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March 5th, 2020 – Development Update

Featured Replies

This is either an in-game effect (that in this case you would most likely be able to disable or tweak) or a post-processed by the alpha tester (i.e. in Photoshop).

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Rough seas of that magnitude ... and strong winds ...

Hmmmm ...!

Seems a bit of an overkill for the sissy boy float-plane pilots - who wouldn't dare venture out in such dangerous conditions!  (/s 😜.  Only kidding!  Actually, I've great respect for these guys, but bear with me here).

I think - and fervently HOPE, Asobo! - that the way is being carefully prepared for the FUTURE advent of MUCH bigger things coming on the horizon.

Things like, well ...maybe ... an AIRCRAFT CARRIER !

What is a flight simulator without the ultimate challenge ...

....???

Landing on a seriously pitching deck on a dark and stormy night???  AND having somehow limped back to the mother ship low on fuel, with shot-up hydraulics, and partially jammed or sticky control surfaces, an engine shut down but still all hot and threatening to catch afire (again!), and radio comms and instruments that are periodically going on the blink.  And you've got ONE shot at getting your injured bird down real quick before it all becomes a fireball.

And similar scenario, putting a heli down on a frigate.

I can certainly see that FS2020 will start off catering to the Civilian side (and a LOT of people - including me - will get an abundance of joy out that aspect).

But I CANNOT see a top-notch game developer like Asobo forever staying away from military aviation, and all that that entails.

It's just too challenging and tempting a field for accomplished artists, aerodynamicists and engineers to ignore.

Soooo .... am I the only one hoping that DCS will now get a real competitor, and run for their money??

Asking for a friend (er ... LOTS of them!)!

???

😜🤣

 

 

Edited by Jonnoxx

"MUCH bigger things coming on the horizon", the last time we saw this wasn't before a mayor event? maybe in the next FS Expo?🙄

Edited by adino

2 hours ago, Anthracite said:

It’s blurry because of the screenshot effect. It’s a common depth of field effect in screenshot modes for games that has become common because of the previous generation of consoles getting “share” functionality built in. 

Ok, thanks, that clears up the blurries alright. Still, fails me why one would present a screenie with the first evidence of a magnificent looking rough sea in this kind of 'blurry-effect'. ( @ alphatester screenshotters: can we have a sharp piccie of this amazing rough sea, please ? (or rather an animation...))  Personally, i already know i don't like this effect at all. I'd rather photoshop it myself. The Caravan wouldn't stand out like a Realworld RC model like that.

Thanks Anthracite !  (i'm not much of a gamer and have no console either)  

Jan

Some big things coming on the horizon!

Great, we'll have a zeppelin as a default aircraft  ! 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Without TrackIR,or VR,a lot of the immersion is not there. It's very high on the wishlist at the moment. Hopefully, they'll pay attention.

Jude Bradley
Beech Baron: Uh, Tower, verify you want me to taxi in front of the 747?
ATC: Yeah, it's OK. He's not hungry.

X-Plane 12 and MSFS2020  🙂

System specs: Windows 11  Pro 64-bit, Ubuntu Linux 20.04 i7-13700KF  Gigabyte Z790 RTX-4060-Ti , 32GB RAM  1X 2TB M2 for X-Plane 12,  1x256GB SSD for OS. 1TB drive MSFS2020

1 hour ago, Jonnoxx said:

...

It's just too challenging and tempting a field for accomplished artists, aerodynamicists and engineers to ignore.

...

You can also be an artist. A job at Asobo?

https://www.asobostudio.com/careers/vehicle-artists-84

Marc

FS2020alpha, P3D v5 - W10 - i7-8700k @4.7GHz - Asus ROG Strix Z370-F Gaming - Corsair Vengeance LPX 32GB DDR4 3000MHz C15 - Asus ROG Strix GTX 1080Ti-O11G-Gaming - Noctua NH-U12S - SSD Samsung 970 Evo M.2 PCIe NVMe 1To - Cooler Master G650M - HP 35" OMEN X 21:9 3440x1440

6 hours ago, SP2472 said:

Has to be Jack Murphy Stadium with the interchange of the 8 and 805 Freeways in San Diego, I know I'm a native of this area (at least in the past).

