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Jörg Neumann regarding the 40th anniversary

Featured Replies

7 hours ago, Tuskin38 said:

Water 2022 looks the same

26OO7eE.png

dbIwv4K.png

CEeHB2R.png

Your sea shots has exactly the same color.

Try to do that and come back to me:

 

 

D4Qe8gV.jpg

3BbtMir.jpg

 

 

  • Replies 199
  • Views 27.7k
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On 6/15/2022 at 11:17 PM, filou said:

For some of you you have a short memory about live weather and cloud and light rendering of the year 2020. Even the water color to change...

I can fire up the release version right now and it's depressing seeing and experiencing exactly what this sim looked and performed like before while people keep making jokes and trying their best to make us believe otherwise. Disingenuous to say the least.

53 minutes ago, filou said:

Your sea shots has exactly the same color.

Try to do that and come back to me:


I asked a few days back on this thread if you're able to recreate similar sun position, time of day, day of the year, clouds coverage and positioning, location on earth, angle of the camera, etc in your 2022 shots, as all those have an impact on water color. Can you provide some examples like that?

Also, looking at all the water colors in various screenshots from 2022 and late 2021 below, they are very varied, as they should be based on factors above. Not understanding at all this issue about color of water being *exactly* the same in latest MSFS :S

https://www.flightsimulator.com/april-28th-2022-development-update/e
https://www.flightsimulator.com/february-10th-2022-development-update/
https://www.flightsimulator.com/january-20th-2022-development-update/
https://www.flightsimulator.com/november-11th-2021-development-update/

https://forums.flightsimulator.com/t/lets-collect-locations-with-water-masks-already-applied/321040/207
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

18 hours ago, Noel said:

That's funny Filou.  I 'forget' about performance and computer components?  You're beyond presumptuous.  Been at this for over 30y I'm all too aware.  You, OTOH, are looking for 'Excellence', with 7+y/o hardware?  I think you're the dude who forgets performance is linked to components and you live in La La Land, guaranteed to be disappointed in your quest for Asobo to solve your hardware needs.

Your CPU/GPU are not modern anymore in fact your CPU came out 8y ago.  My CPU now is roughly 30% less capable than today's CPU in terms of single-threaded performance, and you're well behind that, and your GPU even more so.

I have always had to adjust parameters to avoid stutters at point blank range at the arrival airport.  For me, it's down to Terrain-LOD.  I NEVER have stutters in any airport now that I am fully aware of how to preset T-LOD based on the route I'm flying.  You need to do the same, only much more so.

Your performance in any airport of MSFS is at the height of a 7 year old PC and for me 14 years old PC and  "Been at this for over 30y I'm all too aware" This should disappoint you even more.

In 2022 and with modern and efficient equipment it should be smooth as silk.

1 hour ago, filou said:

Your sea shots has exactly the same color.

Because I took them all in the same spot. I was trying to match the colouring of your images.

5 minutes ago, lwt1971 said:


J'ai demandé il y a quelques jours sur ce fil si vous pouviez recréer une  position du soleil, une heure de la journée, un jour de l'année, une couverture et un positionnement des nuages, un emplacement sur terre, un angle de la caméra , etc. similaires dans vos prises de vue de 2022, comme tout cela a un impact sur la couleur de l'eau. Pouvez-vous donner des exemples de ce genre?

De plus, en regardant toutes les couleurs de l'eau dans diverses captures d'écran de 2022 et fin 2021 ci-dessous, elles sont très variées, car elles devraient être basées sur les facteurs ci-dessus. Ne comprenant pas du tout ce problème sur la couleur de l'eau étant *exactement* la même dans le dernier MSFS :S

https://www.flightsimulator.com/april-28th-2022-development-update/e
https://www.flightsimulator. com/february-10th-2022-development-update/
https://www.flightsimulator.com/january-20th-2022-development-update/
https://www.flightsimulator.com/november-11th-2021-development-update/

https://forums.flightsimulator.com/ t/permet-de-recueillir-les-emplacements-avec-des-masques-a-eau-deja-appliques/321040/207
 

Try to do the same thing as my shots of "2020" yourself and you will have the answer live. You can do the same with clouds and light engine.

