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FSLTL - live traffic finally released

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6 minutes ago, espent said:

Zendesk is just catch & dispatch. Solved means it has been handled by Zendesk and forwarded to the correct group. 

Thank you for this clarification.

I am looking into this issue. Amsterdam airport is a logistical mess for the AI. The many runways make the AI go haywire at deciding what to do. I am testing mods of EHAM if they are the culprit causing issues of the stacking and such.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

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Hi,

I have the same bug. Happened to me at KLGA and KBOS recently. One thing I think worsen the problem is using any recorder to replay your landing. 1st landing no stack airplanes, replay landing stack airplaned on the runway and FPS tanked. 

Pierre

13 minutes ago, Pochi said:

One thing I think worsen the problem is using any recorder to replay your landing. 1st landing no stack airplanes, replay landing stack airplaned on the runway and FPS tanked. 

I've noticed this too, so I disable FSTL prior to reviewing my recordings.

19 minutes ago, Piotr007 said:

Thank you for this clarification.

I am looking into this issue. Amsterdam airport is a logistical mess for the AI. The many runways make the AI go haywire at deciding what to do. I am testing mods of EHAM if they are the culprit causing issues of the stacking and such.

fingers crossed for EHAM Flytampa....

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I hate the Discord thing , age probably i can never sign in to any of them lol 😑

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4 hours ago, Pochi said:

Hi,

I have the same bug. Happened to me at KLGA and KBOS recently. One thing I think worsen the problem is using any recorder to replay your landing. 1st landing no stack airplanes, replay landing stack airplaned on the runway and FPS tanked. 

Pierre

Hi, it is not only recording issue. It is during the regular use too.

I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)

4 hours ago, Cpt_Piett said:

Might be worthwhile to have a look through the support section of FSLTL here: https://discord.gg/s68aBkd5

I cannot post it seems. Strange.

I have added a message about this issue. But barking at the wrong tree does not bring me anywhere. That is why I posted the issue to Asobo because they are the 1st in line about this issue.

The AI issues are of course a lot bigger. If we compare the AI behaviour to P3D (AIG) or X-plane (TG) for example, MSFS lags behind in this regard by miles! For 2 years and onward these AI issues have not been resolved nor will we see it resolved the next months...

I also guess that these issues withold developers like Fly Tampa to come with a fleshed out Amsterdam Schiphol on the market as this situation with the AI still prevails.

Not to forget FSTraffic from Justflight that is still in beta it seems. My guess it will stay there forever..

 

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1 hour ago, Piotr007 said:

Not to forget FSTraffic from Justflight that is still in beta it seems. My guess it will stay there forever..

They will release a new version once SU11 goes live, I'm sure. 

7950X3D | RTX 4090 | 64GB DDR5

11 hours ago, Piotr007 said:

It appears SU10 has introduced this BS. I am worried about everyone who has not noticed this yet.

I had it happen pre-SU10 with AIG injected traffic, it was just very rare.

SU10. This is the problem when they all depart at the same time. Holding short at KBOS 4R. Think it might take a while until it's my turn...

C9YQdZs.jpg

New update: 

FSLTL Injector 1.2 now available for update via the FBW installer.

Changes

* The IFR count set is now proportioned out across airborne aircraft and ground aircraft - based on the altitude (AGL) of your aircraft.

-- user on the ground - 50% for air, 50% for on the ground

-- user above 10000ft - 75% for air, 25% for on the ground

-- user above 20000ft - 100% for air, 0% for on the ground

-- user above 20000ft the removal of aircraft by range is also altered to encourage aircraft to be in front of you in cruise. We switch to removing everything that is behind you i.e. 90deg to 270deg of your current heading at half distance (approx. 100km)

-- Static parked aircraft will still display at airports whatever your altitude

* Toolbar has additional sliders that update the key configuration parameters - IFR, VFR, Statics to use, Removal Time, Injection Radius. These sliders update the settings in real-time and also persist the new values to the config.

* Split 'no blank livery' and 'no generics' into 2 options - so you can configure blanks off and generics off independently

* Reworked the ordering of model matching - 100% FSLTL real livery first, followed by any other groups real livery, followed by any blank or generic model (depending on your no generic / no blank setting). Within each of those levels it will randomly pick a livery that works if there is more than one available which is quite often the case for AIG and sometimes for FSLTL.

* Change the flight number allocation to use the ICAO callsign - so that we get the alpha numeric flight number used by ATC rather than the passenger all number flight number

* Additional config file only option that puts a max limit per airport on statics to show e.g. "staticaircraftlimitmax":20 - this will limit each airport to at most 20 static aircraft

* Delete aircraft that go out the configured radius range in FR24 when using FSHud ATC

* Default limits for new users reduced based to reflect improved utilization

Bug fixes

* Catch broken cfg json file that hangs the injector and prompt user to fix / delete and restart

* Fixed bug that would be causing repeated static aircraft reinsert at some airports.

* Fix bug that may have given incorrect flight nunber if airline used numeric value in IATA e.g. UPS, Frontier

* Fix bug with VFR removals

* Fix bug that meant the timed removal of aircraft based on your 'Blocked Aircraft Removal Time' was ineffective

* Minor other tweaks and improvements

 

-- Documentation updated at https://www.fslivetrafficliveries.com/user-guide/ --

-- We thank the community for testing and providing feedback - feedback hero this cycle was @CopperNu

-- Existing users - review your IFR settings - with these changes they can typically be reduced 50 or 60 is now a good starting point

***

On a flight from KBOS-KLGA. Diverting to KORH Worchester Regl to get the update 🙂

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

the FSLTL 1.2 update is out, testing it.

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

Lots of new options. Can now remove generics. And there's sliders in the toolbar: 

GEDCcqU.jpg
qv4bv4f.jpg

7950X3D | RTX 4090 | 64GB DDR5

20 minutes ago, Ianrivaldosmith said:

Is it any good in SU11? Or same issues? 

I'm in SU10 now. Forsaking DLSS3 for the sake of stability. But it seemed to be working as intented. Just did a short hop to La Guardia. Terrible weather - lots of fun. Couldn't see the skyline though. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

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