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Can P3D survive in a post-Corona world?

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NASA actually made that mistake on the Mars Climate Orbiter mission. A slightly more expensive mistake than a training session in a T6 Texan! :laugh:

Christopher Low

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UK2000 Beta Tester

Good question. Yeah, P3D will probably do well in the corporate and military training sector.

Regarding flight simmers, it's harder to tell. I'm myself surprised by the negativity towards V5 that I read in this forum. Certainly MSFS will be a big slash for P3D. And depending on what features XP12 will have, P3D could (hypothetical) be the only one of the 3 to require hundreds and hundreds of dollars of addons to look good. This could also be a factor in a world experiencing the biggest economic downturn since WW2.

 

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5 hours ago, Murmur said:

Good question. Yeah, P3D will probably do well in the corporate and military training sector.

I don't actually know much about the commercial side of P3D other than that people keep saying it's way more important than the home / private side. Is it known for example: a) What percentage of P3D revenue is commercial vs home / private? b) Who are the main commercial customers and what exactly do they use it for (as said elsewhere I can't imagine F22 pilots would find it useful for their training)? c) Do we know anything of the balance sheet for the P3D department within LM?

 

Edited by scotchegg

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18 minutes ago, scotchegg said:

Who are the main commercial customers and what exactly do they use it for (as said elsewhere I can't imagine F22 pilots would find it useful for their training)? 

US military are definitely 'customers' since P3D can be used for air, land and sea simulation. Not too long ago photos of the US Air Force setting up training stations for ab initio flight training. Other uses are training UAV 'pilots.' US Army for pilot training, some use for tank driver training. US Navy for coxswain training et cetera.

Allied nations are also P3D 'customers' for their military's training needs.

Redbird are customers who use P3D to power their entire line of simulators primarily used by flight schools. 

Those are just a few off the top of my head. I am certain I've missed quite a few.

Fr. Bill    

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22 hours ago, Mgard78 said:

Where do you get this nonsense from? If that ever were to happen (if it possibly already happened even), nothing happens... (I’m also curious to know what exactly you call “public” servers...)

are you aware thats MSFS is a azure(cloud) based public server via xbox live which is its greatest weakness opposed to a standalone product that doesn't require internet connectivity or a 3rd party app to run it

Sony said many years ago their game or personal data servers cant be hacked and fair enough they got hacked.

Xbox live may have MS backing them, however cyber warfare from individuals and nations are only getting better at what they do.  the chances of the servers crashing or being disrupted or hacked are unknown and not unlikely

LM are laughing at this as they know they will retain contracts as no DOD will adopt a cloud based software that is external to the internal protected network.

 

 

Edited by jeansy

Matt

NT - AUSTRALIA

17 minutes ago, jeansy said:

are you aware thats MSFS is a azure(cloud) based public server via xbox live which is its greatest weakness opposed to a standalone product that doesn't require internet connectivity or a 3rd party app to run it

Sony said many years ago their game or personal data servers cant be hacked and fair enough they got hacked.

Xbox live may have MS backing them, however cyber warfare from individuals and nations are only getting better at what they do.  the chances of the servers crashing or being disrupted or hacked are unknown and not unlikely

LM are laughing at this as they know they will retain contracts as no DOD will adopt a cloud based software that is external to the internal protected network.

 

 

The cloud based scenery is an option in FS2020, not a requirement, it can be a stand alone product if need be. 

10 minutes ago, CaptainIronside said:

The cloud based scenery is an option in FS2020, not a requirement, it can be a stand alone product if need be. 

that is subject to the user, I guarantee it that everyone will say it suck as  standalone wont comprise of the detail that compares to live data, they have even stated that themselves

 

Matt

NT - AUSTRALIA

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9 hours ago, CaptainIronside said:

The cloud based scenery is an option in FS2020, not a requirement, it can be a stand alone product if need be. 

Wrong. Their entire land class depends on streaming as it is over 4 Petabytes in size.

S.

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2020 does have an offline mode where you can use the games core files, you dont have to be online all the time

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1 minute ago, kand said:

2020 does have an offline mode where you can use the games core files, you dont have to be online all the time

Have you tried it?  I did.. I put online mode 10 seconds later 😉.

S.

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IIRC correctly, they said in one of their videos that the complete hi-res scenery could (they may have said "would" in the video - slightly different implication) be locally cached for the areas that you frequently fly so that you could fly offline with the full scenery. Does anyone else recall seeing that?  

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1 hour ago, simbol said:

Wrong. Their entire land class depends on streaming as it is over 4 Petabytes in size.

S.

 No I'm not lol. I've -actually- done it and have seen it with my own eyes. I didn't say "all the Bing data can be used offline", which can be cached to an extent. Anyways, the Bing data textures are replaced with core texture files (check a look at your Alpha install size), hence the cloud based scenery is an option, not a requirement. There is most definitely a core simulator there, just like P3D. 

Edited by CaptainIronside

  • Commercial Member
28 minutes ago, CaptainIronside said:

 No I'm not lol. I've -actually- done it and have seen it with my own eyes. I didn't say "all the Bing data can be used offline", which can be cached to an extent. Anyways, the Bing data textures are replaced with core texture files (check a look at your Alpha install size), hence the cloud based scenery is an option, not a requirement. There is most definitely a core simulator there, just like P3D. 

It is not, you cannot cache anything it if you never download it in the first place.

A cache is a temporary storage to hold data, however it is not the original data. The MS  terrain data is over 4 petabytes.. and currently cannot be cached completely.

You can hold in a cache data to improve performance and avoid certain issues which is the purpose of a cache, however in order to replace any original data by a cache such cache must be the same size of the data. And as it stands nobody has 4 petabytes of space on their drives.

As a result if you travel to a world location that is not cached, the only option is to download the data and if it is not available it will need to display some sort of default terrain information.

Try this, turn off your router and load the sim in an area you have never been before, note how it will render the scenery.

So saying that the cloud connection is not a requirement really depends on users expectations. If they want to see the terrain and AG as it has been showcased, then it is a REQUIREMENT to have an internet connection and to be connected online to stream the desired locations to your sim PC.

It is the core of MSFS technology at the moment, in comparison is like asking Netflix users to rely on a local cache all the time to be able to enjoy their shows with no internet connection.

It pretty fundamental to have a nice an good bandwidth to enjoy anything that uses streaming as a means to deliver content.

Regards,

Simbol 

 

 

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