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VR - express your firsts impressions

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What camera are you guys using when in vr. The default „pilot“ is way too far. I use the „close“ preset and it looks realistic for me 


Lukas Dalton

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1 hour ago, javelina said:

at the moment, it stinks to high heaven.  Can't see anything.  I get solid orange in my HMD, and nothing on the display. Using a Reverb G2... I'll keep looking.  Not sure what the startup sequence is, but I'll figure it out....

I heard if you turn off HDR in Windows, this would get resolved.

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Quest 1, rtx 3080, 3950x, 32gig 3600 ram, Asus Rog Strix x570 F

A bit of an underwhelming experience for me so far, though I can see the potential is there.

The world perspective / geometry is warping as I turn my head which is something I've never had in any other VR game

Running the default settings, overall I'm getting good FPS most of the time provided I start the game in pancake, then toggle VR on once about to take off. 

Regardless of graphic quality settings, it's interrupted by strange flickers and head movement jitters here and there.. As soon as I toggle VR on/off it increases  jitters dramatically and I need to restart the game as I can't seem to recover from it. 

Toggling VR off in game presents a flickery unusable Steam Home page in the headset.

 

Fingers crossed there'll be updates soon

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Reverb G2 User here.

Obviously this was the default headset. While not perfect, I can say that the experience in non demanding areas is nice. I can read all my instruments, there is some light stuttering when moving your head, but it is barely noticeable. I was able to do a flight from Scholes Field in Galveston to Pearland Reginal in Houston and it was relatively smooth. Not as good as a tuned DCS, but not bad by any means.  I was using the steam gauge 172, no clouds. I have a 2070 and I7-9700k with 16GB ram. I also lowered my resolution a bit to the headset to about 80, turned off AA (given the headset resolution it still looks good), increased building textures to high, and left the rest of the settings alone.

There needs to be more tuning, but for non big city piston flying it was quite useable and looked real. I fly in real life out of Pearland and I could make out all the usual landmarks once airborne in VR.

I did notice that I used straight Windows Mixed Reality and not the one for Steam. I also down-tuned my visual settings and tuned on the async in the WMR settings. I came from a Rift S and the G2 is visually outstanding, but it can be a bear to get it to work with other Steam VR games. 

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My 4820 I7 with only 16 gb of ram is definitely my bottle neck.  I have a 1080ti that does pretty well with mostly med settings. 

Had a great flight in the 152 around Columbus OH landing just before dark at KOSU.  Will never fly 2D again.  Like the option of switching

back and forth for long haul tubeliner stuff mid-flight, but for GA, no way without VR anymore.  Out of the box, I'd say they Asobo/MS did a pretty good job bringing VR to the masses.

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5 hours ago, Hangon said:

thanks for tip ..I'll try that 

 

Well, that worked..turning and looking around I don't have those judders but MSFS2020 is not ready yet for prime time in VR, at least not with my hardware, and its not terrible either.Like someone else commented using a index, at times it shows 35 fps but does not look like it, I see though such a fluctuation in FPS, obviously worse when flying over heavily populated areas.I see from FPSVR my CPU is bottlenecked...but most times shows 50% or under been utilized? Probably because just using one core? Will have to stick to xplane11 for vr ,even though that still runs not that great. Only title I found that gave great visuals eg: lighting/textures was Aerofly FS2, fantastic feel of flight in VR and get a solid 90fps with reprojection at 0.09% !! Unfortunatley the ground detail does not compare to MSFS2020 and the physics feel more "arcade". 

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3 hours ago, dogmanbird said:

Quest 1, rtx 3080, 3950x, 32gig 3600 ram, Asus Rog Strix x570 F

A bit of an underwhelming experience for me so far, though I can see the potential is there.

must remember that Quest with Oculus Link is compressed video over USB 3+, which is no match compared with dedicated DisplayPort connection on GPU,

it is wonderful the Quest 2 'works' - but actually PiTA experience compared with dedicated 2080Ti powering Rift S,

MFS, this morning in VR, provided my best ever 'feeling real' flight experience - slam dunk good!

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Had some issues at first, primarily the sim unable to detect my headset.

This was solved using the registry edit to point to the correct oculus version of OpenXR instead of to the WMR/Steam version.

Using the Steam mode with an Oculus was quite the ugly, shuddery glitchy sideshow!

Launching correctly via oculus is, on the other hand quite smooth, better than I expected, actually, and very close to the experience in Aerofly.

Still exploring.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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This was my biggest VR experience in 3 years since that "WOOOOAH...WHAT?" feeling when you entered VR for the first time. Even with low settings, the world looks amazing in the G2. I didn't even think about the tiny sweetspot in G2 (which basically makes the scene look sharp AND blurry at the same time in flightsims). I flew the default Cessna and was mindblown. In 25 years I have never EVER touched the Cessna.

