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First Impressions: Flight Model

Featured Replies

4 minutes ago, bonchie said:

My guess is that they aren't modeling the need to use differential breaking on a 172 (or any other Cessna) because a lot of people don't have rudder pedals and it'd be one of those things that would be unusable for 95% of users. I'm personally alright with that. The way the A2A 172 was unturnable without rudder pedals with toe brakes was annoying because I use a twist stick on my HOTAS.

If the cfg files are anything like the FSX/P3d files (and I am told they do have similarities) you can alter whether nose steering is directly linked to the rudder pedals or to differential braking. In the FSX aircraft cfg file under the contact points heading the nose wheel steering becomes "passive" (ie influenced only by differential braking) if you set the steering value to 180.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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18 minutes ago, Slides said:

Would you rather they make it flyable for a mouse?

Would have been nice to know ahead of time brother - you would think they would make a sim to run on more than one controller - yah THINK 

Edited by Richard Sennett

Rich Sennett

               

Um... adverse yaw?  Anyone?  

I can't tell you why I'm asking because that would break my NDA and Microsoft would send someone to my house and shave my cat.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

  • Author
26 minutes ago, LHookins said:

Um... adverse yaw?  Anyone?  

I can't tell you why I'm asking because that would break my NDA and Microsoft would send someone to my house and shave my cat.

Hook

Hmm. Maybe they left auto rudder on by mistake?

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

There’s a good YouTube video by Squirrel ... Tutorial #2 msfs2020 peripheral setup.  Squirrel has a good discussion about adjusting flight control sensitivities for a more realistic experience.  

39 minutes ago, LHookins said:

Um... adverse yaw?  Anyone?  

I can't tell you why I'm asking because that would break my NDA and Microsoft would send someone to my house and shave my cat.

Hook

Well, make sure your cat is well hidden.

2 hours ago, LHookins said:

What is adverse yaw like?  I'm not sure how much a 172 should have, but I'd expect a bit in the 152.

Hook

It's really not that noticeable in real 172. Plus most of us step on the rudder instinctively, so it even hard to catch on the videos 🙂

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

1 hour ago, Slides said:

Would you rather they make it flyable for a mouse?

Don't be daft! everyone knows Mice don't have opposable thumbs to be able to hold a yoke . 😄

One more thing in most airplanes (that include 172) going passed 45 degrees angle of bank and keep at certain angle, pilots  have to actually work yoke little bit opposite to the turn (negative static stability passed certain bank) I have not noticed this tendency in 172 in MSFS yet. But again it's not bad for a default airplane. After all it ain't A2A 172! 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

8 minutes ago, sd_flyer said:

It's really not that noticeable in real 172. Plus most of us step on the rudder instinctively, so it even hard to catch on the videos 🙂

You still relying on videos? 😄  I thought you'd have the real thing by now. 🙂 

I took off in the 152 in the Beta, stepped on the rudder instinctively in a turn, and things got squirrely real fast.  So I played with the ailerons and watched the ball.  Nuthin'.  That's when I looked in the game files and discovered adverse yaw had settings, but they were all zero.  It simply wasn't implemented.  This will make flying easier for beginners, so I'm not complaining.

I have a few aircraft in P3D where I've increased adverse yaw, just so I can practice coordinated turns.

Some aircraft will have differential ailerons which limit adverse yaw effects.  The Cessna 150 I took lessons in certainly did not.  

So... did they implement adverse yaw in the release version or not?  If not then I can play with the files.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

For anyone with X-Plane experience, are the controls akin to X-Plane level sensitivity? Because if so, that's what I'm used to 🙂 When I first started using X-Plane in comparison to P3D, I thought the controls were WAY too sensitive, but now I like it and I'm used to it.

You can adjust the sensitivity, and people are apparently expected to do so.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

29 minutes ago, sd_flyer said:

One more thing in most airplanes (that include 172) going passed 45 degrees angle of bank and keep at certain angle, pilots  have to actually work yoke little bit opposite to the turn (negative static stability passed certain bank) I have not noticed this tendency in 172 in MSFS yet. But again it's not bad for a default airplane. After all it ain't A2A 172! 

Hope it does require a very slight bit of opposite yoke. Hmm. Still have an hour to wait until my download time so oh well haha

9 minutes ago, FlyingInACessna said:

For anyone with X-Plane experience, are the controls akin to X-Plane level sensitivity? Because if so, that's what I'm used to 🙂 When I first started using X-Plane in comparison to P3D, I thought the controls were WAY too sensitive, but now I like it and I'm used to it.

Out of the box, yes, it's overly sensitive like XP11.

8 minutes ago, LHookins said:

You can adjust the sensitivity, and people are apparently expected to do so.

Hook

They shouldn't be expected to do so, in my opinion. Part of good flight dynamics design is making sure the controls respond how you'd expect (in addition to proper physics going on behind the scenes.)

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