If today's MSF is the same as two years ago it will be very easy.

3 minutes ago, Tuskin38 said:

Because I took them all in the same spot. I was trying to match the colouring of your images.

and it doesn't match what I showed...

Just now, filou said:

and it doesn't match what I showed...

Tell me where the screenshots were taken.

Edited by Tuskin38

1 minute ago, Tuskin38 said:

Then you need your eyes checked.

ok

jE0dZvC.png

11 minutes ago, filou said:

ok

I was talking about the images I quoted on the last page.

Looks like when Asobo updated the sat imagery for Sydney with the Australia world update they lost the masks, so I can't match that screenshot exactly. Also I would need to know your exact time of day and weather settings.

Edited by Tuskin38

16 minutes ago, filou said:

Try to do the same thing as my shots of "2020" yourself and you will have the answer live. You can do the same with clouds and light engine.

If today's MSF is the same as two years ago it will be very easy.


I already know the answer for myself :). I pointed you at plenty of examples in those other screenshots from the MSFS dev updates, and the water masks thread on the official forums, etc. They all clearly show screenshots from MSFS in 2022, with a great variety of water colors. If you remain unconvinced then not sure what else I can do, certainly don't have the patience to post my own screenshots here ¯\_(ツ)_/¯ ... anyways maybe a separate "water color 2020 vs 2022" thread is needed before this thread gets shut down due to off-topic and/or heavy screenshots content.

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

1 hour ago, filou said:

Your sea shots has exactly the same color.

Try to do that and come back to me:

HaaA3PE.png

QqRBroA.png

UEd3JVn.png

Y79K5SH.png

1 hour ago, filou said:

In 2022 and with modern and efficient equipment it should be smooth as silk.

It's been smooth as silk and has been for ages--update your hardware and you too can experience ULTRA SMOOTH stutter-free flight everywhere in any plane....at 30fps by vsync.  The hardware can do a little better everywhere on Ultra, but not much, and I don't have a Gsync display so I settle on solid smooth 30fps.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

New interview with Jorg up at FSElite: https://fselite.net/content/interview-jorg-neumann-on-the-40th-anniversary-of-microsoft-flight-simulator/

Some excerpts, with my own bolding:
 

Quote

It’s been two years since launch and helicopters were pretty much at the top of the list for two years. And we’re listening so carefully to the community, helicopters were at the top. It dropped off because third parties did such a good job. Then a lot of people said, “we want a study-level, or thereabouts airliner.” So those are the three things we said we need to nail in 2022.

 

Quote

Sebastian from Asobo has been rewriting the Fluid Dynamic system quite a bit to evolve the simulator for helicopters since lift is different in helicopters. He can go on and on about all the details, but he and his team are brilliant and it took this long to actually get it that good. It is the same with gliders. You need thermals, which are completely different. Some people think that we have thermals, but we actually don’t have thermals in the sim. For it, you need to know what the terrain is, where the sun is, how much moisture there is, what the wind conditions are, etc. Then you can get thermals and we actually needed a bunch more data that we didn’t have before.

 

Quote

Then the big one: a simulation of an airliner. That was actually a very interesting conversation because we more or less intentionally didn’t initially take it there. But we had an A320 that was good and a 747 that was a good entry-level kind of airliner. We didn’t want to go super far, but then it was clear that people really wanted [a high-fidelity airliner]. That is sort of the highest mountain to climb in flight simulation. It takes a lot of time and a lot of know-how and so we had to decide if we should we put a lot of the Asobo team on such a plane or should we go find somebody?
I then talked to Ubaid at iniBuilds. He’s great and the reason why he’s doing all this stuff is pure. He just wants a perfectly accurate representation of a plane, which is what they’re doing. When I talked to him about the 40th Anniversary Edition and said we’re celebrating, I told him I really want this to be free so everybody can enjoy it. He was like, “wow, I want to be part of this,” and so we basically agreed that the A310 would come over, which is great. I think that’s awesome. It typically is pretty pricey payware and so now everybody gets to play that.

