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Very blurry textures at high altitude

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I never fly that high but decided to see what the deal was

Looks just fine to me.. After a decade of fighting FSX and P3D "the blurries" at low altitude flights if this is what you consider blurry.  I have a bridge to sell you

 

S8dznkr.jpg

Edited by styckx

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

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18 minutes ago, styckx said:

I never fly that high but decided to see what the deal was

Looks just fine to me.. After a decade of fighting FSX and P3D "the blurries" at low altitude flights if this is what you consider blurry.  I have a bridge to sell you

 

S8dznkr.jpg

Some people expect to make out a blade of grass at 30,000 feet.   

 

 

 

11 minutes ago, Bobsk8 said:

Some people expect to make out a blade of grass at 30,000 feet.   

Yeah, that would actually bother me more.

At 40,000, or even 30,000ft. There is so much affecting what you see between you and the ground in the atmosphere you can't even typically see automobiles moving on highways. I mean sure, technically speak the image could be a little more crisp but..  It's like some people have no idea where we came from and how good they have it right now with ground scenery. AND IT"S DEFAULT. Not hundreds of dollars later to make it look this good.  

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

3 minutes ago, styckx said:

Yeah, that would actually bother me more.

At 40,000, or even 30,000ft. There is so much affecting what you see between you and the ground in the atmosphere you can't even typically see automobiles moving on highways. I mean sure, technically speak the image could be a little more crisp but..  It's like some people have no idea where we came from and how good they have it right now with ground scenery. AND IT"S DEFAULT. Not hundreds of dollars later to make it look this good.  

I am flying P3D now over ORBX scenery in the UK, at 5,000 feet and it looks like Word not allowed.  Waiting to get my new PC back with a new Nvdia GPU instead of the AMD it came with. Can't wait to get back to MSFS 2020 where the scenery looks  like the real world. 

Edited by Bobsk8

 

 

 

4 minutes ago, Bobsk8 said:

I am flying P3D now over ORBX scenery in the UK, at 5,000 feet and it looks like Word not allowed.  Waiting to get my new PC back with a new Nvdia GPU instead of the AMD it came with. Can't wait to get back to MSFS 2020 where the scenery looks  like the real world. 

Also looking back at OPs original screenshot. I'm calling shenanigans. Why is everything so weirdly FS9 looking in shape with the landmass? I wouldn't even know how to purposely make it look that bad and retro. 

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

1 hour ago, styckx said:

I never fly that high but decided to see what the deal was

Looks just fine to me.. After a decade of fighting FSX and P3D "the blurries" at low altitude flights if this is what you consider blurry.  I have a bridge to sell you

 

S8dznkr.jpg

The OP's shot is much more blurry compared to yours.  Yours looks a lot better than what I see but I assume it's my older 4790K holding me back.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

On 5/29/2021 at 12:00 PM, MrFuzzy said:

Before the last update it looked better than this and the performance was also better. It was butter smooth with fps locked at 48 even in airliners and in the final approach phase.

I played for about 4 hours since the patch (2 x airliner IFR high altitude + 1 VFR flight) and I noticed that the following thigs have gotten worse:

  • Stuttering frequency even in remote areas and with small aircraft
  • Coastline glitch
  • LOD and tree distance
  • Low resolution texture at high altitude
  • Terrain morphing
  • Loading time before the flight

Other people are complaining: 

https://forums.flightsimulator.com/t/terrain-lod-has-been-degraded-again/405286

What I can tell you is that lod problems were asked during the beta. Planned later.

Guillaume

ASUS ROG STRIX X870 ▪︎ AMD RYZEN 9950X OC 5.5 GHz▪︎  ASUS ROG ASTRAL RTX 5090 OC ▪︎ 32GB 6600 Crucial Ballistix  ▪︎ Windows 11 Pro (25H2) ▪︎ 4x Samsung 990 Pro 2TB NVME SSD (OS Drive et MSFS)  ▪︎  Corsair RMX 1000W 80 plus Gold PSU  ▪︎ LIAN-LI ODYSSEY X black case

 

 

The OP's screenshot just looks bad, broken - mine doesn't look like that

However, if I zoom in at 40,000 feet the textures are blurry - at 1:1 zoom at 40,000 feet they look stunning and realistic

We need to be realistic about what is possible and, IMO, you don't need to be zooming to far in on textures at cruise for realism in a desktop sim with current hardware

But OP's sim looks broken to me

On 5/29/2021 at 5:56 AM, MrFuzzy said:

Hi guys, have you tried to fly at high altitude?

This is what I have now at 40,000 ft. Connection is fine and exchanging data without issues (600 Mbit fiber).

