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VR - express your firsts impressions


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Posted

On my Odyssey+ (which admittedly I just got last night) and 5700XT it seems like I can choose between readable glass cockpit displays at 100% render scaling and <30 fps. and a 30-40 fps framerate at 80% render scaling but the the glass cockpits are basically unreadable.  This is with thw default VR graphics options. 

Setting all options to 'low' didn't really seem to change performance all that much....

There may be better settings, I am still playing around.  Also I'm sure an upgrade to a 6800XT or 3080 would help.

Steam gauge Savage Cub and C172 in Papa New Guinea were a lot of fun.  Did my first ever multiplayer flight with a co-worker who was trying it out with his Quest.

So I would lean toward steam gauge aircraft for now.  Actually feeling like I was sitting in the Cub was a real treat.

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

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Posted

Using an Index here through SteamVR, on a 3090, 8700k (4.9Ghz) and 32gb. My impression is that something isn't right. Head movement is incredibly juddery, on the lowest settings, reminding me of old-school rubber banding, although the frame rate itself feels okay. If I up all graphics settings to the max, it feels like there's no different to the frame rate at all.

It's perplexing, frankly. And befuddling 😁

Posted
6 minutes ago, spacedyemeerkat said:

Using an Index here through SteamVR, on a 3090, 8700k (4.9Ghz) and 32gb. My impression is that something isn't right. Head movement is incredibly juddery, on the lowest settings, reminding me of old-school rubber banding, although the frame rate itself feels okay. If I up all graphics settings to the max, it feels like there's no different to the frame rate at all.

It's perplexing, frankly. And befuddling 😁

Believe he is also using an index, and getting good results...

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
Posted
7 hours ago, Spam3d said:

I struggled to go back to flat monitors after using xplane VR solid since its release, as amazing as fs2020 graphics were I still missed the immersion. 

Well no more i say! I've just had the most fluid and immersive flying I've ever experienced in a sim, I am in awe. It pains me to see so many not being able to experience it well, I dont have a grea card gtx1080, and 3700x 32gb ram, and I can get it smooth.

It was a stuttering mess to start with but used the ASW 45fps forced in the oculus tool kit, and that helped a lot, turned off supersampling, and all the shadows and ambient oclusion. 

Which Oculus do you use?

Posted
8 minutes ago, HiFlyer said:

Believe he is also using an index, and getting good results...

 

Thanks. Although that doesn't really help 😁

Interestingly, you have a very similar set-up to me although I think you're using a Rift rather than an Index.

Posted
3 minutes ago, flightsim1818 said:

what is that and how do you change it?

The Oculus TrayTool, is a free application that helps you get the most out of your Rift like handling supersampling. It is developed by ApollyonVR, with the support of the community for beta testing. ... It's primary feature however, is the ability to create “Profiles” for you VR Games and apps.

https://www.guru3d.com/files-details/oculus-traytool-download.html

aROB9l.png

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
Posted
5 minutes ago, HiFlyer said:

The Oculus TrayTool, is a free application that helps you get the most out of your Rift like handling supersampling. It is developed by ApollyonVR, with the support of the community for beta testing. ... It's primary feature however, is the ability to create “Profiles” for you VR Games and apps.

https://www.guru3d.com/files-details/oculus-traytool-download.html

aROB9l.png

Thanks a mill for that. I only have the official tool by Oculus. Does this work with the Quest2 Linked as well?

Posted
4 minutes ago, flightsim1818 said:

Thanks a mill for that. I only have the official tool by Oculus. Does this work with the Quest2 Linked as well?

As far as I know, it should work.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
Posted
6 hours ago, dogmanbird said:

 

Quest 1, rtx 3080, 3950x, 32gig 3600 ram, Asus Rog Strix x570 F

A bit of an underwhelming experience for me so far, though I can see the potential is there.

The world perspective / geometry is warping as I turn my head which is something I've never had in any other VR game

Running the default settings, overall I'm getting good FPS most of the time provided I start the game in pancake, then toggle VR on once about to take off. 

Regardless of graphic quality settings, it's interrupted by strange flickers and head movement jitters here and there.. As soon as I toggle VR on/off it increases  jitters dramatically and I need to restart the game as I can't seem to recover from it. 

Toggling VR off in game presents a flickery unusable Steam Home page in the headset.

 

Fingers crossed there'll be updates soon

I concur with you exactly,I am using a quest 1 with GTX 1080 same issue as you

Wayne such

Asus Hero Z690, Galax 3080 TI, I914900K, Kraken 360 AIO CPU Cooled, 64 GIGS Corsair DDR5, 32 Inch 4K 

Posted
10 hours ago, ahsmatt7 said:

VR was nice the first time around. I'm on an oculus Rift S. The black outlined box was visible at first. I tried doing the oculus troubleshooting .exe and that made things horrendous. The menu at the top that allows you top open certain windows in PC mode isn't there in VR mode. This is pretty frustrating to say the least. The interesting thing is that when in VR mode, when in the world map section, I choose a time, and it doesn't actually change the numbers, so I have no idea what actual time I selected. 

 

I rate it a 5/10. 

 

Tons of promise but as usual, Microsoft fails to manage the project correctly. 

 

I wonder why I am even getting emotional over this. Asobo keeps blowing smoke up our butts while microsoft gives them a gag order.

I think (control +Tab) brings up the menu.

Posted
13 hours ago, OzWhitey said:

P3D VR is a better experience in some ways (it actually works, smoother, better planes to fly)

true  but  in  dcs  its  even better

I7-800k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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