January 12, 20215 yr Commercial Member 1 hour ago, tonywob said: What flight sim engine currently does all that smoothly and correctly? The CPU power for that, either doesn't exist for home PC's, or is so far out of reach for the vast majority of people's budgets, that it wouldn't even be a consideration for Asobo or Laminar to take advantage of. Greazer is one of those people that wants silky smooth performance, backwards compatibility, life-like graphics that should fool the user into questioning whether or not the sim is actually real life, and that would bring a 3090 to it's knees...all on a budget PC that anyone can afford. He will never be satisfied. @Greazer lower your expectations. (I'll give you the benefit of the doubt that you are not trolling)...You're only setting yourself up for disappointment. Edited January 12, 20215 yr by GoranM
January 12, 20215 yr On 1/10/2021 at 12:10 AM, GoranM said: Out of genuine curiosity, are people really interested in having things like this done properly?? I mean, I've seen some really unusual requests from people to have specific visuals implemented into a flight sim, but correctly modelled and positioned terminal building piping? That's not the point. It is just one small detail done in the wrong way again or not at all. Does it matter? Well, if you consider the simulation as a test bed for plane-maker, it doesn't. Paul Schmidt We're fools to make war on our brothers in arms.
January 12, 20215 yr 9 hours ago, tonywob said: If you're wanting the world to look like Red Dead Redemption 2 then you should probably come back in about 50 years or so Nooooooooooooooo, oh man you killed my dream! 🙂 Side note, I compared the same ORBX airport (KORS) in the two sims and the difference is quite dramatic in favour of the other sim. Hopefully the next version of XP can somewhat improve things while keeping its stronger points and most importantly without having to repurchase the same sceneries again. By the way just seen that a new Vulkan enabled version of X-Vision is out. Edited January 12, 20215 yr by peroni
January 12, 20215 yr On 1/9/2021 at 11:38 PM, flyingpauls said: And then, I do know how to program a bit, believe me. But I am not talking about programming a flight simulator on my own. I am talking about how to put pipes on top of a roof of a terminal building properly instead of measuring its height from the ground and make it float on uneven airports. Things like that. Maybe also a proper look of the skies obeying the astronomical facts. Indeed, I think I could even find a more clever way to position auto-gen houses along roads. If you can't sell your skills and ideas to Laminar, you can apply them here: https://www.flightgear.org/ On 1/10/2021 at 6:32 PM, mSparks said: OTOH, I think LR are going to have quite the challenge besting what can already be achieved with a little extra freeware. Combine Winterizer tiles with SAM Seasons or Four Seasons (seasonal autogen/overlay objects) for a more homogenuous look. On 1/11/2021 at 1:04 AM, mSparks said: which is the dilemma, because the only things not default visuals there require graphics language support macs do not have. If you mean OpenGL, Zink (OpenGL -> Vulkan/Metal) is making big strides. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
January 12, 20215 yr I watched yesterday an early Beta version of 2016. I like the autogenerated objects quite a lot, considering the sim aspect beeing most important. Night and sunset is very far ahead.
January 13, 20215 yr 7 hours ago, Bjoern said: Zink thats been mentioned a few times on the developer slack, so under serious consideration, I just yesterday had quite the back and forth with sid around just how and why mac os graphics is so [words only used by developers talking about computers] (405 replies last count) but still, the situation is that right now, there doesn't seem to be a practical way to keep mac graphics on par with windows and linux, and there are big question marks (at least from where I stand) over when or even if it becomes practical. One of those Ill be very very happy to be proven me wrong. AutoATC Developer
January 13, 20215 yr 12 hours ago, Bjoern said: If you can't sell your skills and ideas to Laminar, you can apply them here: https://www.flightgear.org/ Point missed again. I do not want to sell my skills and ideas. I give them away freely. Like almost all software I do, by the way. I get paid sufficiently. The point is that LR would not even consider my code for e.g. correct astronomical representation of sun and moon if I gave it to them for free. They are not interested in that kind of stuff. By the way, you cannot do it with an external plugin, at least not without hooking the drawing engine. Here is another example: I wished I had the option to zoom only with the right mouse key pressed, just like when looking around, in X-Plane. It is the most logical thing to do. It would prevent a lot of annoying problems with dials. You cannot do that with any amount of programming from the outside. It has to been in the LR code. But LR did not even react to that suggestion. X-Plane is perfect, isn't it? Paul Schmidt We're fools to make war on our brothers in arms.
