Jump to content
Sign in to follow this  
holliwutt

PREPAR3D V5.1 HOTFIX 1 NOW AVAILABLE

Recommended Posts

Just now, Damian Clark said:

We've reduced it significantly further with ASP3D (releasing soon) by using some synthesis/cloud type selection logic

Damian, let me tell you I love your products and your professional work and I couldn't sim without it. Thank you, sir!

  • Like 9
  • Upvote 3

Share this post


Link to post
2 hours ago, MarkW said:

Does this also backup all keboard assignments?  I use FSUIPC for controls but always lose my keyboard shortcuts....or more importantly the items I delete as they cause issues.

Yes, it does.

  • Upvote 1

- Harry 

i9-13900K (HT off, 5.5 GHz, Z690) - 32 GB RAM (DDR5 6400, CAS 34), RTX 3090Windows 11 Pro (1TB M.2) - MSFS 2020 (MS Store, on separate 4TB M.2).

 

 

 

Share this post


Link to post
16 minutes ago, Damian Clark said:

Grid issues have been reduced overall, but not completely eliminated.  We've reduced it significantly further with ASP3D (releasing soon) by using some synthesis/cloud type selection logic to limit/remove the scenes which really appear gridded, but it can still happen in some cases especially with camera directly above or below aircraft.  I think moving forward this will be further improved both in stock P3D as well as with add-ons

Damian, with EA on, one can have multiple cloud layers with your program right?


Eric 

 

 

Share this post


Link to post
17 minutes ago, Damian Clark said:

Grid issues have been reduced overall, but not completely eliminated.  We've reduced it significantly further with ASP3D (releasing soon) by using some synthesis/cloud type selection logic to limit/remove the scenes which really appear gridded, but it can still happen in some cases especially with camera directly above or below aircraft.  I think moving forward this will be further improved both in stock P3D as well as with add-ons

You guys are FS rock stars. Thanks for all your work.

  • Like 3
  • Upvote 1

Share this post


Link to post

Looks like most of bugs were actually fixed. EA seems to be working correctly with ASP3D RC2. The sim is back to normal and looks good.

  • Like 4
  • Upvote 2

Share this post


Link to post
15 minutes ago, B777ER said:

Damian, with EA on, one can have multiple cloud layers with your program right?

Yes.  We've specifically redesigned things (from RC1) to better support multiple layers without conflict problems in EA mode.

  • Like 11

Damian Clark
HiFi  Simulation Technologies

Share this post


Link to post

I'm really looking forward to go with HF1.

Do weather transitions now occur smoothly?

Karl

  • Like 1

i9-9900K@5,0   |  32GB 3200  |  2080TI  |  4K 55"  |  MSFS | P3D V5

Share this post


Link to post
1 hour ago, Rafal said:

Damian, let me tell you I love your products and your professional work and I couldn't sim without it. Thank you, sir!

i love damians products too, but hey rafal you need to help me get PMCO working again , since i moved to 5.1 it wont work, sorry i know this is wrong forum, actually wrong website 🥵


ROG Crossair Hero X670e , 7800X3D, TUF 4090 , X4 NVME's. OS on a 2TB 980 Pro , MSFS on " 2TB WD Black , G Skill F5 32 GB RAM  6000 ( allegedly) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120/144 Hz ( allegedly ) TV, Warthog Stick and TCA Captains throttle ( full pack) Logitech / Saitek Rudder Pedals , Streamdeck XL / Streamdeck +

Share this post


Link to post
1 hour ago, fakeflyer737 said:

No need to install REX Sky Force if I TURN ON EA correct? 

 

yes no need if EA is fixed that is ?


ROG Crossair Hero X670e , 7800X3D, TUF 4090 , X4 NVME's. OS on a 2TB 980 Pro , MSFS on " 2TB WD Black , G Skill F5 32 GB RAM  6000 ( allegedly) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120/144 Hz ( allegedly ) TV, Warthog Stick and TCA Captains throttle ( full pack) Logitech / Saitek Rudder Pedals , Streamdeck XL / Streamdeck +

Share this post


Link to post
6 hours ago, Chapstick said:

There's simply no way you're ever going to be able to use 4096 textures on an 8GB card in V5 with any sort of decent add-on stack. Sorry. I have an 8GB card and can barely even run at 2048. This is not something LM deems they need to "fix," it's simply a consequence of moving to DX12.

Just curious, what would that "fix" be?


Alan

Share this post


Link to post

just saying some people are state there is still objects bleeding through clouds , airport objects mainly, but cant confirm as i have not installed the hotfix yet !


ROG Crossair Hero X670e , 7800X3D, TUF 4090 , X4 NVME's. OS on a 2TB 980 Pro , MSFS on " 2TB WD Black , G Skill F5 32 GB RAM  6000 ( allegedly) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120/144 Hz ( allegedly ) TV, Warthog Stick and TCA Captains throttle ( full pack) Logitech / Saitek Rudder Pedals , Streamdeck XL / Streamdeck +

Share this post


Link to post
7 hours ago, simbol said:

Nope.. I will repeat it again, I recommend ALL COMPONENTS

With scenery, this means all 8-10.cab files right?

Share this post


Link to post

Content wasn't changed, was it?

Karl


i9-9900K@5,0   |  32GB 3200  |  2080TI  |  4K 55"  |  MSFS | P3D V5

Share this post


Link to post

Release notes suggest that LM not only changed buildings in order to prevent shining through haze but also airport vehicles.

This, in my opinion implies that als airplanes could possibly suffer from this.

Any of you ever saw an airplane shining through haze?

Karl


i9-9900K@5,0   |  32GB 3200  |  2080TI  |  4K 55"  |  MSFS | P3D V5

Share this post


Link to post
10 minutes ago, kaha said:

Content wasn't changed, was it?

Karl

Probably because Simbol was saying to change content and scenery also.


I5 9600k@ 4.8ghz    rx580 limping-along   2x  23" 1080P Monitors

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...