December 14, 20205 yr 1 hour ago, Greazer said: If the CTD issue is repeatable in plane maker, it should be identified and patched for good, and released with 24 hours. So far this has been months and the saga goes on and on. Took them about 2 or 3 days to get back and say they couldn't recreate it. and when I checked it is timing related I havent pushed it because. 1. its planemaker, hopefully we have an entirely new version really soon, that will have its own, more important bugs to fix 2. most of the planemaker stuff we do actually uses VSCode or Kate, the worst bug in planemaker is it nukes version control - see 1. 3. not clicking fullscreen while its loading the 3d panel is easy enough. 4. They have better things to be doing with their time. like trawling aftermath logs and polishing xp12. 5. Not sure I can recreate it now, because this new machine is so fast its probably not possible to reach the maximise button in time anyway. 6. I have better things to do with my time, like work out how best to reduce this framerate. Edited December 14, 20205 yr by mSparks AutoATC Developer
December 14, 20205 yr Commercial Member I quoted the wrong post. I was actually referring to Greg073's post. My bad. Edited December 14, 20205 yr by GoranM
December 14, 20205 yr 1 hour ago, Brian Mackie said: That, alas, is beyond my current skill set, although I promise to try. I bought XP to help improve my realtime recreational flying, not to design scenery. Hi Brian, I think if you can fly an airplane (especially in real life) you can also improve airports in WED - I made extensive tutorials that really hold one´s hand in every step. The whole process is actually not that difficult, even though there is a learning curve. There is currently very little we can do to make airport buildings look as diverse as they do in real life - we have to work with a subset of buildings (called the Terminal kit) that really only allows 4 variations. However making an airport that really looks like the real thing (including custom modeling and texturing) takes a magnitude of time longer than making one for the Scenery Gateway...and is a lot more complex, too (requires use of a CAD program). That is why there are very few really high quality big airports downloadable for free. Here is the link to the WED tutorials: https://www.youtube.com/watch?v=-M32Mui3HiE&list=PLGRsg_6rB1D4vm0UHvHm6J-rvIyUBGN_K
December 14, 20205 yr 2 hours ago, Brian Mackie said: Dear mjrhealth, my hope for airports in XP that look roughly like the ones I use in real time are clearly of less interest to a bush pilot. After all, one bush looks much like another. But I like arriving at reasonably familiar, simulated airports that don’t look just like the concrete blockhouses I departed from. Sometimes I spend a lot of time at airport aprons, with pre-flight checks and so on. And who needs gratuitous, sarcastic advice to become an airport designer from the likes of Bjoern? As for GoranM’s comment about overclocking in relation to an airport, what on earth was that about? Instead, Janov makes a measured and positive suggestion: that I or others edit use WED to enhance airports. That, alas, is beyond my current skill set, although I promise to try. I bought XP to help improve my realtime recreational flying, not to design scenery. So did i. Ybbn was my biggest project now redoing yssy. Whic us even bigger. I cant stand flying into empty airports so like many i do something about it. Wed Takes time to master but you have to start somewhere. Got few under my belt now. Uts mt little contribution to the community.
December 14, 20205 yr 21 hours ago, Janov said: I think it can safely be said that the Gateway system is one of THE greater achievements of X-Plane and one of the things that is giving XP a leg up on MSFS. It sure is. Hunting updated airport layouts for FSX was a royal PITA. Still, I'd love to be able to obtain a global Gateway airport package more frequently than with every odd update. 17 hours ago, Brian Mackie said: And who needs gratuitous, sarcastic advice to become an airport designer from the likes of Bjoern? You've complained about unrealistic gateway airports and I told you in my charming berliner tongue that it's all a matter of avilable art assets, which are implemented by Laminar and Laminar only. So in order to have more Lego blocks to build more realistic airports from, Laminar staff needs to make more, but that requires more (hu)manpower. 17 hours ago, Brian Mackie said: Instead, Janov makes a measured and positive suggestion: that I or others edit use WED to enhance airports. That, alas, is beyond my current skill set, although I promise to try. WED is fairly easy to learn. It really can't hurt to try. 17 hours ago, Brian Mackie said: I bought XP to help improve my realtime recreational flying, not to design scenery. When I bought XP, I swore to only use and never devleop for it and yet, I spend most of my time coding scripts to improve it. Things just happen like that. I wouldn't wonder if you ended up so engrossed WED that your part of the globe got some comprehensive airport scenery updates. Edited December 14, 20205 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
December 14, 20205 yr 40 minutes ago, Bjoern said: It really can't hurt to try. Like crack cocaine. just slightly more addictive. Edited December 14, 20205 yr by mSparks AutoATC Developer
December 15, 20205 yr OK folks, thanks for all the useful comments and advice - and I'll have a go with WED, if only to bring some order to ground traffic at the bespoke NZWN.
December 15, 20205 yr While the gateway is a decent idea, the terminals are too mundane and grey and alike looking. Need to give devs more power to design unique buildings. And the Wed editor needs an overhaul for quick and powerful editing. http://youtube.com/c/Greazer
December 15, 20205 yr 1 hour ago, Greazer said: While the gateway is a decent idea, the terminals are too mundane and grey and alike looking. Need to give devs more power to design unique buildings. And the Wed editor needs an overhaul for quick and powerful editing. Big improvement over teh original.
December 20, 20205 yr Don't know if this is because of the beta but tried a night landing at Justsim LFLL with Active Sky XP and with a dense fog, a literally black "tiled" ground appeared at 100ft above the ground with no runway light.. too much, too soon....
December 21, 20205 yr On 12/15/2020 at 7:34 AM, Greazer said: While the gateway is a decent idea, the terminals are too mundane and gray and alike looking. Need to give devs more power to design unique buildings. Yep. True. LR has been asked very often to improve that. They do far too little steps when it comes to those details. I would guess it does not take a good developer more than a week to equip X-Plane with great terminal buildings and towers. X-Plane currently does not even have a fire truck. Paul Schmidt We're fools to make war on our brothers in arms.
December 21, 20205 yr Commercial Member LR has more pressing matters to deal with than terminal buildings and fire trucks.
December 22, 20205 yr 8 hours ago, GoranM said: LR has more pressing matters to deal with than terminal buildings and fire trucks. Nice to see these silly Vulcan issues fixed so we can go on. Did notice that AMD and Nvidia divers are releasing minor Vulkan updates with each new driver
December 22, 20205 yr Moderator I'm still getting a crash when exiting on Mac OS Big Sur.. Anyone else getting this issue? A minor annoyance, but something that is consistently happening (Bug has been reported)
December 22, 20205 yr 12 hours ago, GoranM said: LR has more pressing matters to deal with than terminal buildings and fire trucks. Yes, that's their problem. Obviously, you too do not care about those issues. I thought so too. After all, this is a flight simulator. But when I started WED work I got a bit angry about missing stuff. The current terminal kit is nice, but far from perfect. Paul Schmidt We're fools to make war on our brothers in arms.
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