September 27, 20223 yr 2 hours ago, TrafficPilot said: I changed Eye Adaption to 0 and saved a custom profile in MSFS (thank you @Cpt_Piett)- I honestly couldn't tell much difference. I think it was worse in SU9 and they have possibly tweaked it in SU10. For all those people messing with the EyeAdaption setting in the cfg file - don't waste your time. Asobo nobbled the effect totally as they (apparently) couldn't get it to work in VR. So - rather than actually FIXING something - they remove a working feature from all us non-VR users.
September 28, 20223 yr 6 hours ago, Adamski_NZ said: For all those people messing with the EyeAdaption setting in the cfg file - don't waste your time. Asobo nobbled the effect totally as they (apparently) couldn't get it to work in VR. So - rather than actually FIXING something - they remove a working feature from all us non-VR users. Only thing so far working for me in this matter is Geforce Experience. Kind regards, Hans van WIjhe Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD, NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)
September 28, 20223 yr 6 hours ago, Adamski_NZ said: For all those people messing with the EyeAdaption setting in the cfg file - don't waste your time. Asobo nobbled the effect totally as they (apparently) couldn't get it to work in VR. So - rather than actually FIXING something - they remove a working feature from all us non-VR users. It is not removed completely, just toned down extremely. But in extreme conditions (very, very bright outside), you can still see the adaptation. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
September 28, 20223 yr 7 minutes ago, AnkH said: It is not removed completely, just toned down extremely. But in extreme conditions (very, very bright outside), you can still see the adaptation. This was my point earlier, the weirdness of different PC setups but identical game settings experiencing fundamental differences that you would think would mean a difference in actual settings. I have tested in various lightings and as far as my monitor and visual acuity is able to tell eye adaption is gone for me
September 28, 20223 yr On 9/26/2022 at 11:56 AM, threegreen said: No lights are turned on in the cockpit if it's not a gloomy overcast day. In fact, you won't even see lights such as font lighting when it's turned on during a bright day. I won't deny that there may be aircraft with dark cockpit colors and tiny windows that may be quite dark, but your average airliner at the gate doesn't require panel lighting for the pilots to be able to see properly and read things. Unless it's a gray, gloomy day, if you can't read the gauges without lighting in the sim there's something not right. After this comment I've been purposely flying in different times of the day and night just so I can see what all the fuss is about concerning the dark cockpit issue. I've flown out of Florida with Ian approaching with gloomy weather and just did an amazing morning flight out of Knoxville TN with mist colored Smoky Mountains to my right. There's either a problem with people's video cards, they can't see, and/or monitors are at play here (using the sim on a laptop as an example). As hard as I try the sim looks perfect to me. SU10 flat out looks amazing.👍 It's loud voices and threads like this that'll ruin the sim for all of us. Unless something is recognized as a universal problem like say the ATC/AI engine then these are user specific idiocentric problems that can never be fully satisfied. Peoples visual tastes are too different and you can't really argue something like that. Heck they'd change the way the real world looks if they could. Case in point the sim Over Saturation comments and demands escapes me. To each his own. I can't say it enough, MSFS needs more graphic settings to adjust visuals to hopefully address what some people complain most about. If people want the sim dulled out like XPlane 12 so be it, if they want the inside cockpit bright as the outside world like the old 2D panel/FS9/FSX days you can have that too. I'd hate to see this sim ruined because you can't make everyone happy. SU10 ironed out so much and the look is amazing. I suggest cut off the 'Bloom' effect' for some to resolve the issues listed here until extra settings in the sim are produced. I'm sure people have tried that (common sense). Again, this sim has never looked so good. Asobo create adjusters for what people are complaining about but don't ruin the sim for the rest of us (I'm repeating myself because like in the past it can happen again).😕 Edited September 28, 20223 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 28, 20223 yr 25 minutes ago, Dillon said: After this comment I've been purposely flying in different times of the day and night just so I can see what all the fuss is about. And you obviously missed the point of the thread completely, sorry to say... small hint: it is NOT about how MSFS looks outside your plane. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
September 28, 20223 yr Works both ways, some equally "loud voices" do their best to out-shout those mentioning they dont get the same result as they do There are a multitude of setups in play here and part of the problem is Asobo's failure to implement simple things like gamma, brightness and contrast settings, which of course other games have had for decades for exactly the reason of accommodating varying setups of GPU/Monitor
September 28, 20223 yr 1 hour ago, AnkH said: And you obviously missed the point of the thread completely, sorry to say... small hint: it is NOT about how MSFS looks outside your plane. Edited my post above so my meaning is clear.🧐 Edited September 28, 20223 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 28, 20223 yr 1 hour ago, Pathfinder633 said: Works both ways, some equally "loud voices" do their best to out-shout those mentioning they dont get the same result as they do There are a multitude of setups in play here and part of the problem is Asobo's failure to implement simple things like gamma, brightness and contrast settings, which of course other games have had for decades for exactly the reason of accommodating varying setups of GPU/Monitor That's why I mentioned extra settings because as is, the sim is amazing both inside and outside of the cockpit but people still have an issue with it. Edited September 28, 20223 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
September 29, 20223 yr On 9/26/2022 at 5:16 PM, G550flyer said: ... You can't focus 100% on defects because they don't make profit as you correct them. In fact, they cost you capacity and time. If you are not developing, you are not out pacing the competition. If you focus 100% on development, you are not making the product any better or maintaining your customer base. This is why you maintain a balance of both that is geared towards development. ... Would it help if the software was subscription based instead of sell-and-forget based? I sometimes wonder how it is even possible to maintain a software on a one-time cash basis, at least one as complicated as this one. Paul Schmidt We're fools to make war on our brothers in arms.
