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ORBX Vector and V5

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I'm reading conflicting reports on various forums that Vector is no longer needed in the V5 as LM did a good job with various road networks and coastal lines,  but cannot find a solid source (ORBX). Could someone please shed a light on this situation.

 

Thanks

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  • Author

Thank you, folks.

Just wondering what response F1 UT developers have for V5. Perhaps it's worth to switch to substitute Vector

Edited by G-YMML1

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

  • Author

...really sorry for UTX 😞

 

At this point, it depends on how hard it will be to support P3D V5 and how much popularity it is going to get.    For Flight Sim developers, nearly the entire industry is currently at a stalemate with no sense of real direction.   Everyone, including myself, is kind of in a wait and see situation with everything.    At the same time, this also appears true for customers and potential customers.    
 
XpressSim was configured to make it pretty easy to add support for new versions of P3D.    UTX is not and would require major repackaging.   
 
FS 2020 of course will completely eliminate vector-based scenery products and possibly even eliminate cityscape-type projects for the 300 cities that use photogrammetry data.   The question is, how many people will make the jump ?    Some for sure will stick with FSX/P3D because of the investments already made.  P3D is an awesome product.    I hope it can still carve out a nice niche of the market.
 
I have personally been a FSX commercial scenery developer for 16 years now.   It has been an incredible run.   But, for the first time in 16 years, I don't know what the future holds or if there is a future for many scenery developers.   Many questions won't be answered until FS2020 is eventually released and the trickle down effect can take place regarding other simulators.
 
To those still here, I thank you from the bottom of my heart for being a customer all this time.  I have been extremely blessed.   We have had a huge amount of customers in the last 16 years come and go.    I can probably count on one hand the number of people that have been troublesome.    That is amazing.
 
Anyway, to get back to P3D V5.   I probably won't know how hard it will be to support until the product is released and we see how well it is received.    Of course, I would like to see it supported.  
 

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  • Author

Going back to ORBX....If I have Global and LC products...will they work without Vector?

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What hasn’t been clear to me — does this mean that in 5 the coastlines are actually done properly for most of the world? Africa and Asia in particular were horrific by default in 4.

If so, have to give LM credit for doing something well (albeit long overdue) in this release.

James

Being able to ditch Vector and all the addon airport elevation issues was worth it enough to pay another $60 for v5

Is it done yet? When will it be released? Will it be freeware or payware? How much will it cost? Any updates on the progress? Will it work for Xbox? Can I be a beta tester? How's the performance in VR?

28 minutes ago, PWJT8D said:

Being able to ditch Vector and all the addon airport elevation issues was worth it enough to pay another $60 for v5

 Addon mesh introduced way more elevation issues than vector ever had. Vector was just easiest to blame. 

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

3 minutes ago, Dave_YVR said:

 Addon mesh introduced way more elevation issues than vector ever had. Vector was just easiest to blame. 

Yep the AEC tool also always corrected all elevation issues for me

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

I guess user experiances are varied. When I tried Vector, no matter what I tried (even the AEC tool) I always had hills between the runway and between taxiways at 0s9 (orbx scenery). A few times after piddling with different methods I'd get the hill nixed, next flight, the hills would be back. I love flying in and out of that airport. So removed Vector - oh happy day. (Haven't installed v5 yet)

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

yes finally we can get rid of the vector😇

at least we saved on buying a vector and and it seems even on the mesh🤓

P4.5+Vector

Spoiler

p4.jpg

P5 stok

Spoiler

vector.jpg

 

Edited by niksan29

37 minutes ago, jimcarrel said:

When I tried Vector, no matter what I tried (even the AEC tool) I always had hills between the runway and between taxiways at 0s9 (orbx scenery).

 That sounds more like a lack of or incorrect library insertion point error. Nothing to do with vector.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

  • Author
18 minutes ago, niksan29 said:

yes finally we can get rid of the vector😇

at least we saved on buying a vector and and it seems even on the mesh🤓

P4.5+Vector

  Hide contents

p4.jpg

P5 stok

  Hide contents

vector.jpg

 

 

Seriosly? the second screen is horrible

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

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