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My MSFS 2020 looks horrible.. Any good CFG?

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I may take a look at sharpening again Bobcat as I've recently gone from 1080 to 1440.

I've tried with and without eye adaption and generally keep it on.  For me it is slightly overdone though.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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34 minutes ago, cianpars said:

I may take a look at sharpening again Bobcat as I've recently gone from 1080 to 1440.

I've tried with and without eye adaption and generally keep it on.  For me it is slightly overdone though.

Yes, it might be worth a look.  Sometimes I have found it looks too sharp with it on, and too blurry with it off!  :unsure:

I notice you have a 3070.  You can use Nvidia control panel in this case to set sharpening to 50%, or any other value that seems good to the eye to you.
Unfortunately, it requires a restart of MSFS every time you adjust it, as it will not do it on the fly.  I found that around 50% was good at 1440, but it also depends on your render scaling of course. 

If you don't like restarting the sim all of the time when experimenting, I have found the Nvidia filter overlay to be quite good if you have it installed, and it does adjust on the fly and adjusts a lot more if you want to play!

I am lucky enough to run at 4k at 100% scaling now, and it doesn't require any sharpening at all, as you would probably expect. 
G100NXi is easily readable without any sharpening at these settings.  I experiment with it on occasionally, but it looks unrealistic then, and doesn't help shimmer, especially with the trees etc.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

1 hour ago, Dominique_K said:

Like Bobcat said. I add that eyeadaptation=0 doesn't work for everybody.It doesn't for me, certainly to punish me of my sins, because I hate this gimmick.

It does not work for me. I use a 4K HDR monitor. Perhaps the HDR function overrides the setting.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

16 minutes ago, JRBarrett said:

It does not work for me. I use a 4K HDR monitor. Perhaps the HDR function overrides the setting.

Old SDR monitor here with a 1080. I wonder whether this is attached to the state of a virtual cockpit parameter. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

5 hours ago, Keith S said:

No, Asobo has not done "fantastically" at all. In real life when staring at a screen whose top half is bright and bottom half is dark, one's eyes do not adjust as you move your eyes up and down. Yes it works in real life but not so in real screen life :). Why, because the screen is not big enough to achieve selective focusing / exposure compensation. I use a 32" 4K monitor and despite the screen real estate I am unable to focus on the instruments when the windscreen is bright and over exposed.

Obviously; eyeball tracking doesn't exist (yet). So the only practical way to handle the exposure is to cater for that the overall perceived view is. Move your virtual forward for a broader view of the outside and the exposure will adjust accordingly. Likewise when you lower your virtual head (Y axis or rotate your viewing angle downwards). 

If you prefer unrealistic flat lighting then you may find P3D (or FS98) more to your liking. 😉

You can use NVidia CP desktop color settings to adjust gamma, brightness, contrast, saturation etc and you have fine control over this.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I turned off "color grading" (I think; has "color" in the name) in the userconfig file too, and find things look much more natural. I found much of the world looked over-saturated and cartoony with this on.  If you're after MORE saturation though, this is not for you. 

In your screenshot about the screens, I can't see what you find wrong with them, unless you mean they're just too dark? I'd agree, so turn up the brightness. There's a knob on the panel.  😉

Andrew Crowley

4 hours ago, lupedelupe said:

Obviously; eyeball tracking doesn't exist (yet). So the only practical way to handle the exposure is to cater for that the overall perceived view is. Move your virtual forward for a broader view of the outside and the exposure will adjust accordingly. Likewise when you lower your virtual head (Y axis or rotate your viewing angle downwards). 

If you prefer unrealistic flat lighting then you may find P3D (or FS98) more to your liking. 😉

Unfortunately, the over-exposure in sun lit conditions in MSFS looks nothing like real world.  Any photographer will tell you best images come when the light source is behind you, yet the virtual world in MSFS becomes completely washed out and over-exposed when the sun is behind your viewpoint (so are you looking directly away from it).  Having said that, it still looks 1000x better than anything I have seen in P3D (or XP11) 😉

 

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On 1/31/2022 at 1:19 AM, lupedelupe said:

Clamber into an actual aircraft on a bright sunny day. Stare at the landscape beyond your panel for 5 minutes. 

 

 

 

Then look down at your instruments. They are dark. At least they will be until your eyes adjust to the now new lighting. The older you get, the longer this takes. Next spend a good few minutes looking closely at all the instruments. Take in all the detail you can. Then abruptly sit up and look outside agin. Bright, isn't it? 

So what Asobo has done is actually fantastically realistic in this regard. 

 

Yeah i fly jets that rarely happen, plus this is a bad feature to simulate in a screen.. Anyways..

I was doing some research the other day i found that there is an addon called reshade.. But also you can edit the values from the Nvidia panel and as Bobcat said before you can always edit the CFG's.. Hope this hels i will upload the videos i found later in the day..

Thanks for all of your fast replies.. 

For me the lighting and colors in the sim got washed out in SU5 (I think), I don't have an HDR monitor. And it's been washed out ever since. 

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

On 1/31/2022 at 1:19 AM, lupedelupe said:

Clamber into an actual aircraft on a bright sunny day. Stare at the landscape beyond your panel for 5 minutes. 

 

 

 

Then look down at your instruments. They are dark. At least they will be until your eyes adjust to the now new lighting. The older you get, the longer this takes. Next spend a good few minutes looking closely at all the instruments. Take in all the detail you can. Then abruptly sit up and look outside agin. Bright, isn't it? 

So what Asobo has done is actually fantastically realistic in this regard. 

 

It is a real phenomena that has been modeled well by MSFS. Takes some getting used to in the Sim,  Especially when you dont have a huge (or multiple monitors). 

On 1/31/2022 at 8:36 AM, Dutch1 said:

Watch this YouTube video... t might help you

 

Thanks for sharing this!  I have the Geoforce Experience app and all I have really used it for is recording short videos.  I assumed that this part was for other virtual games but It does seem to work well here too. 

an interesting explanation of the Eye Adaptation abomination and why the usercfg parameter doesn't work

https://forums.flightsimulator.com/t/please-make-eye-adaptation-switchable/285240/10?u=dominiquekl

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

22 hours ago, Saucey12 said:

It is a real phenomena that has been modeled well by MSFS. Takes some getting used to in the Sim,  Especially when you dont have a huge (or multiple monitors). 

I fly in VR and I can say with 100% certainty the effect in VR is NOT modeled well by MSFS.  Colors get completely washed out by sunlight, even when you are looking directly away from the sun (so the sun is shining on the subject matter).  This is absolutely not how real world lighting (as viewed from our eyes) works.

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