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Ten Hours of Flight in X-Plane 12

Featured Replies

19 hours ago, Krakin said:

I don't care what Austin says. Going by the distance traveled, I would definitely notice an entire layer of cloud dissolving away and then showing up again slowly in the very same spot. It definitely wouldn't be as dramatic but there's no way I wouldn't notice it.

I am looking at a layer of slowly dissipating cirrus clouds outside of my window :rolleyes: as I type this comment. 

Edited by strider1

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

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3 hours ago, strider1 said:

I am looking at a layer of slowly dissipating cirrus clouds outside of my window :rolleyes: as I type this comment. 

Did it freak you out when it reappeared in the exact same spot and with the very same pattern?.......

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Funny how some people are defending the pulsating clouds, even trying to tie it to real-world phenomena when Austin himself said it was a bug that's gonna be fixed. 

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

1 hour ago, Sethos said:

Funny how some people are defending the pulsating clouds, even trying to tie it to real-world phenomena when Austin himself said it was a bug that's gonna be fixed. 

Hey, haven't you seen the X-Files?

...I want to believe...

11 minutes ago, steve310002 said:

Hey, haven't you seen the X-Files?

...I want to believe...

The truth is out there, and will be known soon 😉

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

Pulsating convective clouds are realistic, and under some conditions they can more or less develop and "evaporate" at more or less the same spots ...

But as Austin himself admited, the observed effect resulted from abug they're aware of and will try to fix probably before the initial public release.

I didn't have the chance to observe horizontal cloud movement though. Clouds moving due to aloft winds is a feature I like to see implemented in a flight simulator, and I hope to be able to see it in XP12 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Wonder if they will move as fast as the clouds in Aukland NZ, you sneeze and they passed you. Never seeing clouds move so fast.

3 hours ago, jcomm said:

I didn't have the chance to observe horizontal cloud movement though. Clouds moving due to aloft winds is a feature I like to see implemented in a flight simulator, and I hope to be able to see it in XP12 🙂

That's one important feature for me as well (it's missing in XP11). In the video, every time the aircraft is stopped on the ground, you can notice the clouds aloft moving with the wind, so it's there! 🙂

"Society has become so fake that the truth actually bothers people".

7 hours ago, Krakin said:

Did it freak you out when it reappeared in the exact same spot and with the very same pattern?.......

I did not bother looking again since I know our intelligent creator coding skills is perfect :biggrin:. Anyways, the 'pulsing' is supposed to get fixed sometime during the early access beta, and it's hardly noticeable according to Austin. 

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

4 hours ago, strider1 said:

according to Austin.

It must be true then.

Delete

Edited by steve310002

Saw this today. Must be an Alpha tester...

 

Edited by steve310002

12 minutes ago, steve310002 said:

Saw this today. Must be an Alpha tester...

 

Easily the funniest flight sim video I have ever seen. It must be a spoof.

1 hour ago, jarmstro said:

Easily the funniest flight sim video I have ever seen. It must be a spoof.

It's Austin's alter ego, otherwise known as 'the dude'.

This last video actually shows some really great visuals, from clouds to effects of rain and snow on the surfaces.

Collisions with objects, and damage modelling from collisions doesn't appear to be the focus of any of our non-combat flight simulation platforms, and in that area I still prefer IL2 Great Battles, and even War Thunder !

AEFS 2 was supposed to bring damage effects too, but they had to drop it due to performance issues. I believe this last release - AEFS 4 / 2022 - doesn't model it either...

Water physics are basic but work at least for amphibious aircraft, as we've had the chance to see in some of the early XP12 preview videos. The 737 in the water in this last video is basic of course, but again, I  don't think modelling that should be of concern for a FLIGHT simulator...

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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