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March 5th, 2020 – Development Update

Featured Replies

2 hours ago, Krakin said:

People are really worried about the DOF in the waves photo? Guys if that's the case, please remember it's 2020 and photo modes are a thing lol.

ohzrd5t.jpg

2 hours ago, nikita said:

Eh, for many people in this forum X-Plane and P3D are the only experience they've ever had with anything remotely resembling a videogame, i'm not surprised they're completely out of the loop with modern features and standards. We just need to bring them up to speed occasionally.

I agree with both of you. And you know what guys? The PC Game Pass might be actually a good thing for them too to go out in the big world and get up to speed with games, which are as enjoyable as this one and will offer them a new point of views on this side of things 🙂 . At least we can hope.

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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14 minutes ago, honanhal said:

Yeah looks very good and so smooth! 

But I am curious to know: Do we have only 1 layer of clouds? Are they generated based on complex Metar data or static shapes? Do they morph and evolve proceduraly with the wind? Do you move across regions and the virtual weather adapts and it rebuilds the skies with multi clouds layers and recomputes and regenerates and remorph? Dynamic precipitation?...

I just asked few questions only about the skies here.

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

3 minutes ago, Claviateur said:

 

But I am curious to know: Do we have only 1 layer of clouds? Are they generated based on complex Metar data or static shapes? Do they morph and evolve proceduraly with the wind? Do you move across regions and the virtual weather adapts and it rebuilds the skies with multi clouds layers and recomputes and regenerates and remorph? Dynamic precipitation?...

Well, let me try:

I do think it’s one layer of clouds only (all you need from the ground). Doubt it’s METAR data, but they do form varying shapes that move dynamically with wind and temperature (you can even see in the video that temperature is noted in different areas, and it’s dynamic — there’s videos out there of snowfall in game areas that don’t normally get it, for example). Precipitation is dynamic, and can even include (rarely) a mix of snow and rain, again based on temperature, wind, etc. The clouds develop dynamically over time in what sure look like weather fronts to me. You can have in-game days with nothing but rain and then days of sunshine. Nothing is pre-set, it all varies dynamically.

Not an apples-to-apples comparison with flightsim, obviously. But then again, you can find for yourself screenshots or video of the insane levels of close-up detail you get in this game that, conversely, you’d never need or want in flightsim. You’ve also got, frankly, much more complex AI and way more moving “traffic” than I’ve ever seen in flightsim. And it’s all very, very smooth on hardware that certainly doesn’t get you any kind of smooth in P3D.

Point is, better things are possible. We shouldn’t condition ourselves to think the best we can do is stuttery and ugly when it comes to flightsim just because that’s what we’ve had for 15 years.

James

2 minutes ago, honanhal said:

Well, let me try:

I do think it’s one layer of clouds only (all you need from the ground). Doubt it’s METAR data, but they do form varying shapes that move dynamically with wind and temperature (you can even see in the video that temperature is noted in different areas, and it’s dynamic — there’s videos out there of snowfall in game areas that don’t normally get it, for example). Precipitation is dynamic, and can even include (rarely) a mix of snow and rain, again based on temperature, wind, etc. The clouds develop dynamically over time in what sure look like weather fronts to me. You can have in-game days with nothing but rain and then days of sunshine. Nothing is pre-set, it all varies dynamically.

Not an apples-to-apples comparison with flightsim, obviously. But then again, you can find for yourself screenshots or video of the insane levels of close-up detail you get in this game that, conversely, you’d never need or want in flightsim. You’ve also got, frankly, much more complex AI and way more moving “traffic” than I’ve ever seen in flightsim. And it’s all very, very smooth on hardware that certainly doesn’t get you any kind of smooth in P3D.

Point is, better things are possible. We shouldn’t condition ourselves to think the best we can do is stuttery and ugly when it comes to flightsim just because that’s what we’ve had for 15 years.

James

Ok thanks, I am far from being an expert in engine developement, but as a scenery developer, I was always curious to learn about world engines and became a fan of some of these engines (like Unigine or even a more modest approach in Outerra).

But then I heard the experts speak so many times about the difference between a simulation oriented world engines and game engines as the same questions emerged now and then (why simulators can not imitate games). If that was technically possible while computing what they need to compute and make the hardware digest and display at a given framr rate, they would have done it to attract more people.

But the answer was always in the amount computing required to simulate things and not animate things.

So I leave this to people who are experts in engine development.

 

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Well, I'm going to differ from some of the opinions here.

I think what we've been shown looks great, and I appreciate the effort the designers have gone through to share it.  I understand that we can't expect everything to be 100% perfect, there are limits.  So if the wake in the water isn't exact, or the Subway down the street from me doesn't have the sign on the building, I'm not complaining.  I've wondered a bit how the shadows will look, but other than that, great job, keep it up!

23 hours ago, simtom said:

Whitecaps-2048x808.png

Wow. These latest screenshots are just stunning but this particular one really has my eyes popping.  I see it's been talked about a lot already in this thread and I can understand why.

I'm not sure exactly where this is, as there are no obvious landmarks (those hills could be anywhere!) but it could easily be any number of places around where I live in New Zealand.  I've flown into Wellington Airport (as a passenger) probably a couple of hundred times and those choppy seas and the hills in the background are kinda what you'd expect to see when approaching over Cook Strait and into the northerly "breeze".

What I also love about this shot is the shallow depth-of-field that you'd expect from a long lens (something that's also been discussed in this thread). I worked as a TV camera operator for 25+ years, so I'm really appreciating this screenshot from a cinematic point of view.  It really is quite dramatic and it makes a change from the "flat" screenshots that we've been so used to in the past.  Loving it!

1 hour ago, honanhal said:

Well, let me try:

I do think it’s one layer of clouds only (all you need from the ground). Doubt it’s METAR data, but they do form varying shapes that move dynamically with wind and temperature (you can even see in the video that temperature is noted in different areas, and it’s dynamic...

James

Red Dead II is currently taking all my time on my PC as I think it's the greatest game ever created. You are absolutely correct in your thoughts on the weather. In a word, it is absolutely stunning. One of my favorite things to witness is the building of the thunderstorms. First, the winds appear as the front moves in, then the sky darkens as the clouds build and roll in, then the rain, lightning, and thunder do their thing, and finally, the gradual clearing takes place. I see no reason why FS2020 is going to be any different.

30 minutes ago, dfanucci said:

Red Dead II is currently taking all my time on my PC as I think it's the greatest game ever created.

I can‘t say the greatest ever but definitely one of the best I‘ve played. And one of the best looking. Sadly I already finished it 😔

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

2 minutes ago, Rimshot said:

It appears to be Oman:

Ah. Okay, thanks. Not at all where I expected, as the lush green hills of NZ couldn't be any more different to what you'd find in the Middle East (not that I've ever been to Oman)!

Hopefully the rumours are true that Airliners are a new feature in an upcoming update.

AMD 9800X3D,  NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.

 

1 minute ago, eaim said:

Hopefully the rumours are true that Airliners are a new feature in an upcoming update.

At first I thought it was related to a release date 

Quote

DR Roadmap update preview for April/May (this is going to be worth paying attention to).

 

But now I think the jets are also coming

1 minute ago, eaim said:

Hopefully the rumours are true that Airliners are a new feature in an upcoming update.

Could well be possible - "some big thing".

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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