November 14, 20223 yr I've always felt that the atmospheric coloration in MSFS was off. Too bright, too blue, and that haze. Well... I take that back. I was on Youtube watching some commercial pilots' cockpit videos when I ran across the one below. Right from the beginning, the sky looks, well... Just like MSFS. I was wrong. Go figure. I've got a flight in progress right now, on my main display. Side by side. You tell me. The screen shot made the HDR MSFS side look brighter than it really is next to the video running on an SDR display, but sitting here they are much closer to the video. I'm at FL380 with thicker coverage, so there's no ground to look at in my capture. It surprised me to say the least. Edited November 14, 20223 yr by MDFlier i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
November 14, 20223 yr the sky sky colouring does look very close between the Video and the Sim. But there no telling how far off the Video colours are from reality. Its all very subjective if you ask me. Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.
November 14, 20223 yr Be aware that MSFS only represents the "look" like its seen through a camera lens. To my eyes it rarely looks that overexposed in reality. Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11
November 14, 20223 yr 1 hour ago, MDFlier said: I've always felt that the atmospheric coloration in MSFS was off. Too bright, too blue, and that haze. Well... I take that back. I was on Youtube watching some commercial pilots' cockpit videos when I ran across the one below. Right from the beginning, the sky looks, well... Just like MSFS. I was wrong. Go figure. Yes. It seems they have adjusted the overdone sunset colours as well now. I have criticised the colours in the past, but then found they have been quite close on comparison. One example, in the sim, with medium overcast in daylight, the clouds in the very distance (right on the horizon) have a slight pinkish hue to them. I thought this was wrong, but then I saw this in real life at an airshow and was amazed. I was quite impressed with that - real life copying MSFS! Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
November 14, 20223 yr Actually, I think that this heavily depends on monitor and desktop color settings. I always felt like the nights and the sky were too "warm colored" in MSFS, while on the other hand the whole image was oversaturated. Regarding Contrast MSFS has a bit too much, hence the problems reading panels against sunlight. I actually set up a reshade myself which almost made no difference but to correct exactly those things a bit. Now, there is a decent "blue hour" at dusk and dawn as well as a tiny bit less dark shadows. To anyone familiar with it, here is the -only- effect used with set parameters: [PD80_04_Color_Gradients.fx] blendcolor_ds_m=0.156863,0.156863,0.156863 blendcolor_ds_s=0.000000,0.039216,0.117647 blendcolor_ls_m=1.000000,1.000000,1.000000 blendcolor_ls_s=0.470588,0.470588,0.470588 blendmode_ds_m=10 blendmode_ds_s=10 blendmode_ls_m=0 blendmode_ls_s=0 CGdesat=0.000000 dither_strength=0.000000 enable_dither=0 enable_ds=1 finalmix=0.125000 luma_mode=0 maxlevel=0.400000 minlevel=0.030000 opacity_ds_m=0.600000 opacity_ds_s=1.000000 opacity_ls_m=0.000000 opacity_ls_s=0.200000 separation_mode=1 Here are my related usercfg.cfg post processing settings: {PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 1 Sharpen 1 Fringe 0 LensDistortion 0 Dirt 0 LensFlare 1 FilmGrain 0 Vignette 0 LensBlurMultiplier 0.000000 FringeMultiplier 1.000000 For additional crispiness, under "FSRmode", set this. FSRMode BALANCED PrimaryScaling 0.500000 SecondaryScaling 2.000000 SharpenAmount 1.500000 "SharpenAmount" can be set in the MSFS ingame options as well, I dont use DLSS since I have an older GPU, so 1.5 is enough for me. Overall, this gives me a fine tuned, natural and acceptable image as well as great performance. Be advised that results may vary or not be noticeable at all. Edited November 14, 20223 yr by Soulflight copied the wrong post process parameters before, now fixed
November 14, 20223 yr Don't these post-processing things (Reshade / GeForce Experience) cause overhead issues? Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
November 14, 20223 yr 43 minutes ago, Mace said: Don't these post-processing things (Reshade / GeForce Experience) cause overhead issues? Yes, but very little. 1 or 2% maybe. You may lose a frame or two for the sake of having a nicer picture. Very subjective of course. I used it all the time in FSX - not needed so much in MSFS, but the overall greenish / yellow tinge does need a bit of correction I would say. The problem is some people go too far then it looks too blue / grey. Less is more sometimes! Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
November 14, 20223 yr 2 hours ago, Mace said: Don't these post-processing things (Reshade / GeForce Experience) cause overhead issues? highly depending what effects you use. color or contrast curve correction are mostly for free, but the more complex filters or sharpen stuff etc. take some frames away. I am not a fan of fancy filters which makes games look like you are high on crack while playing, but I use reshade all the time for minor corrections and a more natural look of things.