 

Quote

It started with Barry and then I had talked to Jim at MilViz for a long time about doing something together. They’re a great developer and so they’re working on the Beaver for the Anniversary Edition. I talked to Jimmy at Blue Mesh about something completely different and I had just casually said, “I’m actually going to go to the Smithsonian getting the Spirit of St. Louis.” He then asked if he could get in on this and make it himself.

 

Quote

We also have Flights Sim Studios; the new offshoot from Aerosoft. They’re helping us with gliders. And then one of the helicopters is basically Asobo’s test bed, which is the Guimbal Cabri G2. The reason why we picked that out is that they’re in southern France. It is super important to have support from manufacturers. Seb [from Asobo] is actually there today sitting with their test pilots getting feedback if everything is working as expected. And I think that’s so valuable. So we said, yeah, it’s maybe not the most super well-known helicopter is pretty new, but they’re right local and they’re collaborative and that’s super important. And then the other helicopter is a Bell 47 and we are working with Nemeth Design on that.

 

Quote

 

Calum [FSElite]: We’ve got Sim Update 10 coming in August. What are we expecting in that update and why was there a bit of a delay? What have you learned in terms of trying to make sure that the updates go nice and smooth for people?

Jorg: ....

So given where we are, the fact we have shipped on three different platforms, and that there’s tons and tons of people, stability has to become our top concern. We are basically saying, I think it’s now every six weeks or something that we’re shipping something. So we just changed the cadence a little for the sake of stability and polish.

And what’s cool about Sim Update 10 is there are some features in there that I think people have been waiting for for a long time, like DX12, DLSS and also multiple monitor support. Then at some point or another, we broke something in the bush trips. So that was a big effort. And in general, there’s a huge stability effort going on. There’s a new build internally with much better tracing. So we actually know what’s happening because it’s a very complicated product. So you need to actually have enough debug information to go find what the hell is going on. The team is, I would say probably 50% of the programmers are working on stability right now.


 

Quote

 

Calum [FSElite]: You’ve talked about how the team now have a little bit more time for this testing and to try and get things right. How are you feeling in terms of motivation? I mean, you said this is a ten-year project and you’re kind of only a third, not even that, of the way in so far. So how do you guys keep going to continue delivering all this content to the community?

Jorg: That’s a great question. I think we are now feeling that people genuinely accept that we’re not perfect. Nobody is. But we try hard, and I think some of what I think was perceived as negativity is subsiding. And now it’s really just like, hey, guys, get the stable. Here are some more features. Okay, that’s a different tone. It feels like now we’re more together with the community, we’re not really new anymore, right? We are now reasonably known. I think people see what has been done and now let’s have a conversation and drive this forward.

When I said that about the ten years, it’s funny because some people say, “so is it over after ten years?” I’m like, no, that’s not what I tried to say. What I meant to say was, this is not just some flash in the pan. We’re not just making this game, putting it out and then we’re all doing something completely different after that. That you cannot do. That was going back all the way when I pitched the new flight sim to Phil Spencer, and he looked at me and he said, “okay, sounds good, but when we get in, we can’t get out. We have to stay in!” I said to him, “Phil, we all signed up for ten years.” Because when Flight Simulator X (FSX) basically ended and the community saw that were like “what’s just happened?” That cannot happen again. And that’s what I said, hey, look, we’re into this for a decade.

You can’t go to individual programmers and say “you’re going to spend the rest of your life here.” It’s not a realistic expectation. But when the team was growing, during all my interviews, I told them that if they take this job, it’s for a decade so I expect you to be around for that duration. So it’s in the fibre of the team and we’re all committing. We’re committing our lives to making this great. Technology changes so much and we came in right at the right moment to use the cloud to the degree that we did. But I can tell you, it is so much more stuff, technological change that is coming our way, that if you really want to take it further we will have to adapt to new technologies.

But the number one thing that’s important to me is that people trust that we’re here and that we’re not going anywhere, and that we’re going to commit ourselves to make the perfect sim, together. So we need feedback, and then we’ll do our best to translate the feedback into cool software, and then people can give us more feedback.

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Thankyou for sending this. The last quotation, in particular, reads like poetry.

Edited by icewater5

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