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February 4th, 2021 - Development Update

Featured Replies

FEBRUARY 4TH, 2021 – DEVELOPMENT UPDATE

Posted by: Microsoft Flight Simulator Team

Microsoft_Flight_Simulator_Screenshot_20

Screenshot by Silent

 

World Update 3 content is complete and is in the final test phase. The photogrammetry cities are in place and look great. We anticipate that the update will be ready for you on February 11th and the team appreciates your continued patience and understanding. We are looking forward to releasing this content to you! Below you’ll find a few images of the upcoming update.

–MSFS TEAM-

 

Liverpool_Airport.pngLandsEnd_Airport.pngEilean_Donan_Castle.pngBroch_of_Mousa.pngTheKelpies.png

 

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DEVELOPMENT ROADMAP

DR_02_04_2021.jpg

Click here for the web-friendly version.

 

FEEDBACK SNAPSHOT

FS-Bugs-2.4.jpgFS-Wishes-2.4.jpgFS-VR-2.4.jpg

Click here for the web-friendly version.

 

THIRD PARTY UPDATE

From the many exciting 3rd party announcements and updates from last week, these stood out for us and has all of us buzzing:

    • Aerosoft’s announcement that the Airbus series is coming to the platform
    • The Spearman biplane announcement from DC Designs
    • The great-45C Goshawk preview by Indiafoxtecho and
    • The hint that the SR-71 from Milviz might be coming to the platform!

 

  • We have a total of 110 approved payware partners (+5 from last week) and 156 products (+20 from last week) live in the in-sim store.
  • 594 products (+49) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 249 products (+3) from 3rd party developers are in production (129 announced, 120 unannounced). In total, over 843 3rd party add-ons (+50) are either released or are in development.
  • Airports:
    • 544 airports (+22) are either released or are in various stages of development.
      • 383 airports (+22) have been released on the platform so far in various stores.
        • 12 airports (+19) have been released in the in-sim marketplace.
      • 59 airports (+1) beyond the released airports have been announced.
      • 102 airports (-1) are not announced, but the dev let us know that the airport is in production.
  • Aircraft:
    • 104 aircraft (+3) are either released or are in various stages of development.
      • 20 aircraft (+2) have been released on the platform so far in various stores.
        • 9 aircraft (+0) have been released in the in-sim marketplace.
      • 66 aircraft (+1) beyond the released aircraft have been announced.
      • 18 aircraft (+0) are not announced, but the dev let us know that the aircraft is in production.
  • Scenery:
    • 182 sceneries (+25) are either released or are in various stages of development.
      • 178 sceneries (+23) have been released on the platform so far in various stores.
        • 13 sceneries (+1) have been released in the in-sim marketplace.
      • 4 sceneries (+1) beyond the released scenery have been announced.
  • Missions:
    • 13 missions (+1) are either released or are in various stages of development.
      • 13 missions (+1) have been released on the platform so far in various stores.
        • 0 missions (+0) have been released in the in-sim marketplace.
      • 0 missions (+0) beyond the released missions have been announced.

 

SDK UPDATE

  • DevMode:
    • We fixed Jetway & Control Tower translation issues.
    • Children items of Projected Mesh and Control Tower can no longer be displayed on screen if their parent item is hidden.
    • FX in-game are coming soon: contrails and landing effect will be available for our aircraft in one of the next few updates. The editor is still being reviewed and improved.
    • We added customizable key shortcuts.
  • WebAssembly:
    • The MouseAircraft left gauge has been reworked to provide clearer information.

 

MARKETPLACE UPDATE

Today there are 20 new products and 2 updated products releasing in the Marketplace.

20 NEW PRODUCTS

m1.png

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m5.png

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m20.png

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2 UPDATED PRODUCTS

m21.png

 

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TWITCH SCHEDULE

Next Wednesday, join us for Lesson 5 of Flying Lessons on the C152! More details can be found here.

 

COMMUNITY VIDEO

 

COMMUNITY SCREENSHOT CHALLENGE

Our friendly Reddit team on r/MicrosoftFlightSim hosted a screenshot challenge. Here are the top 3. Thanks to all those who participated! Our next challenge: Island Hopping.

Rusky82.png

Screenshot 1st Place: Rusky82

 

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Screenshot 2nd Place: password_admin1234

 

FlightSimDude.png

Screenshot 3rd place: FlightSimDude

 

NEXT DEVELOPMENT UPDATE BLOG – 2.11

Sincerely,

Microsoft Flight Simulator Team

Edited by ChaoticBeauty

  • Replies 52
  • Views 14k
  • Created
  • Last Reply

Nice to see the grainy cloud pixelation issue is getting another update in World Update 3.

4 minutes ago, Carts85 said:

Nice to see the grainy cloud pixelation issue is getting another update in World Update 3.

The most exciting news of the update IMO. 

Edited by Drumcode

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

It's a crazy run of Florida airports.  Anybody heard of MSFSSceneryBuilders?  

Ooh. Some images. 

Land's End looks solid. 

Liverpool's looking distinctly smudgy to me. 

I rather see Baron from Milviz instead of SR-71

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

Good to see Scotland getting some improvements,

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

22 minutes ago, Little Jenny said:

It's a crazy run of Florida airports.  Anybody heard of MSFSSceneryBuilders?  

Mmmm can't say I have and without looking at the sim those thumbnails looks like default asphalt textures....

6 minutes ago, Car147 said:

Good to see Scotland getting some improvements,

You have to hand it so Asobo or that might be Gaya, but some of the modelling is first rate. Couldn't believe the quality of the Kelpies. And is the Broch of Mousa a little bit of photogrammetry just to give it a more realistic look, sweet.

26 minutes ago, superspud said:

Ooh. Some images. 

Land's End looks solid. 

Liverpool's looking distinctly smudgy to me. 

It's a landside texture, doesn't really bother me. So long as the airside textures are nice and have a bit of variety who gives a monkies about landside textures. 🙂

8 minutes ago, dtrjones said:

It's a landside texture, doesn't really bother me. So long as the airside textures are nice and have a bit of variety who gives a monkies about landside textures. 🙂

Sacrilege. 

The existing payware looks a lot, lot tastier than this. Usually Asobo aren't so hot landside but are good airside. It depends though. Most of the Japanese stuff is really good everywhere. 

Edit - just noticed I can't see one single light landside either. Maybe this is a draft version. 

Edited by superspud

1 minute ago, superspud said:

Sacrilege. 

LOL, hey I support Liverpool FC, does that help!

If it were me, I personally wouldn't allow developers to incorporate the name/acronym of the sim into the name of their developer name on the Marketplace.  Since it's a flight sim related product like the simulator itself, allowing that use dilutes the MSFS trademark and might make it harder to protect in the future...but hey as long as MS gets their cut of the $$$ I doubt they care.

These snapshots are getting pretty thin as far as what updates we are actually getting.  Seems like nothing exists past April.

Edited by marsman2020

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

25 minutes ago, sd_flyer said:

I rather see Baron from Milviz instead of SR-71

For me it's the opposite, the SR-71 is just an historical beautifull mad machine, plus Milviz seems to want it to be as close as possible to the real thing.

I like them maintaining a VR Snapshot now, as I find me more and more flying with my Reverb (1). Helped by some documents from clever guys at the official forum, I am getting to terms with the settings now, but there's still room (and need) for improved performance. 

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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