Great capture btw!

Darryl

 

The terrain photogrammetry resolution in this one is impressive.

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

5 hours ago, GlideBy said:

The stadium picture looks the same as it does in Bing Maps.  And Bing Maps knows where the roads are.  Are you talking about the bridges are solid underneath?  That is true, and the same as Bing Maps shows.  If you mean something else, then I am lost.

I am talking about the road network in the Photogrammetry areas, they are for now the roads from the Bing imagery yes. I suppose, the polygon roads (2D or 3D) will be a layer over these (with AI cars). These polygon roads are generated form road network data as it is the case in FSX or XP etc. However, these polygon roads as well as bridges, are already in areas where there is no photogrammetry as far as I can see... 

So I am wondering out of scenery technique curiosity, why the photogrammetry areas do not have the simulator roads yet.  

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

2 minutes ago, Claviateur said:

I am talking about the road network in the Photogrammetry areas, they are for now the roads from the Bing imagery yes. I suppose, the polygon roads (2D or 3D) will be a layer over these (with AI cars). These polygon roads are generated form road network data as it is the case in FSX or XP etc. However, these polygon roads as well as bridges, are already in areas where there is no photogrammetry as far as I can see... 

So I am wondering out of scenery technique curiosity, why the photogrammetry areas do not have the simulator roads yet.  

At least in Xplane the autogen roads on top of satellite images tend to stand out too much. I prefer to hide them when flying over satellite imagery scenery.

16 minutes ago, Kopteeni said:

At least in Xplane the autogen roads on top of satellite images tend to stand out too much. I prefer to hide them when flying over satellite imagery scenery.

But then the roads shouldn't look as leaf green as in the Bucharest shot. And that's the same disease ORBX TE GB for Prepar3d suffering from.

While I agree overlay roads in XP tend to stand out, I still prefer them over leaf green roads.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

1 hour ago, adino said:

"MUCH bigger things coming on the horizon", the last time we saw this wasn't before a mayor event? maybe in the next FS Expo?🙄

I don't know, but I'm not so sure they really care about the small sim events like FSExpo. They are aiming big (talking about events) like E3 or GDC.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

30 minutes ago, Claviateur said:

I am talking about the road network in the Photogrammetry areas, they are for now the roads from the Bing imagery yes. I suppose, the polygon roads (2D or 3D) will be a layer over these (with AI cars). These polygon roads are generated form road network data as it is the case in FSX or XP etc. However, these polygon roads as well as bridges, are already in areas where there is no photogrammetry as far as I can see... 

So I am wondering out of scenery technique curiosity, why the photogrammetry areas do not have the simulator roads yet.  

There are no roads/streets even in areas without photogrammetry. They are just using the imagery as is. 

The only time I've seen roads renderend by the engine was on that first St. Barths picture, where it seems to have no orthoimagery.

It's like the Orbx TrueEarth option of transparent roads.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

11 minutes ago, ca_metal said:

There are no roads/streets even in areas without photogrammetry. They are just using the imagery as is. 

The only time I've seen roads renderend by the engine was on that first St. Barths picture, where it seems to have no orthoimagery.

It's like the Orbx TrueEarth option of transparent roads.

The Switzerland / Sion screenshot, where the scenery is procedural, the roads seem to be polygon overlays with a bridge. I could be wrong.

I will be surprised if they keep the photogrammetry roads without overlays.

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

39 minutes ago, Kopteeni said:

At least in Xplane the autogen roads on top of satellite images tend to stand out too much. I prefer to hide them when flying over satellite imagery scenery.

Yeah, but this is because the textures are the same clean asphalt and concrete with a unique color tone repeated all over the world road network and the resolution of the roads vector curves are not always ideal. Also, the way the roads connect with the surrounding is basic. It looks like stickers or masking tape especially in rural areas.

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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