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Jörg Neumann regarding the 40th anniversary

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8 hours ago, ZoblebV8 said:

On my system the voices have changed for better and worse since what I remember early on. They sound better but enunciate worse. For example instead of saying 'three', now it always sounds like 'tree'...

That's actually correct,it's the real life international standard for atc...also fifer and niner and more....

...

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When answering the question:

"Will the 40th Anniversary edition feature more than what has already been announced?"

Jorg said:

And then the four historical planes… there will be more than four.

I'm not sure if he meant there will be more than four historical aircraft or just more than four aircraft. All the historical aircraft he has identified had their beginnings well before 1982 including of course the Wright Flyer.  In contrast, the A310's first flight was April 3 1982 so sits in the 40th Anniversary year really well. No coincidence I'm guessing. So too do the first flights of another couple of aircraft namely,  the Boeing 757 which made its first flight on 19 Feb 1982 and the Northrop F-20 Tigershark which first flew on August 30th 1982 and was later described as "one of the best fighters that never went into production" after it was cancelled in 1986. In saying that, perhaps the venerable F-5 would be more historic than the F-20 and in fact would sit alongside the whole Maverick scene quite well posing as Mig28's as they did in the first Maverick movie! 

Finally, there is a free DC-10 Orbis model sitting in the market place. What would it take to make it flyable and put the famous Freddie Lakers Airways livery on it?  Freddie Laker airlines was the first to be recognised as a Low Cost Carrier or budget airline, allowing far more people access to international travel. To include it in the 40th anniversary would be a reflection of this colourful and entrepreneurial aviation character and his historic airline which flew its last flight on February 6 1982. After all, Jorg did also say : "There are some planes, there are some airports, and things that mean a lot to the… you know… just go back and think about what means something". 

Random thoughts are free I guess 🙂 

 

Cheers

 

Terry

  

 

 

Edited by Lord Farringdon

No. No, Mav, this is not a good idea.

Sorry Goose, but it's time to buzz the tower!

Intel (R) Core (TM) i7-10700 CPU @2.90Ghz, 32GB RAM,  NVIDEA GeForce RTX 3060, 12GB VRAM, Samsung QN70A 4k 65inch TV with VRR 120Hz Free Sync (G-Sync Compatible). 

Boeing Thrustmaster TCA Yoke, Honeycomb Bravo Throttle Quadrant, Turtle Beach Velocity One Rudder Pedals.   

It looks like they are picking aircraft from all of the earlier editions of Flight Sim.  So, my guess for another one of the old MSFS aircraft would be a Lear Jet.  That was in there wasn't it?   

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

On 6/15/2022 at 1:48 AM, abrams_tank said:

With this announcement of a partnership with Microsoft/MSFS, the discount is starting to make sense now.  I get the feeling that iniBuilds was looking at a long term partnership with Microsoft/MSFS, and was thinking of leaving the XPlane platform.  The discount would be a last minute way to make some extra money, before they leave the XPlane platform and announced their partnership with Microsoft/MSFS.  I could also be wrong, and iniBuilds ultimately ports their planes to XP 12, and even announces entirely new planes that they want to develop for XP12.  But somehow, I doubt this because it would not be good for their partnership with Microsoft/MSFS (plus, I wouldn't be surprised if in the agreement they signed with Microsoft/MSFS, they may not be allowed to develop new products for other flight simulation platforms, especially since iniBuilds was likely paid by Microsoft for their A310).


Ya from all what iniBuilds are saying currently on their discord https://discord.com/channels/535246634448191499/784467650612822016 their sole focus is on MSFS now, and they're saying their products are for XP11 only and if they happen to work in XP12 then that's fine ("We appreciate every single customer for their business and support during our product releases for X-Plane 11. These products were for X-Plane 11 and marketed as such. We have no comments on X-Plane 12, aircraft wise, to make currently, and our focus is very much on Microsoft Flight Simulator").

Similarly they're also saying they won't backport the new enhancements and code re-writes coming in the MSFS A310 back to the XP11 A310 ("lowpolybutt" is the iniBuilds mod):
PilotEric: "just see the announcement, I realise the MSFS a310 may have better function then XP (well at least EFB UI looks better), will ini consider update those functions back to XP products like A300v2?"
lowpolybutt: "MSFS is the main focus for now. MSFS allows for different ways of doing things than xplane, might not be as simple to just backport new things to xplane"
Tech Fan: "Not sure if this has been asked before, but will the recently announced "newly designed, feature-rich EFB (electronic flight bag)" for the MSFS A310, be coming to the XPlane version?"
lowpolybutt: "It has been asked, no comment at this time"

They did mention they'll still release a promised variant of the A310 for XP11, probably because they're deep into development on that already. So ya I agree, all signs are that future development seems focused on MSFS, and I'm very very intrigued about what they're cooking for MSFS beyond the A310 in November, wallet ready and open 🙂

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

If iniBuilds abandons XP, so be it. There will be others to replace it. Some seem to have a deathwish for XP despite its rather insignificant space in the flight sim galaxy. MSFS has a dominant position in resources and that will not change. MSFS 2020 certainly has enlivened interest and has advanced the genre. I hope XP12 is a success and it may bring some new insights into our hobby.