September 29, 20223 yr 1 hour ago, flyingpauls said: Would it help if the software was subscription based instead of sell-and-forget based? I sometimes wonder how it is even possible to maintain a software on a one-time cash basis, at least one as complicated as this one. This is a great question! From the start, a company would have to analyze the market to judge the potential return on investment. If it's not high enough, you wouldn't even proceed with the software. I've never been a fan of subscription based software because I feel there isn't a big incentive to perform or deliver once your base is subscribed. You could be paying and updates are slow. Should you cancel, you could lose total access to the software regardless of how long you were a subscriber. From a company point a view, it's great. They have the ability to use those funds to grow their teams or hire contractors when capacity for work is low. They could also slow roll development and still receive the funds. Most companies go for the middle of the road. They will charge you for major versions of the same software. The consumer can choose to upgrade or stay put until the software is no longer supported. X-plane follows this method of charging for the next higher version. Microsoft office was this way until Office 365 came out. In that case, companies are forced to make desirable updates and enhancements if they want to charge for that next major version. Rick D http://g5flyer.tumblr.com/
September 29, 20223 yr On 9/28/2022 at 12:53 PM, Dillon said: It's loud voices and threads like this that'll ruin the sim for all of us. Unless something is recognized as a universal problem like say the ATC/AI engine then these are user specific idiocentric problems that can never be fully satisfied. Peoples visual tastes are too different and you can't really argue something like that. This is such an AVSIM-post á la I don't have the issue myself so it doesn't exist. This thread and other places are full of people with dark cockpits, so something's up. Cockpit lighting was near perfect before SU10 in the PMDG 737 when it changed right with the release of SU10. Mentioning that doesn't ruin anything. @Cpt_Piett Thanks, though the screenshots you posted are at sundown, so I can't compare them to my experience since I've been flying in sunny daylight only lately. At 38000 feet the 737 cockpit was too dark, especially around the pedestal. Edited September 29, 20223 yr by threegreen
October 1, 20223 yr Sigh just tried a flight...UK-Few Clouds-12:30pm in the stock savage Cub, result = could barely read the altimeter, to look at the panel you would swear the sun went down 5 minutes ago. Anyone sharing this problem found a workaround? Edited October 1, 20223 yr by Pathfinder633
October 1, 20223 yr 3 hours ago, Pathfinder633 said: Anyone sharing this problem found a workaround? The only thing I could do was use Reshade to brighten up the shadows *slightly*. This impacts the scenery as well but, if you're careful, you can improve the VC a little without over-lightening the scenery. A decent Reshade filter that gives you separate control over shadows/mid-tones/highlights helps. I use Reshade anyway, so it was relatively easy to do - but installing/using Reshade (especially on the MS Store version) can be a little complicated for the uninitiated. Some posters here claim that eye adaption (the culprit) has been significantly turned down (because of problems with VR) but I maintain that it's been disabled completely - having tested in DX11 and DX12, with adaptation set on and off (in the .cfg file). I can see no difference whatsoever - at least on my system, with the latest nVidia drivers.
October 1, 20223 yr Let me offer a wild possibility here: I just finished reading a multi-page thread on another forum, dedicated to another flight simulator altogether. Let's just call it flight sim X. All of the posts there were likewise complaining about dark cockpits that have recently appeared. Since MSFS shares no code whatever with this brand-x simulator, the only thing these two sims share in common is that their users have both recently upgraded their graphics drivers. I know that correlation doesn't equal causation. But it does seem oddly coincidental that dark cockpits should simultaneously appear within two completely unrelated flight simulators. Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
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