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Overexposed skies when looking down in cockpit

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When will they ever fix this? It's a bit too overdone. The skies and ground colors look nice when I'm I pan the cam and focus most of it on the top half while in cockpit view, but when I pan down to look at my instrument panel, the outside view becomes extremely overexposed and washed out and you can barely make out the details. This effect is overdone and it has bothered me since release. Does MS/Asobo know of the issue? Since I have my default cockpit camera set perfectly to look at both my instruments and the outside, I want to be able to have both properly exposed. I hate having to choose whether my instrument panel (bottom half) gets properly exposed of the top half (outside). It's frustrating the hell out of me.

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Funny, to you the overexposed skies when looking down are a problem but to me the too dark cockpits when looking forward are. 😉 I don't really mind the skies being overexposed when looking down but every now and then I find the cockpit itself too dark when I look forwards. The effect is a bit overdone indeed. Still... I wouldn't want to do with bloom at all because it often looks pretty cool, I think. All in all I wouldn't mind if they kept it as it is, it's certainly not frustrating the hell out of me, but it would be nice if they would add a slider so you can alter the effect to your liking.

i agree it is overdone.

I have posted in another thread an explanation found on the FS official forum and why you cannot switch it off with the usercfg. Typically a gimmick added by a smartass dev who has never flown a flightsim before...

Someone please prove me wrong, but I strongly suspect that eye adaptation may be baked into some parts of the modern DirectX API, especially where HDR rendering comes into play. Another game I play recently moved to an upgraded lighting engine that can leverage more advanced DX API calls – and in adding DX HDR rendering, eye adaptation came along for the ride and can’t be turned off because it’s part-and-parcel of how the lighting contrast is managed. There was much debate over it, but the final answer was that development for modern game lighting engines focuses on camera-like/cinematic behavior, not human eye behavior. As such, it then requires trickery like fake eye adaptation (based on camera auto-exposure) to offset the artificial/camera-like behavior. And the options for doing so are limited because the lighting systems aren’t designed for simulators as much as they are for games where effects matter more than realism.

So we may be somewhat stuck at this point. To be fair, eye adaptation in MSFS seems less pronounced than in other things I play. Believe me, it could be much worse. But if they can figure out a way to make it switchable, or at least offer a slider for intensity of the effect, it would be much appreciated.

https://forums.flightsimulator.com/t/please-make-eye-adaptation-switchable/285240/10?u=dominiquekl

Vote for it ! 

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Commercial Member

Voted!

 

Agree it's overdone,
But why is there a (non-functioning?) entry in the user.cfg to (apparently) turn it off?

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5 minutes ago, gboz said:

Agree it's overdone,
But why is there a (non-functioning?) entry in the user.cfg to (apparently) turn it off?

A very good question that I would like the answer to as well.

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Thanks! I voted as well! I really hope they address this annoying issue.

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Sorry, no, I think it’s a very realistic effect and do not think it’s overdone. You’ve posted about this several times before (which is your right, of course), and hopefully you’ll accept my continued objections.

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It's only overdone because it's artificial.  Our eyes can adjust so much more rapidly in real life.  I think if they took about 20% of the too bright and too dark away, and made the transitions about 4x as quick, it would be realistic.

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Personally I think it is well done the way it is. It gives me more immersion when being in hot, sunny places, and contrasting with dark rainy days elsewhere. I think they did mention to add sunglasses which seems, just like the flashlight at night, a nice gadget.

46 minutes ago, ryanbatcund said:

It's only overdone because it's artificial.  Our eyes can adjust so much more rapidly in real life.  I think if they took about 20% of the too bright and too dark away, and made the transitions about 4x as quick, it would be realistic.

In other words it really just needs tuned a bit.  Sound believable.

Noel

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1 hour ago, ryanbatcund said:

It's only overdone because it's artificial.  Our eyes can adjust so much more rapidly in real life.  I think if they took about 20% of the too bright and too dark away, and made the transitions about 4x as quick, it would be realistic.

Only if you can use sunglasses 😉

 

André
 

Maybe a slider for this.  I remember changing some variable in p3d for this phenomenon.

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