November 14, 20223 yr I use FinalLight and Lumasharpen filters on Reshade and they are amazing. I have a hardware calibrated monitor and can see a greenish look to the default shaders, something I never really noticed prior to using Reshade. The difference is quite noticable if you enable/disable it. No fps loss for those effects Chris Chris Ibbotson AMD Ryzen 7 7800x3D / MSI AMD MPG x670E Carbon Motherboard / Gigabyte GeForce RTX 5090 Gaming OC 32GB GDDR7 PCI-Express Graphics Card / Corsair DOMINATOR Titanium RGB Grey 64GB 6000MHz AMD EXPO DDR5 / NZXT C1200 Gold ATX 3.1 - Fully Modular Low-Noise PC Gaming Power Supply - 1200 Watts - 80 PLUS Gold / 48” UltraGear™ UHD 4K OLED Gaming Monitor / 40" Philips 4K LED Monitor / Honeycomb Alpha Yoke / Honeycomb Bravo Throttle Quadrant / WinWing Orion Rudder Pedals c/w dampener / WinWing Ursa Minor Airline Joystick / WinWing Airbus MCDU
November 14, 20223 yr Nor does my MSFS look like your pics nor does my real life... For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
November 15, 20223 yr 8 hours ago, Soulflight said: Here are my related usercfg.cfg post processing settings: {PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 1 Sharpen 1 Fringe 0 LensDistortion 0 Dirt 0 LensFlare 1 FilmGrain 0 Vignette 0 LensBlurMultiplier 0.000000 FringeMultiplier 1.000000 For additional crispiness, under "FSRmode", set this. FSRMode BALANCED PrimaryScaling 0.500000 SecondaryScaling 2.000000 SharpenAmount 1.500000 A BIG THANK YOU! On my monitor LG 48GQ900-B 48” Ultragear™ UHD OLED made such an amazing difference that I can't express enough my gratitude for these findings. 747 Captain for the last 39 years, and still learning.
November 15, 20223 yr 10 hours ago, ThomseN_inc said: Be aware that MSFS only represents the "look" like its seen through a camera lens. To my eyes it rarely looks that overexposed in reality. Exactly. I want to see the sim how I would through my own eyes... not through a camera lens. I understand everyone's eyes are a little different. I wish they'd add a parameter in the settings that would 1) allow adjustment of the edge of the darks and highlights, and 2) adjust how fast our eyes "adapt" to bright sunlight and dark spaces. There was a similar setting in P3D. I wanted to show a quick demonstration of what the camera is doing in the real video though.... it's metering light (fancy word for detecting amount of light overall) and based on some parameters, it will try to output the final photo with a balance of lights and darks in mind. I'd guess about 70% of this frame is dark or darker so the remaining light areas are vastly overexposed. Sure this is what the camera is doing but my eyes won't do that - at least not that dramatically. So my desire is to have a setting that controls the range of brightness and darkness... because still....even with my HDR monitor, the brights are too bright and the darks are too dark. apparently I can't spell either meter by Ryan Butterworth, on Flickr Edited November 15, 20223 yr by ryanbatc | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
November 15, 20223 yr Here I changed colors in NC CP, made changes in the menu from each display and made changes using GFE overlay. Together exactly what I want. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 15, 20223 yr 17 hours ago, MDFlier said: I've got a flight in progress right now, on my main display. Side by side. You tell me. The screen shot made the HDR MSFS side look brighter than it really is next to the video running on an SDR display, but sitting here they are much closer to the video. I'm at FL380 with thicker coverage, so there's no ground to look at in my capture. The RL photo is taken inside a darker cockpit with much less view of the outside - of course the photo is going to blow out the highlights. The exact reason why MSFS and XP12 have eye adaption. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
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