Jim Morgan

46 minutes ago, jcjimmy said:

If iniBuilds abandons XP, so be it. There will be others to replace it.

I don't agree with you.  3rd party developers are a business. They need to pay bills, pay for their rent and food, pay salaries to their employees, etc.  If they don't make enough money on a specific platform, they will move to the platform where they can make money.

We have seen this with P3D already.  The 3rd party devs there could not make enough money so the majority of them moved to MSFS.  That's not to say that XP will suffer the same fate as P3D.  But thinking that there will be "others to replace it," largely didn't happen with P3D.  The 3rd party devs that left P3D have not really been replaced so far.

And this goes beyond flight simulators.  A lot of game consoles also lost a lot of 3rd party developers, when those 3rd party developers decided they couldn't make enough money on those game consoles either (or some game consoles just failed because they didn't have enough 3rd party developers, developing titles for the console).

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

3 hours ago, lwt1971 said:


Ya from all what iniBuilds are saying currently on their discord https://discord.com/channels/535246634448191499/784467650612822016 their sole focus is on MSFS now, and they're saying their products are for XP11 only and if they happen to work in XP12 then that's fine ("We appreciate every single customer for their business and support during our product releases for X-Plane 11. These products were for X-Plane 11 and marketed as such. We have no comments on X-Plane 12, aircraft wise, to make currently, and our focus is very much on Microsoft Flight Simulator").

Similarly they're also saying they won't backport the new enhancements and code re-writes coming in the MSFS A310 back to the XP11 A310 ("lowpolybutt" is the iniBuilds mod):
PilotEric: "just see the announcement, I realise the MSFS a310 may have better function then XP (well at least EFB UI looks better), will ini consider update those functions back to XP products like A300v2?"
lowpolybutt: "MSFS is the main focus for now. MSFS allows for different ways of doing things than xplane, might not be as simple to just backport new things to xplane"
Tech Fan: "Not sure if this has been asked before, but will the recently announced "newly designed, feature-rich EFB (electronic flight bag)" for the MSFS A310, be coming to the XPlane version?"
lowpolybutt: "It has been asked, no comment at this time"

They did mention they'll still release a promised variant of the A310 for XP11, probably because they're deep into development on that already. So ya I agree, all signs are that future development seems focused on MSFS, and I'm very very intrigued about what they're cooking for MSFS beyond the A310 in November, wallet ready and open 🙂

Yup.  From iniBuild's comment in Discord, it kind of hints that the agreement they signed with Microsoft, probably doesn't allow for new projects on the XP platform.  Microsoft is probably allowing iniBuilds to finish any projects that they have already started on XP.  But as for new projects, I have a feeling that the agreement iniBuilds signed with Microsoft probably doesn't allow new projects/products for XP.  In fact, there may be a term in the agreement that disallows iniBuilds from coming out with a product for XP 12, and that would explain some of iniBuilds comments on XP 12 (or iniBuild's lack of comments on XP 12).  Anyways, that's what I would make iniBuilds sign, if I am paying iniBuilds a handsome sum for the A310.  I don't think the A310 was cheap for Microsoft to purchase so it just makes sense, that Microsoft secure iniBuilds as an MSFS only developer if they are also going to pay iniBuilds for their A310.

 

i5-12400, RTX 3060 Ti, 32 GB RAM

22 hours ago, jbdbow1970 said:

Too bad you can't buy the most advanced aircraft in the Marketplace at the moment for actual "simming".

You can buy some advanced aircraft like the Milviz 310 to name one, apart from all or most of the airports and scenery packages which have been released till now.

I've been buying primarily from Orbx just because of ease of updates but now I'm going to switch to the store for at least my scenery /airport needs and whatever aircraft I can find there. 

Two birds with one stone - give back to msfs and get away from Orbx who I lately find very irritating with their new found business practices. 

On 6/15/2022 at 11:18 AM, filou said:

We are all "fighting" to have a simulator as compelling today as it was before its release.

What was highlighted as exceptional before the release is no longer so today.

-Live weather before - Live weather  now (not mastered)

-Clouds before - Clouds now (not mastered)

-16 cloud level before - 16 clouds level now (not mastered)

-Live Traffic before - Live traffic now (not mastered)

-Photogrammetry before - Photogrammetry now  (not mastered)

etc...

For me everything has become a little average in each compartment.

I hope it's directx11's fault.

And I'm not even going to tell you more about what Google Map is capable of... It's no use.

Yes! fortunately there is Fenix and 737..it helped them a lot to make us forget the rest a bit.

I don't fly for others, I fly for myself and that's how I feel

 

 

Another thread addressed all of the many changes and improvements that have come over the past 2 years and they are easy to forget about.  I've always thought their agenda is 1st to continue to make content improvements so as to bring in more console and new PC users but that eventually they will get back to some of the more basic features.  I think their philosophy is to take a component like Live Weather, ATC, RT Online Traffic, and get those to 'placeholder' status, meaning they're good enough to tie us over until they optimize these.  I see improvements in RT Online Traffic and ATC, performance improved greatly w/ SU5, the spinning/irritating/stutter-inducing spinning logging indicator was fixed (for me, and most hopefully) and even weather which needs lots of work for cloud depiction once again.  Perhaps as you say it may be related to DX11 limits so that when DX12 is optimized we'll see better cloud depiction.

