July 31, 20223 yr Author Thank you Nemo. I have already remove some spikes build by the AI photogrametry engine 😉 It's far from perfect yet and it's endless task covering... the whole California 😉 I have the same probelm with my other scenary Oceanside. For this one, there's a discussion with a member "MojaveHigh" on the comments section of flightsim.to for this mod : MojaveHigh may - later on - correct trees and these artefacts as he did for other area, without interfering with my airport. But it's not done yet. In the following screenshot you can see the pink area which are there to remove rectangular trees and so on... for the next version (v1.0) of Oceanside. And your feedback was exactly what I was looking for by releasing the 0.9. On the top right, it's the Drive-in Theater abandoned for years and the 3 giants screen have been already destroyed. Edited July 31, 20223 yr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
August 2, 20223 yr Author On 7/31/2022 at 7:46 PM, Nemo said: Sitting at Parking #10 looking North, it is very strong visible and kills the atmosphere of this beautiful airport. Is it possible from developers side to exclude PG around the airport, I don't want to turn of PG in general. I investigated and ask other developers on how-to. There's no way to remove the monolith trees and keep the photogrametric buildings. So, here's a workaround The next screenshot is the default situation: This is the same area without the ugly monolith trees but also without the photogrammetric houses: And finaly, here is the workaround situation: no more photogrametric objects but autogen buildings: ... and a closer shot fix ON ... and fix OFF: What do you think? Edited August 2, 20223 yr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
August 2, 20223 yr 13 minutes ago, vbazillio said: I investigated and ask other developers on how-to. There's no way to remove the monolith trees and keep the photogrametric buildings. So, here's a workaround The next screenshot is the default situation: ... This is the same area without the ugly monolith trees but also without the photogrammetric houses: ... And finaly, here is the workaround situation: no more photogrametric objects but autogen buildings: What do you think? Thank you Vincent for investigating this. Your workaround looks promising. Is it easy to achieve? I agree, this is a general problem in Southern California where a lot of these monolithic trees (palm trees?) can be found. I was not aware of these particular PG artifacts in earlier sim versions, but PG tree artifacts are a principal problem of the sim since its delivery. I hope that Asobo can fix this one day, but I'm not sure if it is part of their update policy. Until then, the only 'solution' can come from scenery (airport) developers who could disable/reduce PG trees in close distance to their scenery. But it depends on the PG scenery itself. When there are beautiful PG buildings together with ugly PG trees next to the airport, a compromise may be difficult. For your magnificent KSEE I'd plead for your suggested workaround. But others may have a different opinion. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
August 2, 20223 yr Author 4 hours ago, Nemo said: Your workaround looks promising. Is it easy to achieve? It's just about creating a polygon with "exclude TIN" + "force buldings on TIN" (autogen building). The tricky part is that I would prefer to keep the maximum of TIN (photogrametric object) and remove only the one close to the ugly rectangle trees. I did some update on KSEE that I should release within this next hours/days. Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
August 3, 20223 yr On 8/2/2022 at 12:03 PM, vbazillio said: It's just about creating a polygon with "exclude TIN" + "force buldings on TIN" (autogen building). The tricky part is that I would prefer to keep the maximum of TIN (photogrametric object) and remove only the one close to the ugly rectangle trees. I did some update on KSEE that I should release within this next hours/days. That's wonderful. Thank you in advance. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
August 3, 20223 yr Author Just now, Nemo said: Thank you in advance The 1.1 should be available before the end of the day (CET) 😉 with the GS Jet hangar Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
August 3, 20223 yr Author New in v1.1: https://flightsim.to/file/36679/gillespie-field-ksee Cleaning ugly monolith trees in the short line of sight (mainly on the north side) Fix and extend the fence border (north side) Add new GS JET hangars adjacent to the west transient ramp Free to download: https://flightsim.to/file/36679/gillespie-field-ksee Edited August 3, 20223 yr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
December 23, 20223 yr Author Version 1.2.2, free to download: https://flightsim.to/file/36679/gillespie-field-ksee Add Electric Poles (WU Canada required) all around the field Enhance Astrea landing pads Add one static B407 at Astrea Free to download: https://flightsim.to/file/36679/gillespie-field-ksee Edited December 23, 20223 yr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
January 6, 20233 yr Author After watching the last Bill4LE video where Montgomery and Gillespie are used, I update the Crown Air building. As usual with 98% of my scenery, it's a generic building picked from the MSFS library. Better than nothing! Version 1.2.3, free to download: https://flightsim.to/file/36679/gillespie-field-ksee Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
January 19, 20233 yr Author New version 1.2.4 brings a brand new custom-made ATC tower! Ok, I'm enthusiastic because I'm a trainee in Blender 😉 Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
January 19, 20233 yr Commercial Member Looks great Vincent. Grabbing your airports as you keep pumping them out! 😊 Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
January 24, 20233 yr Author On 1/19/2023 at 9:34 PM, Malaromane said: Very nice work Vincent. Thank you for sharing your talent with us all. A big thank you for your support! Version 1.2.5 has just been released Improve ATC Tower details, for example a rotating white/green beacon on top of tower Add Erickson Skycrane helicopter at High Performance Aircraft ramp (thanks to the free model by E.Bellanger) Add open hangar (Thanks to the free "Open Hangar Library" from Windhover) Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
February 2, 20233 yr Author For the one in love with KSEE and... taxiway signs 😉 version 1.2.6 is available: https://flightsim.to/file/36679/gillespie-field-ksee Plenty of this type of signs all along the airfield: New fuel provider (tower ramp) TITAN replaces the SHELL logo: Updated Plus One Flyers sign: Minor and updated texture fix: Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
March 10, 20233 yr Author New version 1.2.7 just uploaded right now: Update transcient Helipad with numbers and weathered textures Remove the AWOS already in use with the ATIS (based on user feedback, thank you!) Fix several blue light pole missing or misplaced Minor fixes Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
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