October 31, 20205 yr This is the improvement project for the MSFS default G36. It all started as a simple edit of some configuration files but it has since grown into a fully-fledged modification that improves all aspects of the default G36 and introduces new features. This was made possible with the help of the community consisting of both enthusiasts and G36 pilots (for a list of contributors, see the end of this post). ----Current version: 0.6 This update adds an all-new engine start simulation to the G36, a working electric fuel pump, more activated and functional switches, updated flight dynamics, system improvements and better lighting effects. If you are using Robert Young's turbo-normalized version, see below in this post for a patch that adds this mod's system improvements to the turbo-normalized G36. ---- Features: Flight dynamics/performance Adjusted climb and cruise performance to match the Bonanza G36 POH charts. Adjusted flap and gear drag Slightly reduced pitch effect due to elevator deflection + propwash Slightly increased nosewheel steering angle Added drag due to cowl flaps. This causes a 3-4 kts cruise speed loss. Decreased yaw sensitivity by lowering deflection rate as a function of speed Increased overall stability: less 'twitchy' feeling Engine & Fuel system Completely overhauled engine parameters: realistic fuel flow, mixture-EGT interaction, engine performance at all pressure altitudes. Simulation of the electric fuel pump More advanced simulation of engine startup: Cold starts: correct use of the fuel pump, throttle and mixture required depending on engine and ambient temperature Under some conditions, idling the engine too soon after start may cause it to quit. Flooded engine: pumping too much fuel to the engine may cause it to ignite slower or not at all. Flooded engine start procedure (mixture low/cut, throttle halfway) may resolve this. A hot engine running idle with little airflow may quit because the fuel evaporates. (Hotstarts WIP) Systems Added new working systems and switches: Airco (has a negative effect on engine performance, you will see a few kts lower cruise speed) Airco and ventilator switches are functioning and part of the electrical system Annunciator test Electrical system overhaul: Completely revised electrical buses: all individual systems hooked up to the correct bus Bus tie logic added Correct voltage indications of BUS2 due to reverse current blocking diodes Correct alternator loads Made all indications smooth, rather than instant jumps to a new value Autopilot tweaks Fixed holding the wrong altitude at non-standard atmospheric pressures Max pitch and bank angles adjusted for smoother AP behaviour (Note in latest game update 1.10.7.0 this is broken for vs mode) Added maximum and minimum IAS_ref speeds for FLC mode Adjusted autopilot PIDs Integration with the Working Title G1000 mod, with customized ENGINE, LEAN and SYSTEM pages. Completely redone G1000 annunciators: all annunciators of the real G36 were implemented (except for door open warnings) Corrected fuel gauge scale Textures & effects Including the latest version of [Uwajimaya's lighting mod](https://uwajimaya.github.io/FS2020/) Corrected decals (e.g. shoulder hardness -> harness) Checklists Interactive checklists for every stage of your flight that follow the POH ---- Installation: 1: Download and install the latest version of the Working Title G1000 mod 2: Download and unzip the folder 'z-bonanza-g36-improvement-project' in your MSFS Community folder Important note: make sure that the mod is loaded AFTER the G1000 mod. Mods are loaded in alphabetical order. The release versions therefore have 'z-' at the beginning of the folder name to automatically ensure a correct loading order. For contributors: if you have installed the mod from your fork or local clone you have to manually ensure the loading order is correct. This is what it should look like: Download links: Working Title Releases G36 Improvement Project 0.6 Are you using or do you want to use Robert Young's turbo-normalized mod? Use the below patch, which only adds the system enhancements of the improvement project to the turbo mod. It should ne loaded after Robert's mod, which should happen by default if you haven't changed any folder names. NOTE: do not use in conjunction with the 'full' version of the mod! Either have the turbo-normalized version or the naturally aspirated G36 installed! You may want to try this solution to have them both, but this is at your own risk. G36 Improvement Project 0.6 TURBO PATCH ---- FAQ's: Q: I am not seeing the engine pages in the G1000? A: Make sure to download the Working Title G1000 mod (download link on main page in the description). Also ensure a good load order as explained under installation instructions Q: The manifold pressure shows 'NaN'? A: Make sure to download the Working Title G1000 mod (download link on main page in the description). Also ensure a good load order as explained under installation instructions Q: The mod isn't working? A: First make sure the load order is correct as per installation instructions. If the problem persists, it is usually due to a conflict with another mod in the community folder. The best thing is to remove all other mods and slowly add them to see what causes the conflict. Aircraft, gauge and lighting mods are the prime suspects. Q: The engine won't start? A: Since v0.6, the engine start is modelled. Fuel must be pumped to the engines, cold engines need to warm up and overuse of the fuel pump and throttle prior to engine start may cause it to flood. If you correctly follow the start procedures, the engine should almost always start on the first try, unless under extreme conditions. If your engine is flooded, setting the mixture low (~20%) and the throttle about halfway to clear the excess amount of fuel efficiently. Note in reality the mixture is cut for this procedure, but the sim is hardcoded not to start with the mixture at 0% Q: My engine quits after landing? A: Fuel may evaporate in a hot engine at low speeds and idle throttle. This could occur on a very hot day when coming to a stop after landing. Use of the cowl flaps on approach and landing is advised under these conditions. Q: My engine quits right away when starting on the runway? A: This mod is designed for cold and dark starts. The sim initializes the CHT as equal to the ambient temperature. Furthermore, the amount of fuel pumped to the engine initializes as 0. Hence, the engine start/run conditions are not met and the engine will shut down. Follow the start-up procedure to restart the engine. Q: The annunciator test button is stuck? A: This happens when you left click outside the clickbox and then hover your mouse over the button and release. Do the same thing to resolve the problem. Q: The AC Blower switch doesn't work? A: Unfortunately there is something wrong with the animation. We have to wait for Asobo to fix this, but since this button was (inop.) by default don't hold your breath. If you click it, it does actually work. You can see it increases the electrical BUS1 load slightly. ---- Our contributors (by their MSFS Forum name) FrettFS, CaptMatto, Coppersens, Uwajimaya, dciskey, Matchrocket, JuiceBox7535, jonasbeaver, Exp232, nickc95, GuiFarias31 and MrTommymxr (please contact me if you are not in this list while you should be!) Special thanks to kaosfere4829 from the Working Title team for the cooperation on integrating the G1000 mod! ---- There is a development build that includes the latest changes that we push to the git repository. Note that this build may have issues. If you want to join in on testing or development, please conduct your tests/make pull requests using this version. G36 Improvement Project experimental branch Edited October 31, 20205 yr by FrettFS
October 31, 20205 yr Does this work with v1.10.7? Also I don’t believe the G1000 nor the turbo G36 have been updated yet. Edited October 31, 20205 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
October 31, 20205 yr Author 3 minutes ago, Dillon said: Does this work with v1.10.7? Also I don’t believe the G1000 nor the turbo G36 has been updated yet. G1000 was updated to 0.3.2, which is the compatibility update for v1.10.7 I tested the turbo mod with this patch. It should be working unless I missed something!
October 31, 20205 yr 4 minutes ago, FrettFS said: G1000 was updated to 0.3.2, which is the compatibility update for v1.10.7 I tested the turbo mod with this patch. It should be working unless I missed something! +2 Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
October 31, 20205 yr 21 minutes ago, FrettFS said: Important note: make sure that the mod is loaded AFTER the G1000 mod. Mods are loaded in alphabetical order. Was not aware of the alpha order consideration. Many of us are using the MSFS Addons Linker, which allows storing mods elsewhere and linking to them with shortcuts in the Community folder. Does the alphabetical order apply to the shortcuts? Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
October 31, 20205 yr 24 minutes ago, FrettFS said: Since v0.6, the engine start is modelled. Fuel must be pumped to the engines, cold engines need to warm up and overuse of the fuel pump and throttle prior to engine start may cause it to flood. If you correctly follow the start procedures, the engine should almost always start on the first try, unless under extreme conditions. If your engine is flooded, setting the mixture low (~20%) and the throttle about halfway to clear the excess amount of fuel efficiently. Note in reality the mixture is cut for this procedure, but the sim is hardcoded not to start with the mixture at 0% This totally reminds me of A2A Simulations and Simcoders. WOW! Seriously thank you!
