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P3Dv5.2 Hotfix 1 Now Available

Featured Replies

Just now, flycln said:

Active Sky needing a Connector Update first I guess?

Yes.

Regards,

Marcus P.

xaP1VAU.png

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Just now, mpo910 said:

Nope. Not solved although reported. 😐

This is a very sad news, this is the most fatal problem in P3D V5.2.

1 minute ago, cdv0007 said:

This is a very sad news, this is the most fatal problem in P3D V5.2.

HTML issues where real HF issues....not visuals. But I know what you mean and Beta Testers did report it. 

Edited by mpo910

Regards,

Marcus P.

xaP1VAU.png

Just now, mpo910 said:

Yes.

I knew I should have waited. Was too excited because I skipped 5.2.

Hope Hifi is gonna sort that soon.

Just now, flycln said:

I knew I should have waited. Was too excited because I skipped 5.2.

Hope Hifi is gonna sort that soon.

Normally they are very very quick. 

Regards,

Marcus P.

xaP1VAU.png

1 minute ago, mpo910 said:

HTML issues where real HF issues....not visuals. But I know what you mean and we did report it. 

Thank you for your report, and hope to continue to pay attention to the resolution of this issue.
It turns out that this is indeed a problem, and it exists among all users.

1 minute ago, cdv0007 said:

Thank you for your report, and hope to continue to pay attention to the resolution of this issue.
It turns out that this is indeed a problem, and it exists among all users.

Thank @Rob_Ainscough for it...he made a good video about the issue.....but we hope for a fix at 5.3

Edited by mpo910

Regards,

Marcus P.

xaP1VAU.png

Do you know if the following works with the new HF.. Active Sky , Traffic Global , Envtex, ORBX,

 

OPERATING SYSTEM: MS Windows 10 Professional | CPU : Intel Core i9-10900X | MEMORY : 32GB CORSAIR DOMINATOR | GPU : NVIDIA 8GB GeForce RTX 3060 Ti | SYSTEM DRIVE : 2TB Samsung 980 PRO NVMe M.2 | SIMULATOR : PREPAR3D v5.2 Professional | MONITOR : LG 32" G-SYNC | CONTROLS: CH-Trottle Quandrant | Honeycomb Yoke | Thrustmaster

Edited by georgio1952

12 minutes ago, CaptKornDog said:

“Autopilot link” meaning the ability to drive autopilot commands or something else?

Exactly!

As long as any new P3D5 release is not breaking compatibility with the SDK, the RXP GTN and GNS V2 are both forward compatible gauge wise, but they are also embedding advanced heuristics and awareness in order to self-adjust the necessary platform hacks automatically.

It is like having a little bit of AI integrated in the products which is letting you enjoying our products as seamlessly as possible. The only item which requires a new "manual" update is the autopilot coupling but we're looking at ways to make it automatic too.

It seems to me that FPS a bit less now

i7 8700K @4.8Ghz | Noctua NH-D15 | Asus ROG Maximus XI Hero | G.Skill TridentZ 4x8GB @3700Mhz | ROG Strix OC RTX 3080 Ti

1 hour ago, cdv0007 said:

This is a very sad news, this is the most fatal problem in P3D V5.2.

It will get sorted in time I'm sure 👍

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

1 minute ago, kevinfirth said:

It will get sorted in time I'm sure 👍

6 months later: "Maybe in the next patch?"

6 months later: "Maybe in the next patch?"

6 months later: "Maybe in the next patch?"

6 months later: "Maybe in the next patch?"

2 minutes ago, Chapstick said:

6 months later: "Maybe in the next patch?"

6 months later: "Maybe in the next patch?"

6 months later: "Maybe in the next patch?"

6 months later: "Maybe in the next patch?"

I'm old and wise enough not to expect everything yesterday 🤣 (...not to mention being patient enough to enjoy what I have already while hoping for more.)

Edited by kevinfirth

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

I completed the update and conducted a test flight. The problem that volumetric clouds cannot cover the terrain during certain rotation angles still exists.
I don't want to go back to the old texture cloud, because it will affect some performance and cause stuttering when it is overcast. I will continue to report to LM.

 

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