October 23, 20205 yr I'm ready to upgrade my 1080ti. While it is more often than not up for the mission, I certainly have certain situations in P3DV5 where I find myself maxing it out. VRAM is rarely a concern, but not never either. This news is disappointing because in my mind the 1080ti would have been the perfect card. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
October 23, 20205 yr 1 hour ago, Ray Proudfoot said: These prices are ridiculous and remind me what CPUs were costing in previous years. One good reason why I'll be staying with P3D v4.5 as I can run in UHD with my ancient 1080Ti and still get great performance. I was not able to find a 1080ti when I upgraded about 2 yrs ago, and still ended up paying a tad under R10,000 (all the Bitcoin miners apparently) but I am more than happy with my 1080 running my 27" LG LED Full HD monitor. Although it "only" gives 80 ppi, it is more than adequate for me still on 4.5 for the foreseeable future.. Edited October 23, 20205 yr by IanHarrison revision Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.
October 23, 20205 yr Moderator @IanHarrison, I had a 1080 before the 1080Ti and at 1920*1080 it's fine. But with the extra pixels of 4K (four times as many) the 1080Ti is really the minimum required. That's for P3D of course. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
October 23, 20205 yr Moderator 1 hour ago, micstatic said: I'm ready to upgrade my 1080ti. While it is more often than not up for the mission, I certainly have certain situations in P3DV5 where I find myself maxing it out. VRAM is rarely a concern, but not never either. This news is disappointing because in my mind the 1080ti would have been the perfect card. It might still be after the 5.1 patch comes out. An 11Gb card should not be brought to its knees by DX12. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
October 23, 20205 yr 9 minutes ago, Ray Proudfoot said: It might still be after the 5.1 patch comes out. An 11Gb card should not be brought to its knees by DX12. Actually its not DX12 but settings and too high texture sizes Devs use for marketing reasons. System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 23, 20205 yr 1 minute ago, JoeFackel said: Actually its not DX12 but settings and too high texture sizes Devs use for marketing reasons. For sure. I have the ability to prevent the 2 or 3 airports that seem to be the offenders from running out of vram, I shouldn't have to. But for me the reason for upgrade isn't to get more vram. that's just an added benefit 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
October 23, 20205 yr A good example is Madrid form LatinVFR. Unbelieveable how much VRAM this on eats. System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
October 23, 20205 yr I think any aircraft that uses true glass is also at present day a huge tax on VRAM. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
October 23, 20205 yr 2 hours ago, JoeFackel said: A good example is Madrid form LatinVFR. Unbelieveable how much VRAM this on eats. I wouldn't be surprised if it's more because of PBR than texture sizes. Remember that PBR necessitates to the use of several texture maps, whereas non-PBR airports really only need one, perhaps two if you use normal maps. I have VRAM issues with OrbX's KBUR running 2048x2048 textures with PBR turned on. Turning PBR off on KBUR saved it. LatinVFR's LEMD being a vast airport. I can see it causing trouble. Of course, this would be less of a problem if textures were optimized to use smaller sizes in areas that are less apparent to the player, or one could use repeating textures where possible (not always the case though, due to the AO and shadowing effects). Though I will add another observation. For whatever reason, while KBUR's PBR was still switched on, switching views really bumped VRAM usage up. I was sitting on the runway at FSDT KLAX in the default F22, and like clockwork, cycling views back into the cockpit would add perhaps 600MB of VRAM usage. As I was approach KBUR, P3Dv5 finally notified me I was out of VRAM when I tried to cycle to external view. I have no idea why cycling views between interior and exterior aircraft views would cause such big jumps in VRAM usage. Has anybody else seen this? Mind you it seemed to be vastly mitigated when I turned off PBR at KBUR... Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
October 23, 20205 yr Author Put my Radeon vii under water, and could bring her up to 2100 mhz core and 1200 mhz RAM. And i have to say i have between 17-30 FPS @ 4K with 4xssaa but ist feels fluid. And also no VRAM issiues 😉 but as you mentioned as nvidia is not available and or too expensive i maybee also will stay with team red. Edited October 23, 20205 yr by 331BK C. W. ,Ryzen 9 5950X @H2O , 32 GB RAM DDR4 3600 Mhz CL15 , Corsair MP600 Pro Watercooled 2 TB for P3D, Samsung SSD980 1 TB for Addons and Crucial MMX500, Red Devil Ultimate 6900 XT
October 24, 20205 yr On 10/23/2020 at 5:53 PM, Benjamin J said: I wouldn't be surprised if it's more because of PBR than texture sizes. Remember that PBR necessitates to the use of several texture maps, whereas non-PBR airports really only need one, perhaps two if you use normal maps. I have VRAM issues with OrbX's KBUR running 2048x2048 textures with PBR turned on. Turning PBR off on KBUR saved it. LatinVFR's LEMD being a vast airport. I can see it causing trouble. Of course, this would be less of a problem if textures were optimized to use smaller sizes in areas that are less apparent to the player, or one could use repeating textures where possible (not always the case though, due to the AO and shadowing effects). Though I will add another observation. For whatever reason, while KBUR's PBR was still switched on, switching views really bumped VRAM usage up. I was sitting on the runway at FSDT KLAX in the default F22, and like clockwork, cycling views back into the cockpit would add perhaps 600MB of VRAM usage. As I was approach KBUR, P3Dv5 finally notified me I was out of VRAM when I tried to cycle to external view. I have no idea why cycling views between interior and exterior aircraft views would cause such big jumps in VRAM usage. Has anybody else seen this? Mind you it seemed to be vastly mitigated when I turned off PBR at KBUR... I do indeed see exact this vram behaviour on my end even with RTX titan 24gb. Switching views does add a lot of vram. You can't get rid of it anymore. I am also thinking LM does learn along with implement DX12. Maybe this is also new to them and therefore a little bumpy at the first roll outs of P3DV5 Regards, Marcus P.
October 25, 20205 yr FYI -- if you are waiting for the 3080 20Gb version read this -- https://www.pcmag.com/news/report-nvidia-cancels-rtx-3080-20gb-and-rtx-3070-16gb-graphics-cards Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
October 25, 20205 yr Anyone own the 3090 24gb and using it on a 4k 50inch tv/monitor with 4xssaa?maintaining smoothness ? im wanting time upgrade to this card from my 1080ti thanks mike
October 25, 20205 yr 1 hour ago, mikeymike said: Anyone own the 3090 24gb and using it on a 4k 50inch tv/monitor with 4xssaa?maintaining smoothness ? im wanting time upgrade to this card from my 1080ti thanks mike The screen size would have no effect on smoothness whatsoever. What frame rate do you run? Edited October 25, 20205 yr by micstatic 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
October 25, 20205 yr 53 minutes ago, micstatic said: The screen size would have no effect on smoothness whatsoever. What frame rate do you run? I run at 60hz using rtss limited to 30fps buttter smooth with 8msaa but as soon as I switch to 4xssaa stutterfest with 4k. it would be nice to use 4xssaa. To get rid of jaggies with 50inch monitor. mike
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