December 9, 20205 yr Just tested the custom FBW system. It's great. A huge step forward. Finally, this thing flies like an Airbus. Especially the flare mode is now much more accurate. You can feel how the plane wants to drop the nose and you have to apply back pressure on the stick to keep the nose up. Very nice. Give the FBW guys 6-12 months and this thing is going to be study level. Edited December 9, 20205 yr by carlito777 [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
December 9, 20205 yr 4 minutes ago, Manny said: So, we now have two parallel A32NX files? Yes. There is the "standard" version of the FBW mod without the custom fly-by-wire system and there is the one that includes the custom fly-by-wire system. Bit confusing. Hopefully, they will integrate the custom fly-by-wire in the "standard" version soon. [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
December 9, 20205 yr The custom fly-by-wire is definitely a game changer. I hated landings with the "standard" Asobo based controls and now I can't stop doing touch-and-goes with the new system. [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
December 9, 20205 yr So far I couldn't get reverse thrust to work with the custom fly by wire version, works fine in the "standard FBW version, though. Kind regards, Hans van WIjhe Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD, NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)
December 9, 20205 yr Author 8 minutes ago, carlito777 said: Bit confusing. Hopefully, they will integrate the custom fly-by-wire in the "standard" version soon. Yeah I hope so, they mentioned that flight director issue is blocking merging this into the master branch. After flying with this for a week, honestly is very hard to go back to the default fly by wire system, that one is sh**t as it gets 😄. AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
December 9, 20205 yr Lovely bird to fly now with the latest dev version.. AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
December 9, 20205 yr I just tried this.. The windshield wiper is permanently on at low altitude. anyone noticed that? I can't shut it off.. It's a minor thing. Manny Beta tester for SIMStarter
December 9, 20205 yr Strange, mine isnt . AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
December 9, 20205 yr Mine neither Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
December 10, 20205 yr What are the exact features of this FBW mod? Is it this "stick deflection = G loading" capability of the real Airbus? Capabilities as described in the following document: http://flightzoomer.com/downloads/Flybywire-English.pdf ? Sorry for asking this basic question, but I was not able to find out before. If that would be the case, you could pull the stick fully for any time and get consistently the fastest possible climb out. After moving the stick to the side, you would get a roll rate proportional to the stick deflection. Bringing the stick to neutral and not moving it ever again would mean, that the vertical G loading (in essence the current Flight Path Angle) would be kept constant all while the turn at the reached bank angle would continue eternally.
December 10, 20205 yr Author 1 minute ago, mrueedi said: Bringing the stick to neutral and not moving it ever again would mean, that the vertical G loading (in essence the current Flight Path Angle) would be kept constant all while the turn at the reached bank angle would continue eternally. You mean the pitch protection? Is not yet implemented as being written here: Quote Not solved or missing❌ pitch normal law (C* law) creates a too small pitch rate on low speed or g-load on higher speeds❌ High speed protection❌ High angle of attack (AoA) protection❌ alternative law❌ direct law (in flight)❌ simulation of hydraulic system missing -> when engines are off / electric pump is off control surfaces should not work AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
December 10, 20205 yr 1 hour ago, omarsmak30 said: You mean the pitch protection? Is not yet implemented as being written here: No, not the pitch protection. The normal flying with the stick where "Stick neutral = 1 G flight = unaccelerated flight vector". It would be nice, if the requirements met (= capability) by the fbw implementation would be described a bit somewhere. I have looked in code, it looks extremely comprehensive, but still the exact capability is not evident. I ask because I have programmed a gauge many years ago (for FS2002) which realized this G-Load pitch controller (with much simpler code). The paradigm is totally different than normal aircraft are flown, because no manual trimming is ever required anymore. Simply bringing the stick to the center position means the aircraft keeps the flight vector no matter what. For this reason the Airbus stick is simply spring loaded and force feedback is not available (it would even be counterproductive). Some things more, that follow from this approach: - Assume the stick is kept centered and the aircraft climbs with a particular climb rate, if now the thrust is increased, as speed increases, vertical speed is automatically increased as well in order to maintain 1G. Basically FPA needs to be kept constant. - Assume level flight, if the stick is deflected to the side, a turn begins while the system maintains level flight no matter what (in order to maintain 1G on the pitch axis) More cases and details can be looked up in the linked PDF....
December 10, 20205 yr Author 36 minutes ago, mrueedi said: No, not the pitch protection. The normal flying with the stick where "Stick neutral = 1 G flight = unaccelerated flight vector". It would be nice, if the requirements met (= capability) by the fbw implementation would be described a bit somewhere. I have looked in code, it looks extremely comprehensive, but still the exact capability is not evident. I ask because I have programmed a gauge many years ago (for FS2002) which realized this G-Load pitch controller (with much simpler code). The paradigm is totally different than normal aircraft are flown, because no manual trimming is ever required anymore. Simply bringing the stick to the center position means the aircraft keeps the flight vector no matter what. For this reason the Airbus stick is simply spring loaded and force feedback is not available (it would even be counterproductive). Some things more, that follow from this approach: - Assume the stick is kept centered and the aircraft climbs with a particular climb rate, if now the thrust is increased, as speed increases, vertical speed is automatically increased as well in order to maintain 1G. Basically FPA needs to be kept constant. - Assume level flight, if the stick is deflected to the side, a turn begins while the system maintains level flight no matter what (in order to maintain 1G on the pitch axis) More cases and details can be looked up in the linked PDF.... Ahh I see, then I'd highly recommend you to login to their #fbw channel in Discord and have a chat there with @AGuther and the other guys who are working on the fly by wire system, I think would be helpful Edited December 10, 20205 yr by omarsmak30 AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
December 10, 20205 yr 22 hours ago, Manny said: I just tried this.. The windshield wiper is permanently on at low altitude. anyone noticed that? I can't shut it off.. It's a minor thing. My first posting in the forum, nice to be here 🙂 And yes, i suffer the same problem with the A32NX developer version. Together with batteries initiation from cold and dark, the windshield wiper comes alive?? Somewhere after takeoff they shut down. Funny, in the developer version both wiper switches are inactiv. Not so in the stable version, where wiperswitches works well and wipers operates as they should.
Archived
This topic is now archived and is closed to further replies.