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October 22nd, 2020 - Development Update

Featured Replies

3 hours ago, antonvs said:

Very easy UI that looks like two spreadsheet tabs. The tool also allows update tracking. I highly recommend it.

Here is the Link: https://flightsim.to/file/1572/msfs-addons-linker

Cheers Anton.

Been using it for a couple of weeks now and the developer is vey helpful if you have a question. There was an update yesterday, too!

Being able to create subfolders and allowing to select what you want to run is fantastic for any particular session is saving a lot of time waiting for the sim to load.

Martin

Martin Parr

Retired professional yacht skipper for vessels up to 46m

 

System: Omen 40L GT13-0054na Gaming PC; Windows 11 Home  64-bit OS; Intel Core i9-10900K CPU @ 3.7GHz; RAM 32GB; Samsung S34J55x Monitor 3440x1440 @75 Hz Resolution; NVIDIA GeForce RTX 4080 Ti. MSFS P/D; TM Pendular Rudder Pedals, TM Warthog Hortas Throttle/Joystick Combo.

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3 hours ago, antonvs said:

Hi Michael, not sure you would not have seen this but a developer has come to our rescue with a tool called "MSFS Addons Linker" which in essence allows keeping addons in a root folder of your choice with any number of nested folders while the tool creates Symbolic links to the MFS Community folder.

Thanks for the hint. Yes, I learned about the linker before. I have been reluctant so far to add another administration tool which I was in hope we would get rid of in MSFS, finally. So it's again not only shifting into the Community folder but opening the Linker and registering the addon, as before with SimStarter. Next, I will have to select profiles depending on where I want to fly etc.

I just was in hope we would get rid of this Prepar3d-style inheritance, but I'm afraid we will not. It's the same with MSFS being said now to open for 3rd party weather engines which supposedly will have to be updated with every new subversion. Shader modifiers and whatnot will certainly follow.

Initially, I was in hope MSFS would contain all this (including a smart addon manager) and our addons would restrict to sceneries and planes, but in a year's time we will meet again all the legacy plethora we had in Prepar3d.

I'm afraid I'll have to follow this path.

Kind regards, Michael 

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Michael-

After discussing this with @Bert Pieke who is an advocate, I’ve adopted this approach. It requires planning each session but seems to work quite well. He’s invariably right about such things.

C

Best-

Carl Avari-Cooper

1 hour ago, cavaricooper said:

Michael-

After discussing this with @Bert Pieke who is an advocate, I’ve adopted this approach. It requires planning each session but seems to work quite well. He’s invariably right about such things.

C

I don't disagree at all, and moreover we have to be thankful to people taking their time to develop such tools.

I just see my initial high hopes for an easily managed simulator to fizzle out more and more.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Michael-

Keeping everything updated (including deleting and re-installing, now in my MSFS ADDONS folder) has become very much like P3D, except with the constant flux of the sim platform, perhaps little worse.

If they are ever to get to where it is plug-and-play, everything will need to go through the marketplace, including all freeware, and everything will have to subscribe to a rigid set of update notifications. That is really the only way forward. We seem to be far from there at the moment...

C

Best-

Carl Avari-Cooper

The market place is a nightmare. So is the content manager in game. You can not sort it, and it takes ages to scroll through it all...

2 hours ago, cavaricooper said:

Michael-

Keeping everything updated (including deleting and re-installing, now in my MSFS ADDONS folder) has become very much like P3D, except with the constant flux of the sim platform, perhaps little worse.

If they are ever to get to where it is plug-and-play, everything will need to go through the marketplace, including all freeware, and everything will have to subscribe to a rigid set of update notifications. That is really the only way forward. We seem to be far from there at the moment...

C

When the XBOX version releases the ONLY place will be the Marketplace. You cannot user install mods on consoles. That will make it simple.

CJ

I don’t plan on ever using the XBox version, so unless it’s for all platforms that won’t help me... perhaps they will tighten up the ecosystem requirements then...

C

 

Best-

Carl Avari-Cooper

6 hours ago, Ianrivaldosmith said:

The market place is a nightmare. So is the content manager in game. You can not sort it, and it takes ages to scroll through it all...

I agree, it’s far from great, but we are fast becoming content managers ourselves. Keeping up with the various developers and their updates is becoming a daily task, spread across a dozen sites... and counting.

I know these are first world issues, but I was really hoping that this sort of backend would vanish.

Ah well...

C

Best-

Carl Avari-Cooper

23 hours ago, pmb said:

Thanks for the hint. Yes, I learned about the linker before. I have been reluctant so far to add another administration tool which I was in hope we would get rid of in MSFS, finally. So it's again not only shifting into the Community folder but opening the Linker and registering the addon, as before with SimStarter. Next, I will have to select profiles depending on where I want to fly etc.

I just was in hope we would get rid of this Prepar3d-style inheritance, but I'm afraid we will not. It's the same with MSFS being said now to open for 3rd party weather engines which supposedly will have to be updated with every new subversion. Shader modifiers and whatnot will certainly follow.

Initially, I was in hope MSFS would contain all this (including a smart addon manager) and our addons would restrict to sceneries and planes, but in a year's time we will meet again all the legacy plethora we had in Prepar3d.

I'm afraid I'll have to follow this path.

Kind regards, Michael 

Everything points out that they didn’t make any thorough diagnostic of what was good and bad in existing sims, what were the most common requests from simmers. A focus group of a dozen seasoned simmers would have put some hard light onto the points you mention. To see for instance that that fsuipc or a file organizer are still a need is flabbergasting. Add to that their deafness during the alpha and I do not believe anymore the fable that they scour the forums to hear what we say. I suppose that that they have a junior PR staff looking around and reporting when we yell too much, thats it. 

That does not preclude MSF to be a lovely sim  (if not somewhat frustrating ) with significant advances over the older competition and to have the potential to be a great sim.  Future will tell.

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

I take it the 29 October update is delayed.... due to the patch fiasco. 

Down loaded update 1.10.7.0 yesterday and still find control of the various aircraft are far from normal aircraft would be. It is almost as if the development team are devoid of anybody who knows how aircraft actually fly. For years Microsoft had flight simulators that operated as normal aircraft do, whereas this msfs should not at the moment be called a flight simulator. Having said that, the graphics and sceneries are excellent. If anyone purchases this so called simulation expects it to function as an aircraft simulator, the purchase is a waste of money. This comment is from someone who has been flying real aircraft all of his life and used Microsoft flight simulators from 1970 odd in the Bruce Artwick days on early computors.

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