December 5, 20214 yr Hi All, Apologies if this has been discussed already since the SU7 release, but I’ve noticed that the nightlighting seems to have reverted to more/brighter sepia at a distance than we had in SU6. In SU6 the sepia was toned down and the individual ground lights were visible out towards the horizon, even from about FL300 — It was glorious! While flying yesterday (down the Gulf towards Dubai) all I saw was very bright sepia lighting on either side of me and no individual lights, exactly how it looked pre-SU6. Really awful. I checked the release notes again and for SU7 they explicitly mentioned that the sepia had been made less prominent in this release (which I thought was already done for SU6). Did they revert a code change or something?
December 5, 20214 yr Commercial Member 29 minutes ago, Redge said: Hi All, Apologies if this has been discussed already since the SU7 release, but I’ve noticed that the nightlighting seems to have reverted to more/brighter sepia at a distance than we had in SU6. In SU6 the sepia was toned down and the individual ground lights were visible out towards the horizon, even from about FL300 — It was glorious! While flying yesterday (down the Gulf towards Dubai) all I saw was very bright sepia lighting on either side of me and no individual lights, exactly how it looked pre-SU6. Really awful. I checked the release notes again and for SU7 they explicitly mentioned that the sepia had been made less prominent in this release (which I thought was already done for SU6). Did they revert a code change or something? The sepia has been improved greatly since the last release, but I think there's an issue with places like Dubai with the desert being lit up, ground illumination, there was a big topic on it at the original forums. For most areas its improved, but like I said I think deserts are still getting the ugly look.
December 5, 20214 yr 3 hours ago, Ridvan Celik said: The sepia has been improved greatly since the last release, but I think there's an issue with places like Dubai with the desert being lit up, ground illumination, there was a big topic on it at the original forums. For most areas its improved, but like I said I think deserts are still getting the ugly look. I was in Quebec Canada last night and had the ugly sepia lighting. Edited December 5, 20214 yr by KERNEL32
December 5, 20214 yr It never went away, nor was it supposed to. They pushed out the the distance that it renders to I think 100km. The issue prior was that it was showing up right beneath your aircraft in many cases especially at high altitudes. I think it is at a very good distance now for proper blending but the higher you go the more you will notice it. I think there is a bug around the Dubai desert areas... Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
December 6, 20214 yr It hasn't changed a lot to my eyes, and looks awful at high altitude, just sharp roads fading into an orange blur, even with higher LODs. It's so bad at night I won't fly at night (at altitude anyway). But apparently this is all subjective and I'm in a minority for thinking it looks crummy, so not sure it will ever change.
December 6, 20214 yr I'm pretty happy with the night lighting.. sepia included for distant cities' glow. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
December 6, 20214 yr I just TO out of CYVR before pre-dawn and it was fabulous I thought. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 6, 20214 yr I've always thought taking off at night was beautiful, but above FL100 you start getting blurry distant cities. And I'm not talking slightly distorted like they would look at night, but like a blurry soup. However nearly everyone seems to love it, so it must be me..
December 6, 20214 yr 1 hour ago, Langeveldt said: However nearly everyone seems to love it, so it must be me.. You're not alone! 1400+ messages and 760+ votes do agree with you, and it is best summed up in this post in my opinion:https://forums.flightsimulator.com/t/night-lighting-issues-still-present-the-community-solutions/310086/1328 For those wondering what it looked like during the alpha, and how it has been looking ever since release, see pictures here...https://forums.flightsimulator.com/t/bug-logged-color-artifacts-and-rough-gradient-clouds-like-oil-painting/427680/143
December 7, 20214 yr 3 hours ago, RXP said: You're not alone! 1400+ messages and 760+ votes do agree with you, and it is best summed up in this post in my opinion:https://forums.flightsimulator.com/t/night-lighting-issues-still-present-the-community-solutions/310086/1328 For those wondering what it looked like during the alpha, and how it has been looking ever since release, see pictures here...https://forums.flightsimulator.com/t/bug-logged-color-artifacts-and-rough-gradient-clouds-like-oil-painting/427680/143 Missing those from the alpha as always history repeats itself, that the loudest vocal minority word not alloweds it up for the rest of us 😭 Edited December 7, 20214 yr by awf André
December 7, 20214 yr The lights in the Alpha look very monochromatic to me .. the entire city should not appear to be one color scheme of lights. So again this appears to be a very subjective issue. I very much liked the color selection for when the sim was released.. Then people started to complain about sephia and then the night lighting went to word not allowed for a few releases. Right now its acceptable and im willing to live with it out of fear that Asobo screwing with it will have some unpleasant side effects.. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
December 7, 20214 yr It's a sad statement that we'd settle for 'pretty good' rather than pushing for 'excellent' for fear of Asobo messing it up and leaving us with rubbish. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
December 7, 20214 yr @Maxis the main point of the topic and the screenshot comparison is not much color though, but all the rest (color is easy). It looks like during alpha night lighting had all the properties most discussed and mostly agreed on the topic (see copy of the fs2020 forum message below): Quote Night light orbs too big, fuzzy, doesn’t decrease with distance. Users prefer smaller and sharper “point lights” light orbs that gets smaller with distance (THIS IS THE PRIMARY POINT). Need more light sources other than street lights. Buildings on lower LODs need to have illuminated windows or some sort to create more randomness at distances. Need more variety in light colours, brightness, and placement (to avoid night lights from looking to uniform) Sepia looks weird as, makes the ground glow. Need to find better alternative (note pre-computed night texture by Grinde81 to be considered) Night lights continued on in an unrealistic way, after buildings and vegetation no longer drawn. This creates effect like “tron grid”. Distant “left-right” string of lights after buildings/vegetation no longer drawn, must be randomised. Night lights on rural area needs to be more randomised and spaced out (if impossible to identify and remove individually per area). Edited December 7, 20214 yr by RXP
December 7, 20214 yr 1 hour ago, odourboy said: It's a sad statement that we'd settle for 'pretty good' rather than pushing for 'excellent' for fear of Asobo messing it up and leaving us with rubbish. I think the issue is more so that we cannot agree on what is best. It's clear that there will always be people that will dislike anything, at a certain point it's up to the developer to step back and say "Does this meet the vision I had in my mind?" rather than listen to the limitless critiques of a user base. P3Dv4 + XP11 MFS
December 7, 20214 yr Commercial Member Yes, alpha or pre alpha was the best, its not like that still... But it is much much better than the mess it was before the latest update... before that I didn't even fly at night.
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