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P3D v5 HF1 is using more VRAM than before

Featured Replies

Just now, Farlis said:

I only use REX as a substitute for Active Sky as long as it is not updated for V5. But now that doesn't seem to work any longer.

Not using the REX weather engine, FSGRW for that

 

AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 

YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ   2k+ Videos & Streams

BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester

Reality Is For People Who Can't Handle Simulation!

 

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23 minutes ago, Alti said:

Actualy there is anything wrong:

my CPU is still at 100% 

and my GPU still at max 4%.

i can switch all Antialiasing modes,

nothing make my GPU to work harder.

so i Get max 17 fps with my I9-990k and 1080Ti

Edit Win1909, latest Nvidia driver.
 

Make a backup of your Prepar3D.cfg file, delete it, and relaunch P3D. Be also sure to delete all shaders, etc.

S.

Signature3.png

Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

Just now, SierraHotel said:

Not using the REX weather engine, FSGRW for that

 

That's nice and all, but it doesn't help me since I only have AS and REX.

AS doesn't work yet and REX not any longer.

I'm not buying another weather engine just to gap the time until AS is finally updated.

8 minutes ago, TonyD said:

What exactly is "Dynamic Texture Streaming" ?

Tickbox under display settings

Wayne such

Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3

Just staring a short flight EGSS to EGPH with all the new features:-

 

AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 

YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ   2k+ Videos & Streams

BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester

Reality Is For People Who Can't Handle Simulation!

 

I found that even after uninstalling P3DV5 using the Windows Control Panel “Add Remove Programs” app, uninstalling Scenery, Content, Client and Prepar3D itself (in that order), and rebooting the computer, it still leaves a lot of the original files behind.

I found that all the P3D config flies, shader cache, scenery indexes, simobjects folder etc were still present in various locations. The main Prepar3D V5 folder was still present. 

I just went through and manually deleted all folders marked “Lockheed Martin” in Program Files, Program Data, Appdata/Local and Appdata/Roaming etc. 

I wonder if these left-behind files from the initial installation are responsible for some of the issues some people are having after installing the hot fix? I would think the new installer would overwrite any old files, but since the uninstaller did not take them out, I can’t be sure of that.

After manually removing leftover files and folders, my system is now as “clean” as I can make it of any traces of the RTM version. Currently downloading the new installer for the complete system. Will see what happens...

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

8 minutes ago, JRBarrett said:

I found that even after uninstalling P3DV5 using the Windows Control Panel “Add Remove Programs” app, uninstalling Scenery, Content, Client and Prepar3D itself (in that order), and rebooting the computer, it still leaves a lot of the original files behind.

I found that all the P3D config flies, shader cache, scenery indexes, simobjects folder etc were still present in various locations. The main Prepar3D V5 folder was still present. 

I just went through and manually deleted all folders marked “Lockheed Martin” in Program Files, Program Data, Appdata/Local and Appdata/Roaming etc. 

I wonder if these left-behind files from the initial installation are responsible for some of the issues some people are having after installing the hot fix? I would think the new installer would overwrite any old files, but since the uninstaller did not take them out, I can’t be sure of that.

After manually removing leftover files and folders, my system is now as “clean” as I can make it of any traces of the RTM version. Currently downloading the new installer for the complete system. Will see what happens...

Well that's mentioned in the readme installer file from Lockheed on their website 😉

http://www.prepar3d.com/Prepar3D_Download_and_Install_Instructions_v5.pdf

 

André
 

5 hours ago, G-RFRY said:

Wait till MSFS goes from DX11 to DX12 later it will likely eat your GPU for breakfast.

You could turn the sliders down 500 times less and it will still look 1000 times better. Worth it. 👍

What is this "turn the sliders down" talk? What does it mean?? :huh::laugh:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

6 hours ago, SierraHotel said:

Not using the REX weather engine, FSGRW for that

 

FSXWW 1.6.1 still works.  You need FUISPC v6 and if you bought FUISPC v5 at SimMarket, it's 9.99 Euros to update. 29.99 if not. There's a really robust new A.I. aircraft control management in v6.