If you need to revisit the 'Wow' factor just load up FSX/P3D and fly for a few weeks to put what you already have in context.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

It is by far the most dynamic in the whole MS FS history. Actually I'd venture saying in the whole history of general purpose civil flight simulation.

There are exceptions in terms of dynamism, support, detail and accuracy, like Aerowinx PS1 and PSX, Condorsoaring... but those are niches...

I have to take my hat off to the efforts ASOBO / MS are taking seriously to make FS 2020 a Unique Flight Simulation platform.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

On 6/15/2022 at 6:30 PM, ZoblebV8 said:

On my system the voices have changed for better and worse since what I remember early on. They sound better but enunciate worse. For example instead of saying 'three', now it always sounds like 'tree'...

It has been doing that since launch, and it's accurate as mentioned above.

Edited by Tuskin38

On 6/15/2022 at 6:17 PM, filou said:

Water 2020

aoEK0TU.jpg

TNF5FYA.jpg

Water 2022 looks the same

26OO7eE.png

dbIwv4K.png

CEeHB2R.png

20 minutes ago, Tuskin38 said:

Water 2022 looks the same

Yeah, it's weird how people keep saying thing were better in 2020. I was there during the launch of MSFS in 2020 too and it more or less looks the same today - perhaps I should say, things look slightly better today. Perhaps there was more cloud variation during the launch in 2020 (because MSFS is using METAR now), but Asobo has improved the clouds in the last few Sim Updates, since the switch over to METAR.

For water, the water today looks about the same as 2020.  

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

19 hours ago, Noel said:

Another thread addressed all of the many changes and improvements that have come over the past 2 years and they are easy to forget about.  I've always thought their agenda is 1st to continue to make content improvements so as to bring in more console and new PC users but that eventually they will get back to some of the more basic features.  I think their philosophy is to take a component like Live Weather, ATC, RT Online Traffic, and get those to 'placeholder' status, meaning they're good enough to tie us over until they optimize these.  I see improvements in RT Online Traffic and ATC, performance improved greatly w/ SU5, the spinning/irritating/stutter-inducing spinning logging indicator was fixed (for me, and most hopefully) and even weather which needs lots of work for cloud depiction once again.  Perhaps as you say it may be related to DX11 limits so that when DX12 is optimized we'll see better cloud depiction.

If you need to revisit the 'Wow' factor just load up FSX/P3D and fly for a few weeks to put what you already have in context.

I fly 3 hours a day since the release of MSFS 2020. I know exactly what is the difference or not for me between MSFS two years before and MSFS now. And what's good or not for you doesn't affect my feelings.

And this argument even less: "If you need to revisit the 'Wow' factor just load up FSX/P3D and fly for a few weeks to put what you already have in context."

You also forget that the performance is linked to the computer components as well.

Do not confuse improving MSFS performance & improving performance thanks to the upgrade of your pc

If I place myself on the same level of argument.Try for example a GeForce 256 with MSFS and an RTX3080TI with P3D. Then tell me which simulator is "WOW' now.

The Render distance today with my GTX 1080 and mon I74790K is disgusting compared to 2020.I don't need your eyes for that.

 Everyone has acceptable performance in the sky but we are in 2022 with modern CPU and GPU ! Airports stutters are no longer acceptable! it ruins everything.

My God! If there is no second "WOW" with DX12!...is that it will have been optimized with feet!

But I don't worry too much about Dx12 .

Dx11 is so outdated for MSFS you can't even imagine how much NOEL...

I can't stand things more or less good, average or mediocre.

MSFS advocated excellence, I want excellence.

 

 

 

1 hour ago, filou said:

You also forget that the performance is linked to the computer components as well.

Do not confuse improving MSFS performance & improving performance thanks to the upgrade of your pc

 Everyone has acceptable performance in the sky but we are in 2022 with modern CPU and GPU ! Airports stutters are no longer acceptable! it ruins everything.

MSFS advocated excellence, I want excellence.

That's funny Filou.  I 'forget' about performance and computer components?  You're beyond presumptuous.  Been at this for over 30y I'm all too aware.  You, OTOH, are looking for 'Excellence', with 7+y/o hardware?  I think you're the dude who forgets performance is linked to components and you live in La La Land, guaranteed to be disappointed in your quest for Asobo to solve your hardware needs.

Your CPU/GPU are not modern anymore in fact your CPU came out 8y ago.  My CPU now is roughly 30% less capable than today's CPU in terms of single-threaded performance, and you're well behind that, and your GPU even more so.

I have always had to adjust parameters to avoid stutters at point blank range at the arrival airport.  For me, it's down to Terrain-LOD.  I NEVER have stutters in any airport now that I am fully aware of how to preset T-LOD based on the route I'm flying.  You need to do the same, only much more so.

 

 

 

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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