like somebody pushing/pulling something, and having his hands locked into the thing he's acting on, with the arms and the rest of the body reacting automatically to it. This would require an IK system which is not there, so we have to find ways to simulate this with pre-recalculated animation which are not as flexible as they could. Right now, we are waiting to see news about the next Flight Simulator SDK, and if it would include such system, which would increase realism a lot, and possibly make it simpler to do human animations. If it will, we'll save quite a bit of work/time to do better animation in it, but if it will not, I'd guess we'll probably have to bite the bullet, and write a custom IK system ourselves, because it would be really useful for doing certain animations we just can't right now. Edited January 23, 20206 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
January 23, 20206 yr Author Umberto, thanks a lot for ur detailed explanation - now 'people issue' is clear Artur
January 23, 20206 yr The new GSX v2 refueling guys etc are great. DCS is an altogether different thing. You don't need all the world to play in as what you get is more than enough, its stunning. The aircraft are on a level P3D can only dream of. Horses for courses ofc. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
January 23, 20206 yr I am really wondering why P3D, as a professional education sim has the need for animatedly people, animals etc.. Entertainment software like FSX / FSX-SE that I understand ... What is next : roses and daffodils ? 🌺 Edited January 23, 20206 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 23, 20206 yr Commercial Member 30 minutes ago, GSalden said: I am really wondering why P3D, as a professional education sim has the need for animatedly people, animals etc.. Entertainment software like FSX / FSX-SE that I understand ... What is next : roses and daffodils ? 🌺 Because P3D is not limited to just flight. Quote Prepar3D (pronounced “prepared”) is a visual simulation platform that allows users to create training scenarios across aviation, maritime, and ground domains. Users can train anywhere in the virtual world, from underwater to sub orbital space. If your use case is a simulation of growing roses and daffodils, P3D can do that. With a little help from a systems integration company of course. Best regards Edited January 23, 20206 yr by Lorby_SI LORBY-SI
January 23, 20206 yr "I am really wondering why P3D, as a professional education sim has the need for animatedly people, animals etc.." Well, Gerard, if it were only being used under the strictest licence terms and conditions, that would be valid. But, as you well know, probably 95% of the people here are not using it for that purpose. Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.
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