January 30, 20224 yr Just curious, thinking about dabbling in the world of helicopters and got to thinking, is it possible to land on buildings using a helicopter? Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel.
January 30, 20224 yr 4 minutes ago, flyinpilot212121 said: Just curious, thinking about dabbling in the world of helicopters and got to thinking, is it possible to land on buildings using a helicopter? Weirdly, I believe you can land on Photogrammetry buildings but oftenn not on hand built assets, at least not Asobo made ones. I think some third party sceneries may also support landing on buildings or have custom landing pads. If it helps, the Volanta app shows helicopter landing pads. Currently circumnavigating the world in a mix of Cessna and Piper aircraft. My Default Setup; MSFS, Honeycomb Alpha, Thrustmaster Hotas X, TrackIR, Samsung Galaxy Tab, JustFlight Piper Arrow. Simworks Quest Kodiak 100. Wishlist; Honeycomb Bravo, Honeycomb Charlie. 1:400 Airline Model Collector.
January 30, 20224 yr I find a lot off times if you see the H on a helipad like on a hospital roof, you can land there w/o sinking through the building. For example Maine Med Center just east of KPWM. I Boston a couple of the helipads work as well. Some ships have Helipads that work as well. Edited January 30, 20224 yr by 177B Com GA Pilot, Retired • FS2020 • FS2024 • Xplane 12 • Current Machine: MSI B760 GAMING PLUS WIFI• Gaming Desktop Motherboard Intel B760 Chipset • Intel Core i7 (14th Gen) i7-14700 3.40 GHz Processor 64GB RAM • 2 / M.2 SSD 1TB • MSI NVIDIA GeForce RTX 4070 Ti SUPER
January 30, 20224 yr Lots of tall buildings in downtown Los Angeles that have landable helipads. A target-rich environment for helis! This scenery gives you even more options for normal helipads in the vicinity. "That's what" - She
January 30, 20224 yr I've landed on buildings with the microlight thing, photogrammetry ON but can't recall if I landed on buildings in one of those areas. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
January 30, 20224 yr I have landed on dozen default buildings with H marking on the top of them ( hospitals, skyscrapers and so on) Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
January 30, 20224 yr 7 hours ago, Stoopy said: This scenery gives you even more options for normal helipads in the vicinity. And many more Helipads also available on Flightsim.to OS: Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHzRAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU: MSI Radeon RX 5700XT [8GB] SSD: Corsair Force MP510 (for OS); 2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)HDD: Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)
January 31, 20224 yr Autogen buildings and Asobo's own buildings often have a collision box that extends beyond the visual dimensions. You might think you're a hero about to land and then you're rudely thrown off. Photogrammetry does seem to be more dependable.
January 31, 20224 yr Yes, you can land on buildings. Unrelated however, you cannot land on frozen lakes, which I learned the hard way earlier today.
January 31, 20224 yr 40 minutes ago, Bdub22 said: Yes, you can land on buildings. Unrelated however, you cannot land on frozen lakes, which I learned the hard way earlier today. Were you going fishing? Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
January 31, 20224 yr All photogrammetry is treated as terrain by the simulator, so all of it is landable as if it were part of the ground. Feel free to land on any building top in Manhattan for example. Custom objects, however, have to have a surface quality added in their model definition that specifically calls out for collisions. Currently that is possible for static objects (like buildings, oil platforms, and static aircraft carriers). But Asobo needs to enable the same feature on "Simobjects" which are basically anything that can move (planes, ships, etc). I have a suspicion that we might see that arrive with the "Top Gun" development later this year, especially if they plan to add moving carriers.
January 31, 20224 yr 12 hours ago, VFXSimmer said: I have a suspicion that we might see that arrive with the "Top Gun" development later this year, especially if they plan to add moving carriers. They've already added a load of carrier specific items to the developer object list - cranes, tow tractors, chocks etc. They're not simobjects which means they ain't going anywhere. I'm hoping the Top Gun update will update all of this too, but it didn't look very movey from the very brief glimpse in the trailer. I've done a moving carrier here - https://flightsim.to/file/27173/moving-aircraft-carrier-uss-nimitz but because of all the limitations you can't do anything other than touch and go landings.
January 31, 20224 yr Well thats a bummer. Not sure what the holdup is on their part, not exactly the most complicated thing in the world to add some type of collision/friction/parenting function to simobjects. Would hae been an ideal excuse on their part to introduce it, just like the adjustments they made for multiplayer with Reno. Curious, how did you implement your moving carrier surface? Are you just using animated geometry within a fixed object? (I've been away from scenery design or a bit due to my current day time work, so havent been keeping up with the latest SDK capabilities
January 31, 20224 yr 51 minutes ago, VFXSimmer said: Curious, how did you implement your moving carrier surface? Are you just using animated geometry within a fixed object? (I've been away from scenery design or a bit due to my current day time work, so havent been keeping up with the latest SDK capabilities Yes. It's a standard object with an animated path baked into it. Because it's just another 3d model there were lots of problems with it disappearing and twitching up and down. I forgot the visibility will be based on the point of origin, not the model's mesh, so moved that. I can't stop the twitching as it's moving with terrain LOD as you get further away. I don't get the lack of surface thing either. It was a longstanding thing in FSX and there are plenty of other applications. I guess they have their reasons whatever they may be. Perhaps the Top Gun thing will be a rewrite of this area.
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