Can we have something better at Ultra settings or are they preparing the graphics for the XBox 360?

image.png

yup i get the same its awful

Alexander Shepherd

On 5/29/2021 at 6:56 AM, MrFuzzy said:

This is what I have now at 40,000 ft. Connection is fine and exchanging data without issues (600 Mbit fiber).

Known bug.

16 hours ago, MrFuzzy said:

I know Death Stranding and I know that we cannot ask a flight simulator representing the entire world to look like a one-map action game where everything is supposed to be looked at at ground level, but...

BUT before the update it was much better, slightly blurry textures at high altitude were shown only at high settings, now with ultra textures (everything ultra actually) and 8x8 supersampling it looks horrible.

Plus, on descent, blocks of textures loading in patches... with framerate limited and headroom on the CPU main thread.

This is a progressive degradation of the sim patch after patch since release. They are lowering the bar progressively and they still have people who justify them on the forums. 

This is what people used to define blurry 9 months ago.

 

This has been like that since the release, in fact, even before the release. Visuals have never degraded for me, but not improved either.

These are from the thread you linked:

1s2cTDi.jpeg

WfpXsxf.jpeg

These definitely look a lot worse than "slightly blurry" and this proves that terrain textures looked bad since release. The issue still persists and it is my main turn-off with MSFS.

About the screenshot you sent - there is definitely something wrong with your MSFS installation, it simply looks broken. Terrain textures are indeed blurry, but not to that degree.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

Well mine have gone that way now, even from 2 thousand feet.  Never had a problem before.

I am investigating to see what might have changed.  I never adjusted anything other than the latest Nvidia driver, but I can't see it being that. I will roll back anyway.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

1 hour ago, bobcat999 said:

Well mine have gone that way now, even from 2 thousand feet.  Never had a problem before.

I'm glad someone else is having this problem. It's a pain trying to carry out an overhead join from 2000ft AAL only to find the ground is so low res you can barely read the runway numbers and the windsock may or may not be drawn.

i7-10700K; RTX 2070 Super; 16GB; P3Dv4.5HF3 & MSFS2020.

1 hour ago, lambourne said:

I'm glad someone else is having this problem. It's a pain trying to carry out an overhead join from 2000ft AAL only to find the ground is so low res you can barely read the runway numbers and the windsock may or may not be drawn.

Yes.  After what seemed like a solid update by Asobo, it would be a shame if they have performed another undocumented change to cause this. 

I am really hoping it is something I have done or something that can be adjusted.  Especially as there is not a lot of noise from other people about it.  You would think if some of us have the issue, everyone would.

No luck so far though in finding a cause.  I have everything maxed out and I have checked all of my settings.

I didn't see the new startup picture today either.  I am begining to think the sim has a split personality! :biggrin:

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

10 hours ago, EGLD said:

The OP's screenshot just looks bad, broken - mine doesn't look like that

However, if I zoom in at 40,000 feet the textures are blurry - at 1:1 zoom at 40,000 feet they look stunning and realistic

We need to be realistic about what is possible and, IMO, you don't need to be zooming to far in on textures at cruise for realism in a desktop sim with current hardware

But OP's sim looks broken to me

Exactly. It is unreasonable to zoom in from high altitude, (effectively putting your eye point at a much lower altitude), and expect that the textures will be as clear and sharp as if the airplane actually was physically at that lower altitude. It is “unreasonable” because a live human being, flying at high altitude, cannot do that - nobody has “zoom lenses” built into their eyeballs. The sim is designed to look most realistic at the standard 1:1 zoom level, emulating how a physical human being, with physical eyes, in a physical airplane would see the outside world through an aircraft window. I never use zoom on the outside view for that reason.

I just completed a flight from Sacramento to Bakersfield at 35,000 feet in the CJ4. The sky over the San Joaquin Valley was cloud free, and looking at the many agricultural fields from an external camera view above and behind the airplane showed them to be clear and crisply defined, with sharp dividing lines and excellent detail. If anything, it was probably better than the actual view from that altitude in a real airplane - because of the atmospheric haze that typically exists in the valley.

Now, there is a setting in UserConfig.opt that can definitely cause poor texture resolution at high altitude, and that is the “Sharpen” parameter. This setting appears at two places in that file, and it is absolutely necessary that both instances be set to “1”, not “0”. There is no way to change this setting through the UI - it can only be done by opening UserConfig.opt in Notepad. A while back there was a “tweaking suggestion” making the rounds that changing this setting to “0” would reduce cloud pixelation, and it does indeed do that - but it also causes terrain textures and detail to look much more blurry - especially from high altitude.

It is possible that this parameter might get set to “0” though the process of updating the sim, even for those who have never deliberately changed it.

I would suggest anyone seeing unusual blurriness of terrain at high altitude check the sharpen setting in UserConfig.opt as a first troubleshooting step.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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