The potential in this thing is nothing short of amazing. And equally expensive. My 8700K and 1080ti struggled really hard to get smooth FPS even with low settings so I figure I need a new rig. Or at least GPU.

In my opinion, Xplane is not really close here. It's the combination of real map textures, lovely aircraft textures and that incredible lighting in FS2020 that makes it stand out in VR like nothing else. Microsoft can finally claim that "As real as it gets" slogan again.

Now...please optimize!

Edited by flightsim1818

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16 minutes ago, HiFlyer said:

Had some issues at first, primarily the sim unable to detect my headset.

This was solved using the registry edit to point to the correct oculus version of OpenXR instead of to the WMR/Steam version.

Using the Steam mode with an Oculus was quite the ugly, shuddery glitchy sideshow!

Launching correctly via oculus is, on the other hand quite smooth, better than I expected, actually, and very close to the experience in Aerofly.

Still exploring.

"and very close to the experience in Aerofly." - that's my benchmark. Unfortunately its a tough one to match. I started with my 1080ti to see how it would cope. Not great. Time to plug in the RTX3090 but I'm braced for not much improvement. CPU is i7-6700K. Thinking of upgrading to i7-10700k but I hope that will be worth it as I read that the RTX3090 doesn't get used to its best.


Varjo Aero, Zotac 3090, i9-12900K, 32GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke

atk-logo-354.jpg

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42 minutes ago, HiFlyer said:

Launching correctly via oculus is, on the other hand quite smooth, better than I expected, actually, and very close to the experience in Aerofly.

completely agree, HiFlyer

the Rift S with - can we believe - native MFS VR, is a truly sensational experience - up there with XP11, P3D, Aerofly, DCS et al,

what bugs me - is all i had to do was install Oculus Public Beta - & others have had so much more hassle - why so?

man, NYC & LA & New Orleans & KORS performed really well on Rift S MFS VR - no drama!

(Strix 2080Ti OC version)

Edited by craigeaglefire

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21 minutes ago, Spit40 said:

"and very close to the experience in Aerofly." - that's my benchmark. Unfortunately its a tough one to match. I started with my 1080ti to see how it would cope. Not great. Time to plug in the RTX3090 but I'm braced for not much improvement. CPU is i7-6700K. Thinking of upgrading to i7-10700k but I hope that will be worth it as I read that the RTX3090 doesn't get used to its best.

Using the oculus tray tool, maybe see if the ASW 30 Hz works better for you?


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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I am impressed that this first iteration of VR works as good as it does. I had a problem at first as Steam set the "VR Theatre mode" to "on" by default, probably as they have not realized that MSFS has gone VR. After that it worked really well. Really like the VR Focus function that really does an intelligent job. Look at a far away panel and it zooms more, look at the left window next to you shoulder and it zooms back instead to see the whole view. 

And since I promised myself to never fly a simulator in 2D after getting my first Vive a couple of years ago and trying IL2 BoX and DCS in it, I have really not flown MSFS much since release. I simply will not accept having to pan the view back and forth while landing to check the instruments, then look over the left wing to see if I am in position to turn in for final etc. VR erases all that and you feel like you are in an aircraft for real... 

At first I was not happy with the default VR settings and bumped the scaling to 100% instead on 80% that helped, and some others got a bump up as well. The only annoyance for me right now is that the "prop blur" makes the edge of the instrument panel blur as well. And I really need to get hold of one of those 3080 GPUs now as my old 2080 is ready for retirement (some son that inherits it will be happy with their FPS in Red Dead 2 Online I suppose). I am happy I have my Ryzen 5900X now that helps the old 2080 a lot I guess.

And - It would be nice if people posted their system specs in their signatures in threads like this...

Edited by mazex

Ryzen 7800X3D | Gigabyte X670 Aorus Elite AX MB | 32GB 6000Mhz DDR5 | RTX 3080 GPU | Sound BlasterX AE-5 | Windows 11 Pro x64 | Virpil T-50 Throttle | T50 CM2 Grip + WarBRD | VKB T-rudder MK IV | Asus PG279Q 1440p | Valve Index VR | Samsung 980 Pro as system disk and Intel 665P SSD for games

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51 minutes ago, HiFlyer said:

Using the oculus tray tool, maybe see if the ASW 30 Hz works better for you?

On WMR now. Trying first with my Odyssey then once I've swapped in the RTX I'll plug in my G2. Some glitches I've had are that for some reason my WiFi keeps cutting out. I'm making progress on that (force 2.4G, turn off energy auto-sleep and swap USB) and so am less distracted by it. It's certainly not as fluid as FS2 but even with the 1080ti it is more usable for me that xplane was.


Varjo Aero, Zotac 3090, i9-12900K, 32GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke

atk-logo-354.jpg

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