January 13, 20215 yr 2 hours ago, flyingpauls said: Point missed again. I do not want to sell my skills and ideas. I give them away freely. Like almost all software I do, by the way. I get paid sufficiently. The point is that LR would not even consider my code for e.g. correct astronomical representation of sun and moon if I gave it to them for free. They are not interested in that kind of stuff. By the way, you cannot do it with an external plugin, at least not without hooking the drawing engine. Here is another example: I wished I had the option to zoom only with the right mouse key pressed, just like when looking around, in X-Plane. It is the most logical thing to do. It would prevent a lot of annoying problems with dials. You cannot do that with any amount of programming from the outside. It has to been in the LR code. But LR did not even react to that suggestion. X-Plane is perfect, isn't it? ESCELLENT Post ! I would give you 100 Likes if I could 🙂 You put the finger in exactly what "touches" my heart regarding Austin's sim. Yesterday I was very happy when I read the Navigraph results, to see XP11 positioned so well, I'd say, if normalization could be applied, almost ex-aequo with MFS ! I sincerely whish XP12 can raise the bar even more for X-Plane, but just as you, I really think Austin and his team must start embracing suggestions and offers like yours ... Edited January 13, 20215 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
January 13, 20215 yr 2 hours ago, flyingpauls said: But LR did not even react to that suggestion. I think they get roughly 100 suggestions every day. Most of them are good and it would be nice to implement them. They have less than 5 people working on the code of X-Plane. You do the math of how much they would get done if they reacted - let alone try to implement - to all of those suggestions?
January 13, 20215 yr Commercial Member 2 hours ago, flyingpauls said: Point missed again. I do not want to sell my skills and ideas. I give them away freely. Like almost all software I do, by the way. I get paid sufficiently. The point is that LR would not even consider my code for e.g. correct astronomical representation of sun and moon if I gave it to them for free. They are not interested in that kind of stuff. By the way, you cannot do it with an external plugin, at least not without hooking the drawing engine. Here is another example: I wished I had the option to zoom only with the right mouse key pressed, just like when looking around, in X-Plane. It is the most logical thing to do. It would prevent a lot of annoying problems with dials. You cannot do that with any amount of programming from the outside. It has to been in the LR code. But LR did not even react to that suggestion. X-Plane is perfect, isn't it? Ben and Austin have always been open about having things added to X-Plane. They may not always hire people to add certain ideas, due to the sheer volume of features people ask for, but they welcome any and all 3rd party plugins. And if it isn't possible because something isn't accessible, all you have to do is ask them to allow you to write to a specific area of the sim, and they will almost always accomodate you.
January 13, 20215 yr Janov, in terms of core features, specially those that interest me the most in a flightsim, the number of team members actually working on it's coding is usually reduced. I wouldn't be admired to see only one, maybe at most two guys working in that at ASOBO, because it means you have ( should have ) a solid understanding of aerodynamics ... Same applies for DCS World, IL2... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
January 13, 20215 yr One thing to keep in mind is that usually most of the people making suggestions or looking for features in X-Plane believe that this feature is THE MOST IMPORTANT feature in any flight simulator and NEEDS TO BE IMPLEMENTED right away to make X-Plane a great success 😉
January 13, 20215 yr 2 hours ago, flyingpauls said: Here is another example: I wished I had the option to zoom only with the right mouse key pressed, just like when looking around, in X-Plane. It is the most logical thing to do. It would prevent a lot of annoying problems with dials. For years, lots of people have been requesting mouse wheel zooming (without mouse clicks) to Ben, and he always hesitated because, as you pointed out, of possible problems with dials. Then he finally seconded the community request. So, as you can see, people ask everything and its opposite. I'm perplexed by your post, nobody here is saying that X-Plane is perfect, and you suggest that it is not open enough to modifications by 3rd parties, while it actually is the most open and modifiable flight sim of them all! Especially compared to MFS which is way more locked down... "Society has become so fake that the truth actually bothers people".
January 13, 20215 yr 30 minutes ago, Murmur said: For years, lots of people have been requesting mouse wheel zooming (without mouse clicks) to Ben, and he always hesitated because, as you pointed out, of possible problems with dials. Then he finally seconded the community request. So, as you can see, people ask everything and its opposite. I'm perplexed by your post, nobody here is saying that X-Plane is perfect, and you suggest that it is not open enough to modifications by 3rd parties, while it actually is the most open and modifiable flight sim of them all! Especially compared to MFS which is way more locked down... Well, probably he's complaining about the time and energy spent ( for years ) trying to make some stuff reach the decision point at LR development, and I guess you're well aware of that... well, I am too... Many times have I given up even trying to... Austin - should be pointed out because it's not usual in other sims - always replies to my emails, but sometimes he takes that "irritating" - it's correct the way it is - approach 😕, or simply finds the suggestion really very low priority wise... We were debating torque for years ! Now we have a similar argument regarding ground effect because he found same rather peculiar effects and math that reproduced the effect on the Classical 707 could be widly applied to pretty much any fixed wing aircraft 😕 ... Will it be fixed for XP12 ? I'm not even bringing the usual claim of at least a proper Moon and Sun lighting depending on date & time ( alas, we do not have a perpetual calendar in XP ... ) So yes, XP can be moded a lot, but some rather important features are too closed to be reached successfully by even the most talented / dedicated programmers... Weather injection ( not even display ) is yet another one. Regarding ASOBO and MFS, it should be noted that they're actively cooperating with most freeware / payware developers and bringing code changes and including requested features at a pace never before seen in the MS FS franchise ! Edited January 13, 20215 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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