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Milviz twitch live stream

Featured Replies

@MattNischan

I flew her in, and she was good enough to fly out again!  Thanks Matt- looking forward to your next update, can't believe I wasn't flying this one already...

PIkSmSo.jpg

Best-

Carl Avari-Cooper

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  • Views 19.5k
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Well it’s a little sad to say, but “life finds a way”. If some developers can’t/don’t want to adapt to the platform, others will fill in the gaps.

There’s already a lot of activity within the freeware developers. A lot of mods for the default aircrafts. Some freeware developers are also planning freeware airplanes, built from the ground up. 
 

Time will tell what will be the best choices. As an user/costumer I’m comfortably waiting for things to happen. Unfortunately the 3rd party developers that have it as a business can’t do the same, so they have to make their moves, be it embracing or leaving the platform.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

1 hour ago, cavaricooper said:

The difference between those unfettered as you and your team are, and someone who has an obligatory payroll is significant. I therefore understand your position, but also understand their frustrations and recalcitrance to move to completely new methodologies.

This is a point I can definitely appreciate, to be sure, and I really do sympathize. I think, though, that if these developers dove head on into what's available now instead of waiting and waiting for their old C++ code to be totally portable, they might find that they can get to a place of revenue faster. It's a difficult calculus, no doubt, and there is risk either way.

1 hour ago, cavaricooper said:

To you, and so many others, I remain obliged.

You are absolutely too kind, thank you very much!

44 minutes ago, a321 said:

But does all this have an effect on FPS.

It does not, no. In fact, we've seen a slight performance bump in the upcoming version due to optimizing and changing some map drawing code.

The sim can support incredibly detailed instruments with minimal performance hit with the right coding techniques. The WT G1000 that just went to beta on our Discord is redone entirely from the ground up, has more features, and is insanely smooth. I get 10-15 fps more with it loaded now. This sounds like a boastful post, and that is totally not my intention, just want to show that these things are totally possible.

The future is super bright.

-Matt

I’ll buy from whoever develops quality addons for MSFS. I’m not running 3 different simulations because people want to keep Doing what they have always done and not develop for a new platform. I’ve moved on some people haven’t and will happily run multiple sims but I don’t have time or energy for that. I suspect I’m not the only one.

 

 

Edited by Azapata87

13 minutes ago, cavaricooper said:

I flew her in, and she was good enough to fly out again!  Thanks Matt- looking forward to your next update, can't believe I wasn't flying this one already...

I'm so happy to hear it! We are always just totally humbled that folks dig it, and we're having a blast making it.

-Matt

Surprised to hear that MSFS is 32 bit - Seriously?  I guess that is intended for the sim to work on Xbox.

Didn't watch more after that, got tired of watching Colin eat pretzels which didn't appear as being very professional, Milviz should think of D'Andre doing the twitch streams alone from now on. 

 

Edited by HUSSAR

\Robert Hamlich/

 

2 hours ago, HUSSAR said:

Surprised to hear that MSFS is 32 bit - Seriously?  I guess that is intended for the sim to work on Xbox.

 

Of course is not, zero way MSFS is 32-bit or otherwise how can monster MSFS run lol. Pretty sure they meant there the WASM modules that support only single threaded operations which has nothing to do with the memory infrastructure. Anyway, didn't expect to hear some of these kind of claims like that from a "professional" developer.

Edited by omarsmak30

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

Okay, thanks for the clarification.

\Robert Hamlich/

 

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29 minutes ago, ca_metal said:

Some freeware developers are also planning freeware airplanes, built from the ground up. 
 

 

Yes, and even taclking planes that are on the Milviz catalog 🙂

To be honest, a bit of PR disaster this stream, they went on pretty weird rants (and  fake facts) that were pretty strange

 

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18 minutes ago, HUSSAR said:

Surprised to hear that MSFS is 32 bit - Seriously?  I guess that is intended for the sim to work on Xbox.

Didn't watch more after that, got tired of watching Colin eat pretzels which didn't appear as being very professional, Milviz should think of D'Andre doing the twitch streams alone from now on. 

 

Colin has got....a reputation lets say 😄

22 minutes ago, HUSSAR said:

Colin eat pretzels which didn't appear as being very professional,

IMO there's nothing wrong with humans and animals eating food whenever and however they want.

Edited by EvidencePlz

30 minutes ago, HUSSAR said:

Surprised to hear that MSFS is 32 bit - Seriously?  I guess that is intended for the sim to work on Xbox.

Didn't watch more after that, got tired of watching Colin eat pretzels which didn't appear as being very professional, Milviz should think of D'Andre doing the twitch streams alone from now on. 

 

MSFS is not 32-bit and supports multithreading.

I guess they were talking about WASM modules, which can address only 4 GB of memory (which doesn't necessarily mean they are 32-bit, which they aren't anyway, they aren't compiled to machine code) and single-threaded. Well, In X-Plane Lua (SASL) gauges have the exact same limitations and yet still many high-quality aircraft are available using SASL. So, why MSFS couldn't?

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

27 minutes ago, MattNischan said:

I'm so happy to hear it! We are always just totally humbled that folks dig it, and we're having a blast making it.

-Matt

Flying your CJ4 mod even without the new FMS features is a true pleasure, and a great advance over the default version of the aircraft. Very much looking forward to the new systems!

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

2 minutes ago, leprechaunlive said:

To be honest, a bit of PR disaster this stream, they went on pretty weird rants (and  fake facts) that were pretty strange

Yeah indeed! I mean that claim, that you can't do anything with the SDK is pure BS. You can still do "something", but there are things you still can't, like the access to weather data from simconnect. Or the another 32-bit claim lol. Okay if they said, look WASM only supports single thread and we need multi threads supports, I will understand but starting to throw some baseless facts, no that is not professional. 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

1 hour ago, honanhal said:

That some excellent developers seem to be (for lack of a better word) paralyzed by MSFS strikes me as something of a tragic, if predictable, development. There are those like PMDG who seem to be playing a game of chicken with Asobo (adapt to our standards so we can quickly/cheaply port our existing code, or else we'll take our ball and go home), and those like Milviz who frankly just seem to be deer stuck in the headlights.

I hope for our sake and theirs that some of these "holdout" developers recognize that they either adapt -- as cumbersome as that may be for them -- or die. Like it or not, the P3D/FSX market isn't going to pay their bills any longer. That ship sailed almost a year ago.

Hoping and waiting for Asobo to give them exactly what they want doesn't seem like much of a business strategy even for PMDG, let alone for developers further down the food chain...

James

Aerosoft must be the exception to the rules. I know nothing of the inter workings of the main line developers other than Aerosoft says in the forum that they have been working on their MFS CRJ for a full year. This means they started very early in the program.

Aerosoft evidently started with an olive branch by “loaning” their A320 lead developer to Asobo for 3 weeks to assist in the debugging and testing of the default A320. Aerosoft is also the only developer, AFAIK, that is actively working on the Offical SDK along with Asobo and not waiting for it to arrive in their inbox.

I have not flown the CRJ, either real world or simulator, but after reading the full 29 pages in their forum and seeing the systems depth and images I will be buying it on day one. I think the “full documentation” of 4 or 5 manuals included was the big thing for me.

I was so looking forward to the Asobo CJ4 and C700 Longitude, but, the total lack of any documentation or basic flight tutorials totally turned me off.

We could be flying the CRJ within 10 - 14 days. Amazingly different story than the Milviz team presented over the weekend.

Regards,

Ray

When Pigs Fly . Ray Marshall .

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