Edited by Sesquashtoo

1 hour ago, Christopher Low said:

What is this "turn the sliders down" talk? What does it mean?? :huh::laugh:

Chris...I have an older system, with an older CPU, driving a GTX1070 8GB.   I haven't turned anything down between vRTM and v5.24   It pretty much runs the same, and I have not experienced a CTD (as of yet today).  I did with vRTM, and using FSXWW weather injector where anything to do with the manipulation of winds, happened.  Not always..but more than not.  L.M, apparently did not, or 'could not?!?' address this in this H.F.   Other than that...all is good.  I will say, that vRTM and now, v5.24 have been the most stable, editons of P3D yet.  For my experience, it has.

6 hours ago, Alti said:

Actualy there is anything wrong:

my CPU is still at 100% 

and my GPU still at max 4%.

i can switch all Antialiasing modes,

nothing make my GPU to work harder.

so i Get max 17 fps with my I9-990k and 1080Ti

Edit Win1909, latest Nvidia driver.
 

This so puzzles me...as my Dell XPS 730x (installed CPU: i7-975 Extreme driving a EVGA FTW GTX1070 8bg (non Ti) with many of my screenshots to support my statements) stays for the most part at 24-30 (locked in sim)...but of course I can go down to 17-18 FPS when in such places as KOAK, (and my sim cranked at 100 percent, with some at 80 percent (Shadows)) on the sliders...  Something has GOT to be wrong, OR...or...there are too many background programs running on your system, which will of course affect your sim and FPS count.   For instance, many programs have constant 'in memory' sniffer's such as any APPLE software.  Your Anti Virus is always parsing 24/7 of running time,  so I'd grab a coffee and see what is running in your Task Manager window.  You can also put some unneeded W10 processes off-line.  There are many ways to free up the CPU, which all of the above affects..and that which I have personally done, by the third coffee got it all 'groomed'.

A lot of times, it's not ONLY your running sim, and its coding that can be the performance system bad boy....  🙂

Edited by Sesquashtoo

6 hours ago, TonyD said:

What exactly is "Dynamic Texture Streaming" ?

That's when you stand in front of a Family Law Judge, who makes a decree, whereby all those pictures of the Presidents (you know...textures) STREAM out of your wallet, to make your thigh muscles see a lighter work-load each month. I must say..that it does a great job...for my right thigh muscle never seems to have vFunds heavy load, fatigue.  😉

3 hours ago, JRBarrett said:

I found that even after uninstalling P3DV5 using the Windows Control Panel “Add Remove Programs” app, uninstalling Scenery, Content, Client and Prepar3D itself (in that order), and rebooting the computer, it still leaves a lot of the original files behind.

I found that all the P3D config flies, shader cache, scenery indexes, simobjects folder etc were still present in various locations. The main Prepar3D V5 folder was still present. 

I just went through and manually deleted all folders marked “Lockheed Martin” in Program Files, Program Data, Appdata/Local and Appdata/Roaming etc. 

I wonder if these left-behind files from the initial installation are responsible for some of the issues some people are having after installing the hot fix? I would think the new installer would overwrite any old files, but since the uninstaller did not take them out, I can’t be sure of that.

After manually removing leftover files and folders, my system is now as “clean” as I can make it of any traces of the RTM version. Currently downloading the new installer for the complete system. Will see what happens...

The install program does overwrite any files it wants to apply, so you don't need to remove them.  The only reason you don't know that for sure...is because the subroutine unlike W10, does not ask if you WISH to overwrite a file name.  If that still present file would normally be installed by the Set Up v5.24 installer...it will be overwritten, because there would be no routine in the installer that would by pass overwriting that file name, when it comes upon it.  

Remember to always make an image backup of your harddisk before you make these kinds of huge and risky updates! :wink:
 

Phillip Seedorff

Setup:
ASUS PRIME Z370-P i9 9900K 16GB-DDR4 nVidia RTX4070TI Win10 64 1909 PRO1863 USB earphones Artic7 Steel3 and s/pdif opt.7.1 surround Denon amp P3DV5.4/MSFS  ASP/ASCA ProATC/X  AIGAIM-OCI  Multimonitor setup

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