October 31, 20205 yr Author Just now, fppilot said: Was not aware of the alpha order consideration. Many of us are using the MSFS Addons Linker, which allows storing mods elsewhere and linking to them with shortcuts in the Community folder. Does the alphabetical order apply to the shortcuts? I haven't used the MSFS Addons Linker yet, so I am unable to answer that question. In case it uses another system to determine load order, make sure that the mod is loaded after the G1000 and/or The Turbo-normalized mod if you are using the patch version!
October 31, 20205 yr 1 minute ago, fppilot said: Was not aware of the alpha order consideration. Many of us are using the MSFS Addons Linker, which allows storing mods elsewhere and linking to them with shortcuts in the Community folder. Does the alphabetical order apply to the shortcuts? Good question I setup MSFS add on linker last night. I’ve always have G1000 like at the top of my list in community by prefixing the folder with number 1. Last night I fired up Robert Young G36 mod after updating to latest g1000. It only had ENGINE option on MFD? Thomas Derbyshire
October 31, 20205 yr Author 5 minutes ago, EvidencePlz said: This totally reminds me of A2A Simulations and Simcoders. WOW! Seriously thank you! I programmed it using XML modelbehaviors so it is not nearly as advanced as A2A/Simcoders. But the basics are there and it gives the desired effect without being very complicated under the hood! Also, some tweaking may be required, so we're open for suggestions and feedback! Edited October 31, 20205 yr by FrettFS
October 31, 20205 yr 19 minutes ago, sidfadc said: Good question I setup MSFS add on linker last night. I’ve always have G1000 like at the top of my list in community by prefixing the folder with number 1. Last night I fired up Robert Young G36 mod after updating to latest g1000. It only had ENGINE option on MFD? Appears to work OK with shortcuts from the Addons Linker. I reworked my folder names and here is the result in Community. So if the shortcuts load like the mods load then this should be good. I have the avionics mods loaded earlier. The Turbo Bonanza is last. ============================= Edited October 31, 20205 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
October 31, 20205 yr Love to see this. Haven't tried it yet, but as someone who isn't personally interested in the turbo Bonanza (just turbo aircraft in general), I say hanks for the effort here!
October 31, 20205 yr As a little bit of background as to why the load order matters for this particular mod, the WT G1000 uses a new file, named WTEngineDisplay.xml, to define the "enhanced" engine pages. This helps us fall back gracefully to the default configuration if a particular plane hasn't been modified to work with it. We currently only ship one for the G36 with the mod itself. It uses values that @FrettFS changed, so he ships an altered version of that file with the Bonanza that lines up with the changes made in the mod. Unfortunately, due to the way the load order works, if the G1000 loads after the G36 it will use the wrong version of that file. (We've thought about possible ways to work around this, because worrying about load order sucks and it's not something people should have to do, but haven't come up with anything that's both simple and effective yet.) At any rate... Using Addon Linker won't change the load order, the links it creates in the community directory have the same name as the mod in the addon directory, so even using that you'll need to make sure you have a name set that will preserve the needed order.
October 31, 20205 yr Needs a turbo! Or a tradewind conversion turboprop 🙂 Edited October 31, 20205 yr by Flyfaster_MTN002 SAR Pilot. Flight Sim'ing since the beginning.
October 31, 20205 yr 3 hours ago, Flyfaster_MTN002 said: Needs a turbo! Or a tradewind conversion turboprop 🙂 Then just get Robert Young’s turbo normalized version...
November 1, 20205 yr 12 hours ago, FrettFS said: Added new working systems and switches: Airco (has a negative effect on engine performance, you will see a few kts lower cruise speed) Airco and ventilator switches are functioning and part of the electrical system Does this include cabin heat? It's gotten pretty frigid inside my G36 flying up around Alaska with no working cabin heat! AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals
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