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UK2000 will no longer make scenery for P3D

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Quote

Another important part of my decision is support. I am not exaggerating when I say nearly 80% or more of my support time for P3D and FSX has nothing to do with my work. It is usually a flight sim issue, or connected to ORBX,SODE or GSX.

Well, just because that's not an issue in MSFS now, doesn't mean it won't be in the future. Once more add-ons appear for MSFS, you can be sure that compatibility problems, conflicts and more generally, end users doing the wrong thing, will create plenty of support tickets in the future.

6 minutes ago, kevinfirth said:

His point about ease of development inside the sim is a strong one that LM would do well to reflect on, and quickly.

Good point. How can developers be expected to stick around to create products for a smaller market, when the development time is also longer?
 

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

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For me uk2000 products, and I own almost all of them  for P3D and XP , will always represent a very special almost cottage industry style that was so much a feature in the earlier days of U.K. flight simulation. They were halcyon days !

I remember visiting Gary’s  table at the various flight sim shows around the country and walking away with a bag full of CDs in home printed cases. Or I’d buy new releases from the website and a few days later they’d arrive through the post.

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

  • Moderator

I’ve just read his post and this was my reply...

Gary, your post needs to be read by LM. It should serve as a wake up call that tinkering with the ESP engine cannot be justified any longer.

They need to up their game and use modern software methods to make scenery designing as easy as it now appears to be in MSFS.

You have given me a compelling reason to consider switching to MSFS at a future date once it’s a more stable product. Clearly it is for airport design but has some way to go before the same can be said for aircraft.

I wish you well in both your personal and professional life and hopefully one day in the not too distant future I can buy your products for MSFS.

It’s a real eye-opener highlighting how difficult it is for him to use an ageing engine to design scenery. The ESP engine has lasted well but maybe it’s now time to draw a line under it and switch to a modern system. We all know airports from some developers can look great in P3D but at a significant performance hit.

Maybe this will be the kick up the backside that will convince LM to consider how P3D development should go.

 

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

4 minutes ago, Ray Proudfoot said:

airports from some developers can look great in P3D but at a significant performance hit.

Some look great without a significant performance hit.

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

7 minutes ago, Ray Proudfoot said:

It’s a real eye-opener highlighting how difficult it is for him to use an ageing engine to design scenery.

Remember it's not all on LM, while they could absolutely improve the development workflow in some ways, Gary developed his products with bespoke software written by himself, using a workflow he created.  A proportion of any difficulty he faced was created by himself.  You dont see those devs still creating for P3D in decent quality complaining about their workflow...  Maybe they are just keeping it to themselves, but Gary's issues are clearly in part self inflicted.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

  • Moderator
1 minute ago, d.tsakiris said:

Some look great without a significant performance hit.

Agreed but care to name them? Remember if you have AIG Ai that also imposes a hit but that’s not the airport designers fault of course.

1 minute ago, kevinfirth said:

Remember it's not all on LM, while they could absolutely improve the development workflow in some ways, Gary developed his products with bespoke software written by himself, using a workflow he created.  A proportion of any difficulty he faced was created by himself.  You dont see those devs still creating for P3D in decent quality complaining about their workflow...  Maybe they are just keeping it to themselves, but Gary's issues are clearly in part self inflicted.

Maybe he did that as it was the cheapest option. Who knows how much it costs for the tools FlyTampa et al pay.

When you compare his prices to others his are cheaper as the airports are ‘simpler’ but he sells direct which also helps.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

I have already replaced some of my UK2000 P3D airports with other developers scenery, in MSFS Asobo have been updating UK airport`s in the sim in the last big update i found in the deluxe version, but you need to update the UK region to get it, this is why i have no intension buying addons for MSFS as Asobo are still developing the scenery and will likely do so for the next few years. In a few years some may find Asobo airports are as good as and more up to date than some addon airports and need not have purchased them, and like other sims you will end up with more than one developer doing an airport, this is why I think developers are rushing to there scenery out first.   

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

  • Commercial Member

All platform has challenges.. for an instance MSFS will enforce a LOD (minimum 3 LODs per object) and with specific number of vertices for each LOD. This means scenery developers for MSFS will need to step their game, each building, each taxi sign, each fence,each truck service, each parked car, etc. will require to have these 3 LOD objects configuration and in line with the required number of vertices.

Failing to comply means, these objects will be CULLED OUT of the screen..

So.. I am looking eagerly how scenery developers (including freeware developers) who have already released many sceneries for MSFS will deal with this substantial upcoming change.. they have been told by Asobo / Microsoft since SU5.. we are at SU7.. many haven't implemented any of these changes.. they can't complain when stuff go kaput suddenly next year.. they have been warned very well this time..

You need to understand this causes a big workload, if an airport has 2000 3D objects that you want to be visible from 6NM out.. you need to create 3 LODs per each.. that is a total of 6,000 3D objects to build and deal with inside your 3Ds model tool.. aka blender or 3DS Max.

and if you have 10 airports already released.. well.. do the maths chaps..

S.

Edited by simbol

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Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

31 minutes ago, Ray Proudfoot said:

Who knows how much it costs for the tools FlyTampa et al pay.

3DS Max costs just shy of £2k licence fees per annum inc VAT

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

  • Moderator
11 minutes ago, kevinfirth said:

3DS Max costs just shy of £2k licence fees per annum inc VAT

With that annual overhead you wonder how much longer they’ll made airports for P3D. Unless the same tool can be used for MSFS.

I’m not suddenly changing sides. Just looking at things objectively. The MSFS version of some P3D airports do look very impressive.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Commercial Member
3 minutes ago, Ray Proudfoot said:

With that annual overhead you wonder how much longer they’ll made airports for P3D. Unless the same tool can be used for MSFS.

I’m not suddenly changing sides. Just looking at things objectively. The MSFS version of some P3D airports do look very impressive.

3DS or Blender can be used for P3D, MSFS and XP..

S.

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Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

18 minutes ago, simbol said:

3DS or Blender can be used for P3D, MSFS and XP..

S.

Yes but if you do not get your addon out first someone else may do it, and when Asobo finish the development of MSFS what`s to stop them doing payware addons for MSFS after all they are an independent game developer company.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Quote

In general, there are no big support issues and certainly not yet any compatibility issues with other add-ons due to the simple method of adding on scenery in MSFS. (Lockheed Martin please take note, All you have to do is drag a folder in!)

Didn't UK 2000 use the addon xml method of installation for their recent sceneries? It's pretty much the same thing. 

24 minutes ago, FrankSalo said:

Didn't UK 2000 use the addon xml method of installation for their recent sceneries? It's pretty much the same thing. 

Yes, the LM xml method actually provides a bit more flexibility in that it permits assets to be introduced from any location, whereas the MSFS community folder is one fixed location.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

1 hour ago, simbol said:

3DS or Blender can be used for P3D, MSFS and XP..

S.

I defer to my honourable friend, who I know is vastly more knowledgeable thane me regarding these matters!

I note the 5.3 release info specifically references 3dsMax:

  • Improvements to sloped airport creation including exportable shape files from 3dsMax files allowing for terrain modification, projection polygons for sloped aprons, and improved taxiway and apron intersections

What about any other software required, for example for PBR? 

I also recall there was something in P3D v5.3 about developer views in sim?  Is this relevant here? Perhaps Gary is abandoning P3D development just as the capacity he bemoans the lack of is being implemented?

Edited by kevinfirth

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

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